# Mafia Reunion - Day One

**URL:** <https://boards.straightdope.com/t/mafia-reunion-day-one/776577>\
**Category:** Thread Games\
**Created:** [January 7, 2017, 10:01pm UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577 "2017-01-07T22:01:40Z")\
**Posts on this page:** 20\
**Page:** 23

<div class="post-metadata">

**Author:** ![Hal\_Briston](https://avatars.discourse-cdn.com/v4/letter/h/a9a28c/32.png) [@Hal\_Briston](https://boards.straightdope.com/u/Hal_Briston)\
**Post date:** [January 10, 2017, 11:25pm UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/441 "2017-01-10T23:25:04Z")

</div>

Family business took over most of the day (_kids_…they’re so damn needy with wanting food and parental attention, I tell you…), so I haven’t been able to read the thread.

BUT, I did spend quite a bit of time in the [rules post](http://boards.straightdope.com/sdmb/showpost.php?p=19895637&postcount=2) and the [roles post](https://docs.google.com/document/d/1XVWkU49fRxu3ukJ6EVZ8Q11VrC9JjW9LHnaIMlgi-zU/edit), and something odd has occurred to me\*.

Do Mafia/Wolves have a standard nightkill? I see where the Godfather has a daykill and the Alpha Wolf has a nightkill, plus there are some roles with “target someone and if _x_ happens then they die” nighttime actions, but do they have the standard nighttime “We choose to kill \<that guy\>” action?

I can’t imagine that they don’t, simply because those teams would be seriously nerfed if they lost their respective leaders, but I don’t see anything stating that they do.  
\*Holy crap, I hope this hasn’t already been pointed out and discussed/explained already.

---

<div class="post-metadata">

**Author:** ![snfaulkner](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/snfaulkner/32/433_2.png) [@snfaulkner](https://boards.straightdope.com/u/snfaulkner)\
**Post date:** [January 10, 2017, 11:30pm UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/442 "2017-01-10T23:30:22Z")

</div>

> [@Hal\_Briston](#):
>
> Family business took over most of the day (_kids_…they’re so damn needy with wanting food and parental attention, I tell you…), so I haven’t been able to read the thread.
> 
> BUT, I did spend quite a bit of time in the [rules post](http://boards.straightdope.com/sdmb/showpost.php?p=19895637&postcount=2) and the [roles post](https://docs.google.com/document/d/1XVWkU49fRxu3ukJ6EVZ8Q11VrC9JjW9LHnaIMlgi-zU/edit), and something odd has occurred to me\*.
> 
> Do Mafia/Wolves have a standard nightkill? I see where the Godfather has a daykill and the Alpha Wolf has a nightkill, plus there are some roles with “target someone and if _x_ happens then they die” nighttime actions, but do they have the standard nighttime “We choose to kill \<that guy\>” action?
> 
> I can’t imagine that they don’t, simply because those teams would be seriously nerfed if they lost their respective leaders, but I don’t see anything stating that they do.  
> \*Holy crap, I hope this hasn’t already been pointed out and discussed/explained already.

The team night/day kills are listed under the Godfather/Alpha powers probably because they are the ultimate voice on who gets killed if their team cant make up their minds.

---

<div class="post-metadata">

**Author:** ![Suburban\_Plankton](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/suburban_plankton/32/219_2.png) [@Suburban\_Plankton](https://boards.straightdope.com/u/Suburban_Plankton)\
**Post date:** [January 10, 2017, 11:52pm UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/443 "2017-01-10T23:52:28Z")

</div>

Also, I believe I saw it mentioned that the Scum ‘Team Kills’ are not tied to a particular player, so they are not watchable/trackable/blockable…or am I just imagining that?

---

<div class="post-metadata">

**Author:** ![AngeloftheNorth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/angelofthenorth/32/19559_2.png) [@AngeloftheNorth](https://boards.straightdope.com/u/AngeloftheNorth)\
**Post date:** [January 10, 2017, 11:53pm UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/444 "2017-01-10T23:53:43Z")

</div>

> [@jsgoddess](#):
>
> I get not memorizing the rules and roles, but not reading them? I can’t view that as pro-Town behavior. The only thing we have is the information in the threads and in the rules and roles.

