# Modern Warfare 2

**URL:** <https://boards.straightdope.com/t/modern-warfare-2/515835>\
**Category:** The Game Room\
**Created:** [October 31, 2009, 12:39pm UTC](https://boards.straightdope.com/t/modern-warfare-2/515835 "2009-10-31T12:39:22Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [January 10, 2010, 5:14pm UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/202 "2010-01-10T17:14:32Z")

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The stabby approach still has some skill. How you should run a game like that is to be constantly moving, constantly flanking and to never get out in the open if you can help it. Rock the MP5 with a silencer and be working your way up and in the other team’s spawn constantly.

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 10, 2010, 5:46pm UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/203 "2010-01-10T17:46:35Z")

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> [@Least\_Original\_User\_Name\_Ever](#):
>
> The stabby approach still has some skill. How you should run a game like that is to be constantly moving, constantly flanking and to never get out in the open if you can help it. Rock the MP5 with a silencer and be working your way up and in the other team’s spawn constantly.

Well I think the reason I’ve got good at knifing is because I was already doing those other things you mention (constantly moving/running, and staying in shadow/cover)

I used silenced weapons for a bit, but I fell victim to a lot of long range attacks that way so I switched to a light machine gun ([MG4](http://www.modernwarfare247.com/weapons/light-machine-guns/mg4)) with a grip attachment (virtually eliminating kick) so when I am caught in a long-distance battle I can still beat the other guy.

ETA: I’m only at level 40 and I don’t have the MP5 yet.

ETA: The MG4 takes bloody ages to reload, but it has a very large mag so you don’t have to reload after every gunfight.

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 10, 2010, 5:55pm UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/204 "2010-01-10T17:55:46Z")

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Silly, silly me. The MP5 is unlocked by default. I guess I just didn’t notice it.

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 10, 2010, 6:00pm UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/205 "2010-01-10T18:00:31Z")

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Question to the thread in general: I watched a youitube video that said Stopping Power is all round one of the best perks. But it only adds a tiny little morsel of extra bar to the damage bar, thus I have never tried it.

I’m starting to think those bars are not very accurate at all (The MG4 has about twice the range of the Steyr Aug, but the range bar is almost exactly the same)

So is the stopping power perk effective?

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [January 10, 2010, 6:11pm UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/206 "2010-01-10T18:11:06Z")

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> [@Lobsang](#):
>
> Question to the thread in general: I watched a youitube video that said Stopping Power is all round one of the best perks. But it only adds a tiny little morsel of extra bar to the damage bar, thus I have never tried it.
> 
> I’m starting to think those bars are not very accurate at all (The MG4 has about twice the range of the Steyr Aug, but the range bar is almost exactly the same)
> 
> So is the stopping power perk effective?

Yes, but Stopping Power isn’t effective if you’re using the WA2000.

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [January 11, 2010, 1:28am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/207 "2010-01-11T01:28:25Z")

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> [@Lobsang](#):
>
> Well I think the reason I’ve got good at knifing is because I was already doing those other things you mention (constantly moving/running, and staying in shadow/cover)
> 
> I used silenced weapons for a bit, but I fell victim to a lot of long range attacks that way so I switched to a light machine gun ([MG4](http://www.modernwarfare247.com/weapons/light-machine-guns/mg4)) with a grip attachment (virtually eliminating kick) so when I am caught in a long-distance battle I can still beat the other guy.
> 
> ETA: I’m only at level 40 and I don’t have the MP5 yet.
> 
> ETA: The MG4 takes bloody ages to reload, but it has a very large mag so you don’t have to reload after every gunfight.

Pop one to four shots with the light machine guns. That’s when they’re at their most effective. Otherwise, they’re almost a nuisance because of their lack of portability and long reload times.

It’s hard to do better than the M16/FAMAS or ACR.

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**Author:** ![My\_Darn\_Snake\_Legs](https://avatars.discourse-cdn.com/v4/letter/m/f14d63/32.png) [@My\_Darn\_Snake\_Legs](https://boards.straightdope.com/u/My_Darn_Snake_Legs)\
**Post date:** [January 11, 2010, 1:31am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/208 "2010-01-11T01:31:13Z")

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> [@Least\_Original\_User\_Name\_Ever](#):
>
> Yes, but Stopping Power isn’t effective if you’re using the WA2000.

Huh? Why not? I use it on my WA2k all the time.

Actually, I noticed last night that I have it on every spec except for my shield spec. It always reduces the burst size that you need to take a person down. I didn’t notice much of a difference until I removed it and people kept right on living after I had shot them the traditional number of times. Dang M16 takes a whole extra burst to kill without the stopping power perk.

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**Author:** ![Palooka](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/palooka/32/2902_2.png) [@Palooka](https://boards.straightdope.com/u/Palooka)\
**Post date:** [January 11, 2010, 1:42am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/209 "2010-01-11T01:42:04Z")

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The WA2000 does 70 damage or 98 with stopping power. Either way, it takes two shots to kill someone.

