# Mafia Reunion - NIGHT ZERO

**URL:** <https://boards.straightdope.com/t/mafia-reunion-night-zero/776315>\
**Category:** Thread Games\
**Created:** [January 4, 2017, 4:43pm UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315 "2017-01-04T16:43:51Z")\
**Posts on this page:** 20\
**Page:** 15

<div class="post-metadata">

**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [January 6, 2017, 3:43am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/281 "2017-01-06T03:43:34Z")

</div>

**Meeko** , nothing prevents the Scum from false-claiming Patsy. They are perfectly capable of doing so, and in fact, I encourage them to do so. Because if they did, then the real Patsy would surely counterclaim, and then we would either end up either killing a Scum, or killing a Scum and a Townie. The former is great, and even the latter is still pretty darned good.

On the topic of fluff: It’s not that fluff is bad in itself. The problem comes when you have a player who’s posting nothing but fluff, or posting only a small amount of non-fluff and masking it with a lot of fluff.

---

<div class="post-metadata">

**Author:** ![Biotop](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/biotop/32/321_2.png) [@Biotop](https://boards.straightdope.com/u/Biotop)\
**Post date:** [January 6, 2017, 3:49am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/282 "2017-01-06T03:49:04Z")

</div>

Technical question:

When I click on the number of posts by the thread title, I get a list of those who have posted in the thread with a link to just those posts for each player. But when I then click on the little blue number to try and find all the posts by a certain player, it tells me I have to wait 120 seconds. Grr! What am I doing wrong?

---

<div class="post-metadata">

**Author:** ![snfaulkner](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/snfaulkner/32/433_2.png) [@snfaulkner](https://boards.straightdope.com/u/snfaulkner)\
**Post date:** [January 6, 2017, 3:51am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/283 "2017-01-06T03:51:32Z")

</div>

> [@Biotop](#):
>
> Technical question:
> 
> When I click on the number of posts by the thread title, I get a list of those who have posted in the thread with a link to just those posts for each player. But when I then click on the little blue number to try and find all the posts by a certain player, it tells me I have to wait 120 seconds. Grr! What am I doing wrong?

Both of those actions are searches. Thus you get screwed by the time limit.

---

<div class="post-metadata">

**Author:** ![Zeriel](https://avatars.discourse-cdn.com/v4/letter/z/58956e/32.png) [@Zeriel](https://boards.straightdope.com/u/Zeriel)\
**Post date:** [January 6, 2017, 3:54am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/284 "2017-01-06T03:54:07Z")

</div>

> [@Inner\_Stickler](#):
>
> At least one player I know has claimed to, at least once, learn they were scum, ignore the scum board and who their teammates are and played Day 1 as if they were vanilla townie. The justification is that if they do bus a scum, it will read more naturally than if they knew they were bussing and if they do bus a scum, they get lots of townie cred. It’s not for me, but few things are.

_raises hand_ I don’t remember if that was me, but I consider it every single game before I even elect to read the role pm =P

---

<div class="post-metadata">

**Author:** ![Plumpudding](https://avatars.discourse-cdn.com/v4/letter/p/edb3f5/32.png) [@Plumpudding](https://boards.straightdope.com/u/Plumpudding)\
**Post date:** [January 6, 2017, 3:57am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/285 "2017-01-06T03:57:10Z")

</div>

> [@Chronos](#):
>
> I don’t think the Patsy should claim on Day 1, though. Confirmed Townies are most valuable when there are a bunch of them at once. One confirmed out of a pool of 50-something players makes almost no difference, and will almost certainly be killed in some way or another before we get enough other confirmed and the player list shrinks enough that it would be worthwhile. If the Patsy gets investigated and accused, e can claim then, with the same result as a Day 1 claim, and all we’ve lost is a wasted Detective action. Plus, again with the large number of players, it’s unlikely that the Patsy would get investigated in the first few Days, anyway.

But again, all of that makes a patsy countertclaim unlikely… Or does it?! Cue paranoia!

---

<div class="post-metadata">

**Author:** ![Zeriel](https://avatars.discourse-cdn.com/v4/letter/z/58956e/32.png) [@Zeriel](https://boards.straightdope.com/u/Zeriel)\
**Post date:** [January 6, 2017, 3:58am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/286 "2017-01-06T03:58:32Z")

</div>

[quote=“Mahaloth, post:273, topic:776315”]

> [@Meeko](#):
>
> It’s editable by anyone, so put whatever you like. 😃

I started trying to alphabetize it. Because I can.