Well, clearly I’m not trying to appear pro-town. (The night thread was completely overwhelming to me, and I will catch up when I can but it was a choice between diving in or giving up.)

---

<div class="post-metadata">

**Author:** ![AngeloftheNorth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/angelofthenorth/32/19559_2.png) [@AngeloftheNorth](https://boards.straightdope.com/u/AngeloftheNorth)\
**Post date:** [January 11, 2017, 12:04am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/445 "2017-01-11T00:04:05Z")

</div>

> [@Suburban\_Plankton](#):
>
> I rather skimmed over this until Normal commented on it…but taking another look it does sound lazy at best. If you are suspicious of a player, the pro-Town thing to do would be to voice your suspicions…not to wait to see how the voting goes, and only speak up if the player in question is in contention for a lynch. This sounds like a great strategy for Scum to be able to refer back later to say “see…I said I was suspicious of \<Scum Player\> A way back on Day 1!”, without actually risking putting that player in any real danger.
> 
> I am pretty much always logged in as well. I have a tab open to this game on my work computer, and on my home computer. Some days, I’m in and out of the thread all day long. Other times, I might go an entire day or more without opening the tab.
> 
> This is a true statement, but it’s also completely meaningless. There are Scum on the \*\*Colby \*\*bandwagon; I’ll bet money on it. And that will be true no matter how Colby flips.
> 
> If you have suspicions of any of the individuals voting for Colby, share them; don’t just say “there be Scum…”

I wasn’t stating suspicions of the people voting Colby, I was agreeing with the original statement saying that if in fact Colby is scum, some of his teammates would have jumped to bus him, so if he is lynched and flips some sort of scum, then I think we should look more carefully at his voters and probably find teammates there.

---

<div class="post-metadata">

**Author:** ![AngeloftheNorth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/angelofthenorth/32/19559_2.png) [@AngeloftheNorth](https://boards.straightdope.com/u/AngeloftheNorth)\
**Post date:** [January 11, 2017, 12:15am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/446 "2017-01-11T00:15:51Z")

</div>

> [@Zeriel](#):
>
> I’ve been burned a few too many times by coming out super-aggressive and I’m trying to be more laid back. The volume of posts vs. my available time is not helping the matter. =P
> 
> That said, I think I will get on the record…
> 
> Stop right there. In a game about information, you don’t avail yourself of free, high-quality information?
> 
> **vote AngeloftheNorth**
> 
> I have plenty of patience for lurkers, but this smacks of either affected naivete or unproductive unconcern.
> 
> I do still also suspect **Colby11** , but I want to observe how they react to the ongoing ebb and flow of votes longer before I commit over there. Misphrasing MAY be a scum tell, but actively ignoring information is blatantly anti-town.
> 
> * * *
> 
> **Normal Phase** is in a lesser version of the same boat as **Colby11** , in my book, but he’s also proffered a reasonable explanation for his verbal confusion over what the bad guys are called singly and collectively.
> 
> Personally, I think we all should be making an extra effort to be super clear on whether we’re talking about “scum”, “mafia”, or “wolves”. Right now it’s mostly not as important as if (for example) we get to endgame with the two scum teams imbalanced relative to each other, so let’s start forming good habits now.
> 
> * * *
> 
> I’m actually amused that the **Idle Claims** thing is so ingrained it’s only been mentioned in a meta sense when explaining what’s happened so far. =P
> 
> * * *
> 
> I’m with \*\*Plankton \*\*on the “Scum WOULD do that” thing, if “that” is "deliberately mix ‘conventional wisdom’ scum tells with ‘conventional wisdom’ town tells in order to generate as much free WIFOM as possible. Doubly so, I’d think, when we’ve got two scum teams trying to hide from each other as well as from us.
> 
> * * *
> 
> I’m spending a lot of time thinking about ways the two scum teams could change their play in light of the fact there are two of them, because IIRC this is the first game I’ve been in with more than one true scum team (not counting third parties, or Malazan, natch). I suggest everyone spend some cogitation time on “what would a scum do differently knowing there’s a second scum team that also needs to go” and work from there–ideally, by a later Day at least some of us will have some ideas that might match play patterns in-game that wouldn’t (by virtue of them being kept under our hats until then) be able to be gamed by scum (as I’m sure “third vote is always…” and such are).

