# Mechwarrior 5: Project Phoenix. The Unseen Return.

**URL:** <https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435>\
**Category:** The Game Room\
**Created:** [July 9, 2009, 10:24am UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435 "2009-07-09T10:24:39Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![E-Sabbath](https://avatars.discourse-cdn.com/v4/letter/e/e19adc/32.png) [@E-Sabbath](https://boards.straightdope.com/u/E-Sabbath)\
**Post date:** [July 9, 2009, 10:24am UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/1 "2009-07-09T10:24:39Z")

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> **[PC Games, Wikis, Cheats, Walkthroughs, News, Reviews & Videos - IGN](https://www.ign.com/pc)**
>
> IGN is the leading site for PC games with expert reviews, news, previews, game trailers, cheat codes, wiki guides & walkthroughs

Oh. Yes. Looks so good. More importantly, looks so right. Sounds so right, too. In game footage, Unreal 3 engine, reused art assets from previous games in the video, but looks like the basic feel is already in there.  
Deforming buildings. Fog of war. Fog of weapons fire…

Watch the video. Trust me. Just watch the video.

We! Dig! Giant Robots!

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**Author:** ![FinnAgain](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/finnagain/32/12500_2.png) [@FinnAgain](https://boards.straightdope.com/u/FinnAgain)\
**Post date:** [July 9, 2009, 10:36am UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/2 "2009-07-09T10:36:39Z")

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Ayieeeeeeeeeeeeeeeeeeeeeeeeee!  
(ahem)  
Ayieeeeeeeeeeeeeeeeeeeeeeeeee!

I’ve waited since Mech Warrior 4 Mercs, IIRC. Unless they totally fuck this one up I’ll be getting my copy.

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**Author:** ![MJinks](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@MJinks](https://boards.straightdope.com/u/MJinks)\
**Post date:** [July 9, 2009, 12:35pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/3 "2009-07-09T12:35:09Z")

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Oh awesome! I’ve been longing for an updated Mechwarrior game for a long time now. Definitely going on the watch list!

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**Author:** ![Isamu](https://avatars.discourse-cdn.com/v4/letter/i/7c8e57/32.png) [@Isamu](https://boards.straightdope.com/u/Isamu)\
**Post date:** [July 9, 2009, 12:37pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/4 "2009-07-09T12:37:57Z")

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I have wood for warriors of the mechanized kind.

I loved Mechwarriors 2, and that was the last time I played with the franchise. The new trailer looks, … Okay.

It didn’t blow me away or anything, is all I’m saying.

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**Author:** ![RickJay](https://avatars.discourse-cdn.com/v4/letter/r/bb73d2/32.png) [@RickJay](https://boards.straightdope.com/u/RickJay)\
**Post date:** [July 9, 2009, 1:06pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/5 "2009-07-09T13:06:41Z")

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Historically I’ve always been disappointed by MW games because they came with just 20 or so packaged missions in a really, really lame storyline.

“Mercenaries” was cool because it offered many missions and some freedom (though there was, eventually, a story involved.)

If this game has more missions I’m in.

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**Author:** ![E-Sabbath](https://avatars.discourse-cdn.com/v4/letter/e/e19adc/32.png) [@E-Sabbath](https://boards.straightdope.com/u/E-Sabbath)\
**Post date:** [July 9, 2009, 3:39pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/6 "2009-07-09T15:39:38Z")

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I’m sorry. I messed up. I just posted the video.

How about an article, a multi-page interview, and a bunch of screenshots?

> **[MechWarrior Revealed - IGN](https://www.ign.com/articles/2009/07/09/mechwarrior-revealed)**
>
> MechWarrior fans have been hoping, praying and anticipating a new game in the famed franchise ever since the last expansion pack for MechWarrior 4 was released in 2002. Now, seven years later, their prayers have been answered. IGN has the very first...

Four. Player. Co-op.