---

<div class="post-metadata">

**Author:** ![Zeriel](https://avatars.discourse-cdn.com/v4/letter/z/58956e/32.png) [@Zeriel](https://boards.straightdope.com/u/Zeriel)\
**Post date:** [January 6, 2017, 4:00am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/287 "2017-01-06T04:00:11Z")

</div>

> [@Suburban\_Plankton](#):
>
> From a Town perspective, is there any real difference between Mafia and Werewolves

I did note one difference reading the Google Doc that I haven’t seen anyone else point out yet: The Mafia seem to have all Night power roles, and the Werewolves all have Day power roles.

I’m not yet seeing a way to use this to our advantage, but I haven’t gone full analytic on this yet because work is eating my soul with rice.

---

<div class="post-metadata">

**Author:** ![Sunny\_Daze](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sunny_daze/32/438_2.png) [@Sunny\_Daze](https://boards.straightdope.com/u/Sunny_Daze)\
**Post date:** [January 6, 2017, 4:13am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/288 "2017-01-06T04:13:03Z")

</div>

I believe this game will eat all of our souls.

---

<div class="post-metadata">

**Author:** ![Plumpudding](https://avatars.discourse-cdn.com/v4/letter/p/edb3f5/32.png) [@Plumpudding](https://boards.straightdope.com/u/Plumpudding)\
**Post date:** [January 6, 2017, 4:14am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/289 "2017-01-06T04:14:40Z")

</div>

Mods, are we allowed to qoute, or do we have to paraphrase, when claiming or otherwise from PM’s?

---

<div class="post-metadata">

**Author:** ![Plumpudding](https://avatars.discourse-cdn.com/v4/letter/p/edb3f5/32.png) [@Plumpudding](https://boards.straightdope.com/u/Plumpudding)\
**Post date:** [January 6, 2017, 4:19am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/290 "2017-01-06T04:19:30Z")

</div>

Bah bah edited, fuck me and kill me I deserve it:p

---

<div class="post-metadata">

**Author:** ![LightFoot](https://avatars.discourse-cdn.com/v4/letter/l/8e8cbc/32.png) [@LightFoot](https://boards.straightdope.com/u/LightFoot)\
**Post date:** [January 6, 2017, 4:21am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/291 "2017-01-06T04:21:58Z")

</div>

> [@Zeriel](#):
>
> I did note one difference reading the Google Doc that I haven’t seen anyone else point out yet: The Mafia seem to have all Night power roles, and the Werewolves all have Day power roles.
> 
> I’m not yet seeing a way to use this to our advantage, but I haven’t gone full analytic on this yet because work is eating my soul with rice.

I left my notes at work, but I seem to recall

Mafia has a group Day kill and a Night killer  
Wolves have a group Night kill and a Day killer  
Town has a mandatory vig Night kill

( all are attempts with other powers in play of course)

or did I read wrong-\*again  
\*

---

<div class="post-metadata">

**Author:** ![Thing\_Fish](https://avatars.discourse-cdn.com/v4/letter/t/ecb155/32.png) [@Thing\_Fish](https://boards.straightdope.com/u/Thing_Fish)\
**Post date:** [January 6, 2017, 4:23am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/292 "2017-01-06T04:23:14Z")

</div>

Funny you should mention that. I just made a simple list of the town and scum power roles in the game:  
TOWN  
Patsy - already been discussed!

Watcher – activates power during Day, it lasts through following Night

Seer – night alignment cop

Homicide Detective – day alignment cop

Investigative Journalist – alignment cop, 100% reliable against scum but won’t catch 3rd parties. Can use power once per day/night cycle.

Basement Tinkerer - night JOAT:

1. Turn all switches ON
2. Retroactive Watcher – for a previous Day/Night cycle
3. Block Consigliere and Omega Wolf for following Day/Night cycle

EMT – day doc

Dr. Seward – night doc

Wizard – 7 shot Day or night doc, dies if he uses all 7 shots

Masons – four of them, no chat

Understudy – one-shot use of the power of any Town power role killed Day or Night One

Zoning Inspector – day RB

Leprechaun – night RB

Alternate Universe Batman – mandatory Vig

The scum teams are exactly identical except that all Mafia actions are Night actions and all Wolf actions are Day actions. First name listed is Mafia, second Wolves.