Well, I just explained this in a previous post, but yeah, it’s more unaffected concern. It’s an easy vote on your part, though-- you’re voting me for being anti-town? Do you really think scum would be admitting they hadn’t read the rules? I could easily come in here and just make random comments and slide through.

---

<div class="post-metadata">

**Author:** ![AngeloftheNorth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/angelofthenorth/32/19559_2.png) [@AngeloftheNorth](https://boards.straightdope.com/u/AngeloftheNorth)\
**Post date:** [January 11, 2017, 12:17am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/447 "2017-01-11T00:17:27Z")

</div>

> [@Suburban\_Plankton](#):
>
> So, this is an “I don’t like the way you’re playing, so I’m voting you in hopes that it will influence you to play in a more pro-Town manner” vote, as opposed to a “I think you’re Scum” vote?
> 
> Or are you saying that the former implies the latter?

That’s what it definitely sounded like to me-- an attempt to chide me rather than a belief that I’m scum.

---

<div class="post-metadata">

**Author:** ![AngeloftheNorth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/angelofthenorth/32/19559_2.png) [@AngeloftheNorth](https://boards.straightdope.com/u/AngeloftheNorth)\
**Post date:** [January 11, 2017, 12:19am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/448 "2017-01-11T00:19:24Z")

</div>

> [@Hal\_Briston](#):
>
> Family business took over most of the day (_kids_…they’re so damn needy with wanting food and parental attention, I tell you…), so I haven’t been able to read the thread.
> 
> BUT, I did spend quite a bit of time in the [rules post](http://boards.straightdope.com/sdmb/showpost.php?p=19895637&postcount=2) and the [roles post](https://docs.google.com/document/d/1XVWkU49fRxu3ukJ6EVZ8Q11VrC9JjW9LHnaIMlgi-zU/edit), and something odd has occurred to me\*.
> 
> Do Mafia/Wolves have a standard nightkill? I see where the Godfather has a daykill and the Alpha Wolf has a nightkill, plus there are some roles with “target someone and if _x_ happens then they die” nighttime actions, but do they have the standard nighttime “We choose to kill \<that guy\>” action?
> 
> I can’t imagine that they don’t, simply because those teams would be seriously nerfed if they lost their respective leaders, but I don’t see anything stating that they do.  
> \*Holy crap, I hope this hasn’t already been pointed out and discussed/explained already.

Thank you for this, it will make it easier for me to catch up too.

---

<div class="post-metadata">

**Author:** ![NAF1138](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/naf1138/32/3245_2.png) [@NAF1138](https://boards.straightdope.com/u/NAF1138)\
**Post date:** [January 11, 2017, 12:22am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/449 "2017-01-11T00:22:19Z")

</div>

I was recently watching a documentary about Christopher Kimball recreating a Victorian era menu from the Boston cooking school. It was mentioned repeatedly that one of the hardest things about doing the recreation was that in the Victorian era some actions that were so common they didn’t need to be explained ike how to boil a valve’s head for mock turtle soup) were totally forgotten today. So the recipes have gigantic gaps of assumed knowledge where they didn’t feel they needed to spell out every single tiny detail of very very common activities. Much the way a moden cookbook would not explain how to measure flour.

Why do I bring this up as people start Nit picking the rules?

Hard to say. I might be going senile.

---

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [January 11, 2017, 12:31am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/450 "2017-01-11T00:31:17Z")

</div>

> [@](#):
>
> [Quoth **Thing Fish**](http://boards.straightdope.com/sdmb/showpost.php?p=19909019&postcount=327):  
> I don’t really get the wagon on septimus. The timing and rationale for his leap off the Colby wagon are certainly weird…possibly even TSTBS? (Too Scummy To Be Scummy) Seems like a scum needing to get off his buddy’s wagon would be more likely to find another wagon and focus on the new candidate rather than simply unvoting. But more to the point, septimus’ unvote is only scummy if he is Colby’s scum teammate…so why are people voting for him now, while Colby’s status is still unresolved?

It makes sense regardless of **Colby** ’s alignment. If **Colby** is Scum, then leaving the bandwagon could mean that **septimus** is Scum and wants to save him. If **Colby** is Town, then leaving the bandwagon could mean that **septimus** thinks he’s going to hang anyway, and doesn’t want the blood to be seen to be on his hands. The problem is lack of accountability: If **septimus** thinks **Colby** is a reasonable vote (as evidenced by the fact that he did vote for him), and doesn’t have any better prospect in mind (as evidenced by not voting for someone else), then why isn’t he voting for him?

