# Making damage in first-person shooters more realistic

**URL:** <https://boards.straightdope.com/t/making-damage-in-first-person-shooters-more-realistic/760708>\
**Category:** The Game Room\
**Created:** [July 23, 2016, 8:46pm UTC](https://boards.straightdope.com/t/making-damage-in-first-person-shooters-more-realistic/760708 "2016-07-23T20:46:09Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![gnoitall](https://avatars.discourse-cdn.com/v4/letter/g/bb73d2/32.png) [@gnoitall](https://boards.straightdope.com/u/gnoitall)\
**Post date:** [July 28, 2016, 5:47pm UTC](https://boards.straightdope.com/t/making-damage-in-first-person-shooters-more-realistic/760708/21 "2016-07-28T17:47:43Z")

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> [@wellanuff](#):
>
> How about more realism for the player’s own motivations and actions? We’ve all been there…you take a crazy risk by jumping out from cover with guns blazing, and if you get killed, well, you can just respawn, etc.
> 
> You can encourage yourself to behave more realistically: whenever your character gets killed, you quit the game and don’t return to it for what is for you an unbearable amount of real time…an hour, a week, a month whatever amount of time represents a real sacrifice to you… You might find yourself taking fewer unnecessary risks or being more cautious.
> 
> Or the ultimate in realism: The first time your character gets killed, you delete the game from your system and _never play it again_. Suddenly the tutorial or training missions would seem a lot more important.
> 
> Doesn’t sound like much fun, though. And I guess the real ultimate in realism would entail hurting yourself if your character gets injured…

Right. And if your character dies… well… you know what you have to do. For realism.

Realism is overrated and subjective. Q.E.D.

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**Author:** ![drachillix](https://avatars.discourse-cdn.com/v4/letter/d/48db29/32.png) [@drachillix](https://boards.straightdope.com/u/drachillix)\
**Post date:** [August 5, 2016, 8:31pm UTC](https://boards.straightdope.com/t/making-damage-in-first-person-shooters-more-realistic/760708/22 "2016-08-05T20:31:16Z")

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> [@wellanuff](#):
>
> You can encourage yourself to behave more realistically: whenever your character gets killed, you quit the game and don’t return to it for what is for you an unbearable amount of real time…an hour, a week, a month whatever amount of time represents a real sacrifice to you… You might find yourself taking fewer unnecessary risks

Planetside 2 seemed to do a decent job of this with respawns often being a 3-5 minute walk away from the action. Getting killed was really inconvenient. Because of this players tended to be far more cautious. Use of cover, suppressive fire, and valuing the presence of good “medic” types made fire a very interesting play experience.

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**Author:** ![nightshadea](https://avatars.discourse-cdn.com/v4/letter/n/7ba0ec/32.png) [@nightshadea](https://boards.straightdope.com/u/nightshadea)\
**Post date:** [August 5, 2016, 9:06pm UTC](https://boards.straightdope.com/t/making-damage-in-first-person-shooters-more-realistic/760708/23 "2016-08-05T21:06:36Z")

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you tend to see wounds and bleeding more prominently in rpgs and multiplayer online games but the few gaves where your arm gets shot off just tends to be diminishing returns and people killed themselves to get back in the game

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**Author:** ![nightshadea](https://avatars.discourse-cdn.com/v4/letter/n/7ba0ec/32.png) [@nightshadea](https://boards.straightdope.com/u/nightshadea)\
**Post date:** [August 5, 2016, 9:16pm UTC](https://boards.straightdope.com/t/making-damage-in-first-person-shooters-more-realistic/760708/24 "2016-08-05T21:16:05Z")

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Hes talking about the "duck behind a pillar and let the shield/health recharge " that halo introduced although at first it was just the shield but now its the full health

most games that ive played that had damage like that were rpg types or the online games and after a certain point you just killed your self or reloaded … Bleeding in games is like being poisioned … it just ticks away

There was one game that you could get shot in the arms and legs but it just meant that first aid kits didn’t heal you all the way til you finished the lvl or found a first aid station

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