Godfather/Alpha Wolf – fools cops, one-shot bulletproof

Bodyguard/Beta Wolf – self-sacrificing doc

Hitman/Outrider – kills anyone protecting the player targeted (without blocking the protection)

Mook/Whelp – one-shot use of the power of a dead teammate

Informant/Bloodhound – Tracker

Enforcer/Trickster – RB; effects last a full Day/Night cycle

Consigliere/Omega Wolf – JOAT

1. Turn all switches OFF
2. Watcher
3. Cancel all roleblocks and protection for a full Day/Night cycle

---

<div class="post-metadata">

**Author:** ![Thing\_Fish](https://avatars.discourse-cdn.com/v4/letter/t/ecb155/32.png) [@Thing\_Fish](https://boards.straightdope.com/u/Thing_Fish)\
**Post date:** [January 6, 2017, 4:26am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/293 "2017-01-06T04:26:10Z")

</div>

Oh yeah, the Mafia has a factional Day kill and the wolves have a Night kill!

---

<div class="post-metadata">

**Author:** ![Meeko](https://avatars.discourse-cdn.com/v4/letter/m/e495f1/32.png) [@Meeko](https://boards.straightdope.com/u/Meeko)\
**Post date:** [January 6, 2017, 4:29am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/294 "2017-01-06T04:29:21Z")

</div>

> [@Thing\_Fish](#):
>
> Not voting for you today just for this. 😃

Uh, thanks? 🙂

---

<div class="post-metadata">

**Author:** ![Thing\_Fish](https://avatars.discourse-cdn.com/v4/letter/t/ecb155/32.png) [@Thing\_Fish](https://boards.straightdope.com/u/Thing_Fish)\
**Post date:** [January 6, 2017, 4:37am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/295 "2017-01-06T04:37:43Z")

</div>

> [@raventhief](#):
>
> Well, hell. I am in trouble then!
> 
> I have been called out in the last few games as being too fluffy. Must put on my serious face for this game!

Oh phooey. Every game I have ever seen you in, you have done more than your share of scum hunting. You just do you.

> [@snfaulkner](#):
>
> Rubbish! While I agree fluff will make things more difficult, it also makes thing more fun. Fluff away, I say!

I think in a game this size we do need to be a bit more selective about which of our _bons morts_ are worthy of being posted, but I endorse your pro-fluff position, provided only that it be quality fluff, free of stems and seeds.

It’s so wolfy how we’re snuggling each other 😉

---

<div class="post-metadata">

**Author:** ![Plumpudding](https://avatars.discourse-cdn.com/v4/letter/p/edb3f5/32.png) [@Plumpudding](https://boards.straightdope.com/u/Plumpudding)\
**Post date:** [January 6, 2017, 4:39am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/296 "2017-01-06T04:39:14Z")

</div>

So no “hey I once saw a dog eat it’s own puke, then I got sick!”?

---

<div class="post-metadata">

**Author:** ![septimus](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/septimus/32/410_2.png) [@septimus](https://boards.straightdope.com/u/septimus)\
**Post date:** [January 6, 2017, 4:43am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/297 "2017-01-06T04:43:44Z")

</div>

Of course, it’s premature that we’ll need to decide whether to Lynch probable Wolf or probable Mafia, but which is better?

Mafia Day Kills are bad because they don’t contribute to our extra Lynch. But this may be a small effect. Which of the two Scum teams has the stronger Powers? The good game designers have probably made them roughly equal!

> [@Normal\_Phase](#):
>
> It makes a difference in that 7 mafia plus 7 town is a loss, while 4 mafia, 3 wolves, and 7 town is not a loss.
> 
> It feels like in general we’re better off trying to keep the numbers of each nontown faction equal, but in practice that may be difficult.

> [@Chronos](#):
>
> Not that we’re likely to have a choice, but eliminating all of one team first and then the other is definitely better, because once a Scum team is eliminated, they stop killing.

I think **Normal Phase** has it right. Moreover, by keeping their team numbers near-equal, we increase the chance that Mafia will Kill Wolves for us, or vice versa.

