# Mafia Reunion - Day Two

**URL:** <https://boards.straightdope.com/t/mafia-reunion-day-two/777425>\
**Category:** Thread Games\
**Created:** [January 17, 2017, 10:20pm UTC](https://boards.straightdope.com/t/mafia-reunion-day-two/777425 "2017-01-17T22:20:08Z")\
**Posts on this page:** 1\
**Showing post:** 197

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**Author:** ![Zeriel](https://avatars.discourse-cdn.com/v4/letter/z/58956e/32.png) [@Zeriel](https://boards.straightdope.com/u/Zeriel)\
**Post date:** [January 19, 2017, 5:13am UTC](https://boards.straightdope.com/t/mafia-reunion-day-two/777425/197 "2017-01-19T05:13:47Z")

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> [@sachertorte](#):
>
> 😕
> 
> What I’m suggesting is precisely to counter any attempt for the second lynch to be taken over by nefarious elements, yet still avail ourselves to its power.
> 
> In a wholly separate process from game-mechanics-based voting, everyone votes for TWO players (or ‘no lynch’ or ‘no second lynch’ if that is the desire).  
> This, separate voting process forms the ‘vote record.’  
> Then we assign players to enact the actual lynch with the formal voting required by the game. The important thing in a ‘second vote’ is to make sure the _majority has a voice in who the second candidate is_. Otherwise, those voting for the primary lynch remove themselves from voting for the second lynch, which as you say, could be bad.
> 
> I believe this is what we _should_ do. I have no illusions that we will actually achieve it, but there it is.
> 
> I’ll also note that with two scum groups there are also two scum kills. The second lynch is pretty much there to balance that, don’t you think?

I’m on board with this plan.

First of all, the reason it behooves us to utilize the multi-lynch as much as we can is simple–it trades “pushing us closer to mislynch” when we screw up in exchange for “we have more kills relative to scum, and we get more information from those kills”. That’s a good trade and it’s better earlier in the game–if we kill one to scum’s two (on average, discounting vig, sk’s, etc) every night, we delay mislynches and endgame, but we lose that crucial critical mass of information that pushes town faster from the early game “looking for slips and tells” phase into the mid-game “investigate the behavioral record” phase, the latter of which is usually where (in my experience) the game is won.

To my way of thinking, we should multi-lynch as early and often as possible until we get our first scum, which in my experience usually shakes out several other likely candidates when there’s some red in the voting record. At that point we can make the strategic decision to multi or not based on available information.

Second of all, it equally (as sach says) behooves us to try to set up the lynches in such a way as to avoid people being able to game the voting record in the guise of making sure we get two kills.

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