And yes, I do find that a bit suspect for **septimus** , but I don’t think it’s enough to move my vote. Especially given the presence of multiple Scum teams, as he points out in [345](http://boards.straightdope.com/sdmb/showpost.php?p=19909330&postcount=345).

On another note, on re-reading I realized that we _do_ know more about the switches. I think most people glossed over it because it was in [the same post as the link to the roles document](http://boards.straightdope.com/sdmb/showpost.php?p=19897920&postcount=126), and we all went off and read that big long thing:

> [@](#):
>
> In addition to the PMs shown at the location above, some players will receive an additional PM. In this game, certain powers will run off of switches, which are simple toggles. Each power is associated with two switches, each given to a different player. Activation or deactivation of these switches is an independent ability that can be performed at any Dawn or Dusk as a separate action that does not prevent the player from using any personal abilities.
> 
> Additional information on switches may, or may not, be provided at a later date 🙂

So what we know from this is that some powers have switches, those that do have two switches, and the switches were given out in separate PMs (hence why they don’t show up in the big-ass document, and probably what took the mods so long to get things started). Given that the game has three main factions, I’m guessing that all three have switch-controlled roles, with the two switches for each being held by the other two factions. Assuming no coordination between the switch-holders, this probably leads to a 50% chance of each of those powers functioning (on most cycles, at least: The three switch-related one-time powers probably override the ordinary switches).

This has implications, in particular, for the doc-killer scum roles (Hitman and Outrider, which were the roles I found most troubling). We’d been assuming that, given a single confirmed Townie, the Scum would be likely to use the doc-killer on that player, and that if they did, they’d kill the protector. But it looks like it might be more like, they kill the protector, _if_ the doc-killer isn’t turned off, and _if_ the protector also isn’t turned off. This makes it a lot safer for a protector to target a confirmed Townie.

On the matter of discussing power roles, I consider it mostly harmless and possibly helpful to discuss Scum powers: My general thinking is that, with seven people who know they can trust each other, all thinking together, they’re probably going to come up with any idea we have, anyway. But thinking about what they do can, sometimes maybe, help us come up with counters.

I also think it’s good to discuss Town power roles. Putting my money where my mouth is (spoilered for space):

[spoiler]Patsy: I’ve already said that they should eventually claim, but not until mid-game when there are a bunch of other confirmed.

Watcher: People (Town and Scum alike) are most likely to be targeting those most likely to get Scum-killed. The catch is that in this game, the Scum factional kills aren’t considered actions, and won’t get seen. You might see a Doc-killer targeting someone, or you might see a Doctor doing so (or both). Since you can’t tell which is which, it’s probably best to wait until the claims start flying to reveal your results.

Seer/Detective: Don’t worry too much about accidentally hitting a Scum leader or the Patsy; it happens sometimes and there’s not much you can do about it. You probably want to hold onto results a little longer than usual before revealing, though I’m not sure by how much, and it may depend on the effect of the switches.

Investigative Journalist: While you can investigate the same person twice, I think it’s probably better to always look for whichever faction is currently stronger. If, say, we manage to kill off all seven Wolves, then any investigations you have lying around that say “not a Wolf” are going to become useless. If one Scum team has lost their leader, then you probably want to focus on the other, due to your power not being fooled by them. Also remember that, even if you do investigate someone twice, they’re still not completely cleared, because they might be 3rd party.

Investigators in general: The only way to be absolutely certain that someone is a Townie, from investigations, is to have one of three cases: 1, the Seer/Detective tests the person as Town (to rule out 3rd party), the Journalist tests them as Not-Wolf (to rule out Alpha), and the Journalist tests them as Not-Mafia (to rule out Godfather), 2, the Seer/Detective tests them as Town, one Scum leader is dead, and the Journalist tests them as not the other, or 3, the Seer/Detective with both Scum leaders dead. Absolute certainty is too expensive; we’d get much better value from using those investigations on different people.

Tinkerer: All I can say is, it’ll hopefully be obvious what power to use when, when the time comes.