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**Author:** ![RickJay](https://avatars.discourse-cdn.com/v4/letter/r/bb73d2/32.png) [@RickJay](https://boards.straightdope.com/u/RickJay)\
**Post date:** [July 9, 2009, 3:45pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/7 "2009-07-09T15:45:40Z")

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I don’t mean to inject negativity here but I really didn’t like the screenshots. Or, at least, I don’t like their choices. Like a lot of such games it looks like the only colors are, as the old saying goes, “Brown, grey and muzzle flash.”

I DO like the talk about making different mechs worthwhile. In previous games, you pretty much just wanted bigger and bigger mechs; almost all combat was a toe-to-toe slugfest, so in single combat a 40-ton mech was going to get blown to smithereens by a 75-ton mech 99 times in 100. Actually making it an interesting combined arms process, with surveillance and EW emphasized, is a great idea.

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**Author:** ![TheMadEngineer](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TheMadEngineer](https://boards.straightdope.com/u/TheMadEngineer)\
**Post date:** [July 9, 2009, 4:40pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/8 "2009-07-09T16:40:03Z")

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I’m personally looking forward to this: [http://mechlivinglegends.net/](http://mechlivinglegends.net/)  
So we’ll see whether or not MW5 actually comes out - personally I hope it does 😃

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**Author:** ![wolfman](https://avatars.discourse-cdn.com/v4/letter/w/a8b319/32.png) [@wolfman](https://boards.straightdope.com/u/wolfman)\
**Post date:** [July 9, 2009, 6:31pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/9 "2009-07-09T18:31:17Z")

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> [@RickJay](#):
>
> I DO like the talk about making different mechs worthwhile. In previous games, you pretty much just wanted bigger and bigger mechs; almost all combat was a toe-to-toe slugfest, so in single combat a 40-ton mech was going to get blown to smithereens by a 75-ton mech 99 times in 100. Actually making it an interesting combined arms process, with surveillance and EW emphasized, is a great idea.

Actually single combat a small mech usually wasn’t too bad. Run around and pop the big boy in the kneecaps till he fall down, but he can’t follow effectively, usually worked. The big problems came in multiple enemy engagements where there just wasn’t enough survivability to last during two or three firing sources in a small mech.

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**Author:** ![Anaamika](https://avatars.discourse-cdn.com/v4/letter/a/5f9b8f/32.png) [@Anaamika](https://boards.straightdope.com/u/Anaamika)\
**Post date:** [July 9, 2009, 6:40pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/10 "2009-07-09T18:40:27Z")

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I metaphorically skidded in my tracks when I saw this thread. I’ll watch the vids at home. Oooo, I hope it’s good - my computer will not be able to run it, but his will!

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**Author:** ![Frodo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/frodo/32/302_2.png) [@Frodo](https://boards.straightdope.com/u/Frodo)\
**Post date:** [July 9, 2009, 6:56pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/11 "2009-07-09T18:56:37Z")

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My god  
3015 storyline  
The unseen are back!

Is the dreams of all old Btech players made true!

I think i just had a geekgasm

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**Author:** ![Larry\_Mudd](https://avatars.discourse-cdn.com/v4/letter/l/f14d63/32.png) [@Larry\_Mudd](https://boards.straightdope.com/u/Larry_Mudd)\
**Post date:** [July 9, 2009, 8:07pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/12 "2009-07-09T20:07:00Z")

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Yay! I’ve actually been idly wondering if it’d be worthwhile to try to get Mechwarrior 3 running under 64-bit Vista. (I never did finish the campaign, but had a lot of fun with LAN play.)

I think I can wait for this! (Has it really been ten years?)

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**Author:** ![E-Sabbath](https://avatars.discourse-cdn.com/v4/letter/e/e19adc/32.png) [@E-Sabbath](https://boards.straightdope.com/u/E-Sabbath)\
**Post date:** [July 9, 2009, 9:32pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/13 "2009-07-09T21:32:31Z")

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But wait! There’s more!  
[http://www.smithandtinker.com/news/mechwarrior-to-be-distributed-free-on-battletech-com.php](http://www.smithandtinker.com/news/mechwarrior-to-be-distributed-free-on-battletech-com.php)

Mechwarrior 4. All of it. Free.

