# Mafia Reunion - Day Two

**URL:** <https://boards.straightdope.com/t/mafia-reunion-day-two/777425>\
**Category:** Thread Games\
**Created:** [January 17, 2017, 10:20pm UTC](https://boards.straightdope.com/t/mafia-reunion-day-two/777425 "2017-01-17T22:20:08Z")\
**Posts on this page:** 1\
**Showing post:** 203

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**Author:** ![Meeko](https://avatars.discourse-cdn.com/v4/letter/m/e495f1/32.png) [@Meeko](https://boards.straightdope.com/u/Meeko)\
**Post date:** [January 19, 2017, 6:38am UTC](https://boards.straightdope.com/t/mafia-reunion-day-two/777425/203 "2017-01-19T06:38:39Z")

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> [@sachertorte](#):
>
> 😕
> 
> What I’m suggesting is precisely to counter any attempt for the second lynch to be taken over by nefarious elements, yet still avail ourselves to its power.
> 
> In a wholly separate process from game-mechanics-based voting, everyone votes for TWO players (or ‘no lynch’ or ‘no second lynch’ if that is the desire).  
> This, separate voting process forms the ‘vote record.’  
> Then we assign players to enact the actual lynch with the formal voting required by the game. The important thing in a ‘second vote’ is to make sure the _majority has a voice in who the second candidate is_. Otherwise, those voting for the primary lynch remove themselves from voting for the second lynch, which as you say, could be bad.
> 
> I believe this is what we _should_ do. I have no illusions that we will actually achieve it, but there it is.
> 
> I’ll also note that with two scum groups there are also two scum kills. The second lynch is pretty much there to balance that, don’t you think?

This, separate voting process forms the ‘vote record.’  
Then we assign players to enact the actual lynch with the formal voting required by the game.

**Vote Sachertorte**

This has the “synergy” if you can call that, of **Chronos’** voting program, AND “leash the vig”.

**You lose me between the two, and leave me in Pingsville.**

This is two concepts that fail spectacularly on their own, and you want to shotgun marry them. … **I’d go so far as to say, there is probably an immediate and direct, …clear and present danger? … To town, if we do this.**

Ok, but I’m too harsh.

The only thing this does, is sow more confusion and … Busy work… For town… While Anti-town can still collaborate with their factions… And get on false wagons to oblige your so called safeguards.

Fair warning.

**And now for something completely different.**

It’s like the Haggle game I was in with OreDigger77 [IIRC] they wanted me to do something, and dressed it up real nice, and used appealing terms. However, the end result, devoid of terms only suited to helm them more, better, faster.

End of warning.  
.  
.  
.  
**Does the multilynch, in any form, deprive town of tempo, time, and testimony?**

Tempo: that is we lose in-game days immediately.  
Time: we can’t use IRL Out of game days to reason, and actually use any and al information, of various degrees of authentic-ness  
Testimony: Mod Reveals.

**Do most victories for town come by hitting fast-forward? Or do they come from some slow to form “oops” followed,** in the respective threads **, by an "oh Damn…_Once Town sees this, they win?"_**

I’m just saying, most games for town are downhill and over a cliff, at a normal speed… The game is unsafe at any speed… Let’s not accelerate.

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