EMT/Doctor: Assuming that I’m right about the switches, I think that this role should mostly be played as it usually is. Also, if you protect someone and the expected Scum kill seems to be missing that cycle, you should consider claiming, because that’s pretty good evidence that your target is not a member of that Scum team.

Wizard: I don’t know who suggested it before, but the idea of holding off until one of the other protector dies, and then taking over the protection duties on that phase, might make sense. Alternately, you might want to wait until there are multiple confirmed, and use up all (well, most) of your protections at once. I don’t think there’s a strong argument for using your seventh and suicidal protection, because even once you’ve used up your (non-suicidal) protections, you’re still a unique role and hence self-confirming, which makes you decently powerful.

Masons: Standard strategy seems to apply. When the time comes, mass claim for a big confirmed set, and try to avoid claiming until then.

Understudy: Pretty straightforward. When you need to decide, pick the most valuable role available. Of note, if we’re getting close to the Understudy’s deadline and no valuable power roles have claimed, the other power roles might want to consider playing it a bit riskier that cycle.

Zoning inspector/Leprechaun: A lot less useful than the standard role-blocker, given that the Scum faction kills can’t be blocked. Your best bet is probably to target people who’ve claimed vanilla, since that way, you won’t be doing any harm if they’re telling the truth.

Batman: I’m still not sure if a mandatory Vig is a net help or hindrance to Town. On the one hand, of course you should hit people you suspect, but on the other hand, you probably want to prefer people who’ve been under some pressure, so they’ll have a chance to claim if needed.

Scum teams: I see three main asymmetries between the teams, all of which point to the Mafia being a slightly bigger threat than the Wolves. One, the game starts in Day, so they’ll always (barring protections) have either the same number of kills, or one more, than the Wolves. Two, their kills, being during the Day, don’t empower our multi-lynch ability. Three (though I consider this a minor one), the Bodyguard can stop a Vig kill, but (due to timing) the Beta can’t.[/spoiler]

On the “logged in” thing, I’m against using that, for two reasons. One, I don’t think it’s meaningful, since there are plenty of alignment-neutral reasons for doing something on the board without posting in this thread. For instance, if I have 15 minutes to kill, I might poke around in other forums, but I’m not going to even attempt to look at this monster of a thread. And two, it feels to me like it’s skirting right up against the edge of being prohibited communication. Our information is supposed to be coming from within this thread, not from profiles.

---

<div class="post-metadata">

**Author:** ![snfaulkner](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/snfaulkner/32/433_2.png) [@snfaulkner](https://boards.straightdope.com/u/snfaulkner)\
**Post date:** [January 11, 2017, 12:37am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/451 "2017-01-11T00:37:39Z")

</div>

Good catch, Chronos! I totally missed the point about “some players will receive an additional PM” re: switches.

---

<div class="post-metadata">

**Author:** ![TexCat](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/texcat/32/9041_2.png) [@TexCat](https://boards.straightdope.com/u/TexCat)\
**Post date:** [January 11, 2017, 12:38am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/452 "2017-01-11T00:38:35Z")

</div>

> [@AngeloftheNorth](#):
>
> Well, I just explained this in a previous post, but yeah, it’s more unaffected concern. It’s an easy vote on your part, though-- you’re voting me for being anti-town? Do you really think scum would be admitting they hadn’t read the rules? I could easily come in here and just make random comments and slide through.

Agree that it’s an easy vote, not necessarily a bad vote. And scum WOULD do that. In fact, there’s not much I wouldn’t put past a scum!Angel to do. :rolleyes:

---

<div class="post-metadata">

**Author:** ![Nanook\_of\_the\_North\_Shore](https://avatars.discourse-cdn.com/v4/letter/n/bc8723/32.png) [@Nanook\_of\_the\_North\_Shore](https://boards.straightdope.com/u/Nanook_of_the_North_Shore)\
**Post date:** [January 11, 2017, 12:44am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/453 "2017-01-11T00:44:17Z")

</div>

> [@septimus](#):
>
> BTW, the tactic of removing my vote from the Lynch leader to get more information for Town is something I picked up from _watching you play!_

From you ok? I learned it from watching you!

(I never miss a chance for that one)

Due to a confluence of factors over the new year and such, work has destroyed me these last couple days, so I wasn’t able to get back to the game until now. A variety of thoughts and comments to follow.

