# Middle Earth FA63 D&D Game: Fifth Adventure - War in Goblin Gate

**URL:** <https://boards.straightdope.com/t/middle-earth-fa63-d-d-game-fifth-adventure-war-in-goblin-gate/475898>\
**Category:** Thread Games\
**Tags:** middle-earth-game\
**Created:** [December 5, 2008, 7:34pm UTC](https://boards.straightdope.com/t/middle-earth-fa63-d-d-game-fifth-adventure-war-in-goblin-gate/475898 "2008-12-05T19:34:56Z")\
**Posts on this page:** 1\
**Showing post:** 637

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**Author:** ![Hoopy\_Frood](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hoopy_frood/32/8452_2.png) [@Hoopy\_Frood](https://boards.straightdope.com/u/Hoopy_Frood)\
**Post date:** [January 21, 2009, 2:34pm UTC](https://boards.straightdope.com/t/middle-earth-fa63-d-d-game-fifth-adventure-war-in-goblin-gate/475898/637 "2009-01-21T14:34:59Z")

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I think questioning it would be a good idea.

**How does knowledge of languages work in this system? I know in 3.5 each race and some classes had choices of additional languages they commonly know, and really any character could choose any language they wanted to mechanics-wise if the GM allowed it.**

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