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**Author:** ![TheMadEngineer](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TheMadEngineer](https://boards.straightdope.com/u/TheMadEngineer)\
**Post date:** [July 10, 2009, 12:18am UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/14 "2009-07-10T00:18:22Z")

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I’m hopeful - the video looks like ingame CGI - I just hope the cockpit looks as awesome ingame 😃

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**Author:** ![E-Sabbath](https://avatars.discourse-cdn.com/v4/letter/e/e19adc/32.png) [@E-Sabbath](https://boards.straightdope.com/u/E-Sabbath)\
**Post date:** [July 10, 2009, 3:58am UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/15 "2009-07-10T03:58:11Z")

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It does say ‘in-game video’ on the vid. It’s also clearly scripted.

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**Author:** ![yendis](https://avatars.discourse-cdn.com/v4/letter/y/ed8c4c/32.png) [@yendis](https://boards.straightdope.com/u/yendis)\
**Post date:** [July 10, 2009, 8:28am UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/16 "2009-07-10T08:28:02Z")

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In the interview it is said that they want to capture the feel of original Battletech, where 'mechs are expensive, ancient machines that are kept going through salvage and repair.

The idea of class specialisation for single and multi-player sounds cool. Marauder FTW!

And if I look down in cockpit view I better see bare legs.

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**Author:** ![kidchameleon](https://avatars.discourse-cdn.com/v4/letter/k/898d66/32.png) [@kidchameleon](https://boards.straightdope.com/u/kidchameleon)\
**Post date:** [July 10, 2009, 9:02am UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/17 "2009-07-10T09:02:44Z")

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> [@yendis](#):
>
> And if I look down in cockpit view I better see bare legs.

They might be hairy.

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**Author:** ![Frodo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/frodo/32/302_2.png) [@Frodo](https://boards.straightdope.com/u/Frodo)\
**Post date:** [July 10, 2009, 12:29pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/18 "2009-07-10T12:29:24Z")

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> [@yendis](#):
>
> In the interview it is said that they want to capture the feel of original Battletech, where 'mechs are expensive, ancient machines that are kept going through salvage and repair.
> 
> The idea of class specialisation for single and multi-player sounds cool. Marauder FTW!
> 
> And if I look down in cockpit view I better see bare legs.

Hell yeah!

Water raids!

Mechs working thanks to duct tape and bubblegum

(A friend of mine used to have a possum family living in the back of his Battlemaster in our RPG campaign)

No stinkin’ clans!

Cool cool cool

Marauders!, Griffins!, wolverines.

Gosh.

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**Author:** ![Anaamika](https://avatars.discourse-cdn.com/v4/letter/a/5f9b8f/32.png) [@Anaamika](https://boards.straightdope.com/u/Anaamika)\
**Post date:** [July 10, 2009, 1:42pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/19 "2009-07-10T13:42:24Z")

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They’re talking about “four player co-op Play”. I wonder if that means “up to four players?” Cause every game is better when I can play it with my SO.

Hell, I might need a new computer. I’ve been resisting buying one, but between this and Diablo III…

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**Author:** ![Just\_Some\_Guy](https://avatars.discourse-cdn.com/v4/letter/j/ad7895/32.png) [@Just\_Some\_Guy](https://boards.straightdope.com/u/Just_Some_Guy)\
**Post date:** [July 10, 2009, 1:58pm UTC](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435/20 "2009-07-10T13:58:07Z")

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A co-op campaign would be awesome. I’ve got two people I know who played with me twenty years ago that would jump at it in a heartbeat…

[Next page](https://boards.straightdope.com/t/mechwarrior-5-project-phoenix-the-unseen-return/502435.md?page=2)