Based on the fact that Night 0 was not really official start time, combined with the lack of role PM confirmation, I would not put any real weight into N0 comments for the purposes of alignment. I know that I received my PM quite a bit later than other people did, based on the few people who did confirm in thread, so there’s no real way to know whether or not someone actually knew what alignment they had when any given post was made. It’s the reason I was willing to make fluffy reminisce posts in there, which I normally dislike as it distracts from the game itself.

I still think the Patsy should claim Today, though there doesn’t need to be a rush on it. The benefits outweigh any potential drawbacks. As for the fear of protector roles being killed by the scum protector killer roles, I don’t see a lot of benefit to protecting a Patsy this early. Sure, one of the scum teams could decide to off that person, but it’s far more likely they will go hunting for other, more dangerous power roles. Yes yes, Patsy is confirmed town at the end, but only one confirmed Town. The investigative roles have the potential to confirm far more than just one, which is way more powerful.

When I first read the colby maybe slip, it jumped out hard at me. My immediate reaction was, whoa, really? Then I read others takes and I could see where they were coming from. But his actions since then are pretty suspicious, so I’m likely leaning this way.

Snuggling, or more accurately accusations of snuggling, is dumb. If a case made against someone is bad, calling it bad is good town behavior. It’s not strictly on the person being accused to make counter arguments, everyone should feel free to do so.

Using board information to tell if someone is logged in or not, and then using said information against/for them, is metagamey as hell and I very much against it.

I’m pretty sure the Patsy would take two uses of the Journalist to confirm, but I don’t know why you would bother. The Patsy is a self-confirming role really. If two people claim it, lynch one. Either that person will be the scum, or they’ll kill the actual scum. Either outcome is good.

Let me break this up so it isn’t a book in one post.

---

<div class="post-metadata">

**Author:** ![Hal\_Briston](https://avatars.discourse-cdn.com/v4/letter/h/a9a28c/32.png) [@Hal\_Briston](https://boards.straightdope.com/u/Hal_Briston)\
**Post date:** [January 11, 2017, 12:49am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/454 "2017-01-11T00:49:44Z")

</div>

> [@NAF1138](#):
>
> I was recently watching a documentary about Christopher Kimball recreating a Victorian era menu from the Boston cooking school. It was mentioned repeatedly that one of the hardest things about doing the recreation was that in the Victorian era some actions that were so common they didn’t need to be explained ike how to boil a valve’s head for mock turtle soup) were totally forgotten today. So the recipes have gigantic gaps of assumed knowledge where they didn’t feel they needed to spell out every single tiny detail of very very common activities. Much the way a moden cookbook would not explain how to measure flour.
> 
> Why do I bring this up as people start Nit picking the rules?
> 
> Hard to say. I might be going senile.

So, humor me for a second.

**Do Mafia/Wolves have a standard nightkill not actually specified in the rules?**

---

<div class="post-metadata">

**Author:** ![Nanook\_of\_the\_North\_Shore](https://avatars.discourse-cdn.com/v4/letter/n/bc8723/32.png) [@Nanook\_of\_the\_North\_Shore](https://boards.straightdope.com/u/Nanook_of_the_North_Shore)\
**Post date:** [January 11, 2017, 1:01am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/455 "2017-01-11T01:01:24Z")

</div>

AngeloftheNorth might be lazy town for not reading the rules and stuff, but I don’t see that as scummy. Anti-town sure, but not scummy.

(Also, her name and my name feel like they should be related huh? Totally a coincidence though.)

I mostly play at work during the day. This week I haven’t had time so I’m spending some evening time doing it instead. This is not usual for me.

Johnny Bravo’s attack on Meeko is awful. Commenting in the wrong thread happens from time to time, it’s neither scummy not towny. Attacking someone for it however is scummy, since it’s an easy out to vote someone that will pick up easy votes just by being himself.

Scum would totally do that, yes, but there’s a logical limit to that thinking. For example, they won’t come into a game on D1 and post a full list of all scum players. What would be the point? Any play that they think will increase their chances of winning they will do though. I think too often people go too far in one direction or the other. They either refuse to believe someone is scummy that has the potential to increase scum odds of winning because scum would never do that, or they refuse to reject ridiculous ideas because scum would totally do that! even if it decreases their chance to win the game. The important thing to ask yourself is, Is this thing I’m trying to decide is scummy or not likely to increase or decrease the scums chance of winning? Don’t get all caught up in WIFOM knots, because that way lies madness.