**Chronos** , are you going to try to simulate this game?

---

<div class="post-metadata">

**Author:** ![LightFoot](https://avatars.discourse-cdn.com/v4/letter/l/8e8cbc/32.png) [@LightFoot](https://boards.straightdope.com/u/LightFoot)\
**Post date:** [January 6, 2017, 4:44am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/298 "2017-01-06T04:44:29Z")

</div>

what post # was the doc with roles posted- I can’t find it right now - I want to refresh my memory

---

<div class="post-metadata">

**Author:** ![TexCat](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/texcat/32/9041_2.png) [@TexCat](https://boards.straightdope.com/u/TexCat)\
**Post date:** [January 6, 2017, 4:46am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/299 "2017-01-06T04:46:39Z")

</div>

> [@sachertorte](#):
>
> I think I hold a investigation as being more valuable. Also there is the fact that the player with the investigation will be more tempted to claim after finding ‘scum’ to help with the Lynch (not solid strategy, but it happens). Then we have an outed investigator because of the patsy.  
> Claiming is more to remove the liability of what happens if the patsy is investigated rather than creating a confirmed town. Remember, I’m of the opinion that Millers should claim on Day One even in closed setups (and lynching them)! So the fact that the pasty is an open role and turns into a confirmed town is just a nice bonus.

I agree. Patsy should claim day one. Although, I could see 2 really bad scenarios where they don’t claim. First, the one you mention, Patsy is investigated, cop claims he found scum. Both are exposed and we don’t have a scum. Second, scum is investigated, cop claims he found scum. Scum claims Patsy. Patsy has to counterclaim. Again they are both exposed, but at least now we’ve found scum.

Much better for Patsy to claim before end of day one, so that investigators can stay away from her. AND we don’t have investigators outed themselves with bad results.

> [@jsgoddess](#):
>
> I don’t like plans that involve trying to keep people quiet. We need to talk.

I agree that we need to talk, and I’m not usually against fluff, but in a game this large with 55 people, it’s going to be easy to skim past something important (at least for me) if there’s too much fluff going on. It seems like it would be easy for scum to spam the thread enough to obfuscate almost anything.

---

<div class="post-metadata">

**Author:** ![Plumpudding](https://avatars.discourse-cdn.com/v4/letter/p/edb3f5/32.png) [@Plumpudding](https://boards.straightdope.com/u/Plumpudding)\
**Post date:** [January 6, 2017, 4:47am UTC](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315/300 "2017-01-06T04:47:32Z")

</div>

> [@LightFoot](#):
>
> what post # was the doc with roles posted- I can’t find it right now - I want to refresh my memory

Welcome to the game; you are The EMT

ALIGNMENT: Town  
YOU WIN if at any checkpoint (Dawn or Dusk) all 14 Scum players (Wolves + Mafia) are dead.

BACKGROUND: You are a first responder. You get there before anyone else can and patch people up so that they don’t die. You are quick on your feet and handy with the stitches. You even know when and how to administer liquid adrenaline to restart a stopped heart. In short, you are a handy person to have around. Try not to die too quickly.

POWERS: Each Day you may target one player; that player will be safe from Day kills (but not from lynches) for that Day. You can just sit around checking your own pulse, I suppose, but anyone else is fair game for protection too. Go forth and save some lives, and also lynch people!

* * *

Welcome to the game; you are Doctor Seward

ALIGNMENT: Town  
YOU WIN if at any checkpoint (Dawn or Dusk) all 14 Scum players (Wolves + Mafia) are dead.

BACKGROUND: You take after your great great (great?) Granduncle. You are a practitioner of the medical arts, though you have found internal medicine to be more useful than psychiatry. You also have an interest in the supernatural. You moved to town because it was obvious that Werewolves had taken over the organized crime syndicate and you are here to help kick some supernatural butt. So you are fighting with every tool you have in your doctor’s bag to save lives and, you know, lynch people who you think might be a threat to the good people of the town. (1000 internet bux to you if you let us know you got the reference).

POWERS: Each Night you may target one player; that player will be safe from Night kills for that Night. You can just sit around placing protective charms around your own nineteenth century behind, I suppose, but anyone else is fair game for protection too. Go forth and save some lives, and also lynch people!

[Previous page](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315.md?page=14)

[Next page](https://boards.straightdope.com/t/mafia-reunion-night-zero/776315.md?page=16)