Something I’ve seen in a several games is town talking themselves out of a scum lynch because it was too bandwagony, and clearly it can’t possibly be that easy so this person must actually be town. Sometimes a cigar is a cigar. If it looks like a scum, it might just be a scum.

**vote colby**

That said, I can see benefit in what septimus and sach brought up about voting for someone other than the lynch leader when there’s a clear runaway. It is a way to make sure that your suspicions of other people are on the record in a firmer way than just posting. Just be aware that if you try to weasel out of a town bandwagon by saying “I didn’t vote for them!”, you will be held accountable.

---

<div class="post-metadata">

**Author:** ![Nanook\_of\_the\_North\_Shore](https://avatars.discourse-cdn.com/v4/letter/n/bc8723/32.png) [@Nanook\_of\_the\_North\_Shore](https://boards.straightdope.com/u/Nanook_of_the_North_Shore)\
**Post date:** [January 11, 2017, 1:03am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/456 "2017-01-11T01:03:38Z")

</div>

> [@Hal\_Briston](#):
>
> So, humor me for a second.
> 
> **Do Mafia/Wolves have a standard nightkill not actually specified in the rules?**

You are seriously overthinking this. Look at the rules for the Godfather for example.

“As the leader of the Mafia team, you may meet with your troops at a location to be provided under separate cover to discuss strategy by Day or by Night. Each Day, your team must select a target for its Day kill and post it in red at your private board; if your team is unable to reach consensus on a kill, yours is the final word on the matter.”

They clearly have a regular old, team voted Daykill.

And the Alphawolf

“As the leader of the Wolf team, you may meet with your troops at a location to be provided under separate cover to discuss strategy by Day or by Night. Each Night, your team must select a target for its Night kill and post it in red at your private board; if your team is unable to reach consensus on a kill, yours is the final word on the matter.”

They clearly have a regular old, team voted Nightkill.

---

<div class="post-metadata">

**Author:** ![NAF1138](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/naf1138/32/3245_2.png) [@NAF1138](https://boards.straightdope.com/u/NAF1138)\
**Post date:** [January 11, 2017, 1:11am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/457 "2017-01-11T01:11:52Z")

</div>

> [@Hal\_Briston](#):
>
> So, humor me for a second.
> 
> **Do Mafia/Wolves have a standard nightkill not actually specified in the rules?**

I could be a total jerk here you know. Because the literal answer is no. But, I like you guys. Yes. One Day kill one Night kill depending on if you are on the Day actions team or the Night actions team.

Team kill. Old school son.

---

<div class="post-metadata">

**Author:** ![Plumpudding](https://avatars.discourse-cdn.com/v4/letter/p/edb3f5/32.png) [@Plumpudding](https://boards.straightdope.com/u/Plumpudding)\
**Post date:** [January 11, 2017, 1:17am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/458 "2017-01-11T01:17:44Z")

</div>

**What happens people die? How does babies get made?**

---

<div class="post-metadata">

**Author:** ![snfaulkner](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/snfaulkner/32/433_2.png) [@snfaulkner](https://boards.straightdope.com/u/snfaulkner)\
**Post date:** [January 11, 2017, 1:25am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/459 "2017-01-11T01:25:42Z")

</div>

How many obnoxious green questions until the next modkill? \<—notice, not in green.

---

<div class="post-metadata">

**Author:** ![NAF1138](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/naf1138/32/3245_2.png) [@NAF1138](https://boards.straightdope.com/u/NAF1138)\
**Post date:** [January 11, 2017, 1:30am UTC](https://boards.straightdope.com/t/mafia-reunion-day-one/776577/460 "2017-01-11T01:30:34Z")

</div>

> [@Plumpudding](#):
>
> **What happens people die? How does babies get made?**

I don’t know and… Well I do know but it’s a long answer which for some reason involves storks and bees. Honestly, you will probably just get hurt if you try it. You are better off living with the mystery and adopting.

[Previous page](https://boards.straightdope.com/t/mafia-reunion-day-one/776577.md?page=22)

[Next page](https://boards.straightdope.com/t/mafia-reunion-day-one/776577.md?page=24)