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 11, 2010, 1:44am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/210 "2010-01-11T01:44:26Z")

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> [@Least\_Original\_User\_Name\_Ever](#):
>
> Pop one to four shots with the light machine guns. That’s when they’re at their most effective. Otherwise, they’re almost a nuisance because of their lack of portability and long reload times.
> 
> It’s hard to do better than the M16/FAMAS or ACR.

I recently got the M16. Three round burst. I tried it out in a private match and the day after I’d left it as the primary by accident and went into a FFA game. It took some getting used to doing tap… tap… tap… instead of hold…

I think I’ll stick with the mg4 for now because of its range, magazine size, and full auto.  
I’ve seen a lot of TV that says IRL the M16 is a below average weapon compared to its competitors in the same class. It is old. And I believe it is/was prone to jamming.

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**Author:** ![My\_Darn\_Snake\_Legs](https://avatars.discourse-cdn.com/v4/letter/m/f14d63/32.png) [@My\_Darn\_Snake\_Legs](https://boards.straightdope.com/u/My_Darn_Snake_Legs)\
**Post date:** [January 11, 2010, 1:46am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/211 "2010-01-11T01:46:41Z")

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> [@Palooka](#):
>
> The WA2000 does 70 damage or 98 with stopping power. Either way, it takes two shots to kill someone.

No shit. Well, I guess that’ll free up my second perk. Where does one find that info?

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 11, 2010, 1:49am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/212 "2010-01-11T01:49:52Z")

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> [@Least\_Original\_User\_Name\_Ever](#):
>
> Yes, but Stopping Power isn’t effective if you’re using the WA2000.

What if you’re using an MG4?

And what’s more effective on the same weapon: Increased fire rate, or stopping power?

I’ve used increased fire rate extensively because if I find myself in a sudden gunfight at close range and my aim isn’t perfect: the shots that are aimed right will contain more bullets.

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**Author:** ![My\_Darn\_Snake\_Legs](https://avatars.discourse-cdn.com/v4/letter/m/f14d63/32.png) [@My\_Darn\_Snake\_Legs](https://boards.straightdope.com/u/My_Darn_Snake_Legs)\
**Post date:** [January 11, 2010, 1:51am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/213 "2010-01-11T01:51:41Z")

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Does MG4 have a Rapid Fire attachment? I would think that on an LMG (thought I don’t usually use them) fewer rounds would be better due to the recoil on those things.

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 11, 2010, 1:51am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/214 "2010-01-11T01:51:46Z")

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> [@My\_Darn\_Snake\_Legs](#):
>
> No shit. Well, I guess that’ll free up my second perk. Where does one find that info?

Dunno if this is the answer, but [http://www.modernwarfare247.com](http://www.modernwarfare247.com) seems to be a good resource.

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 11, 2010, 1:52am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/215 "2010-01-11T01:52:59Z")

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> [@My\_Darn\_Snake\_Legs](#):
>
> Does MG4 have a Rapid Fire attachment? I would think that on an LMG (thought I don’t usually use them) fewer rounds would be better due to the recoil on those things.

Well when I said I used rapid fire. I meant I used it on my primary before my primary became the MG4. With the MG4 I use the grip because it virtually eliminates kick/recoil.

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [January 11, 2010, 1:59am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/216 "2010-01-11T01:59:12Z")

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> [@Lobsang](#):
>
> What if you’re using an MG4?
> 
> And what’s more effective on the same weapon: Increased fire rate, or stopping power?
> 
> I’ve used increased fire rate extensively because if I find myself in a sudden gunfight at close range and my aim isn’t perfect: the shots that are aimed right will contain more bullets.

Stopping Power. Putting your bullets into the bulk of the target is paramount. Rapid Fire decreases your accuracy. Keep the accuracy and the Stopping Power.

To me, there are only a handful of perks that are even useful, unless you want a specialized class (like someone to be an explosives jerk, a stabby person, etc.)

For the blue perks, there’s Sleight of Hand, Bling, and Scavenger. I prefer Sleight of Hand, especially with the LMG classes, because it drastically cuts down your reload time.

For red, there’s Stopping Power and Cold Blooded.

For yellow, there’s Ninja, Commando, and maybe SitRep.

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<div class="post-metadata">

**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [January 11, 2010, 2:01am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/217 "2010-01-11T02:01:59Z")

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> [@My\_Darn\_Snake\_Legs](#):
>
> Huh? Why not? I use it on my WA2k all the time.
> 
> Actually, I noticed last night that I have it on every spec except for my shield spec. It always reduces the burst size that you need to take a person down. I didn’t notice much of a difference until I removed it and people kept right on living after I had shot them the traditional number of times. Dang M16 takes a whole extra burst to kill without the stopping power perk.

It doesn’t need it. It takes someone down in two indiscriminate shots/lower body shots, but it’s highly effective from the waist up. If you need two shots with Stopping Power and the WA2000, use a different weapon.

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<div class="post-metadata">

**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [January 11, 2010, 2:06am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/218 "2010-01-11T02:06:06Z")

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> [@Lobsang](#):
>
> I recently got the M16. Three round burst. I tried it out in a private match and the day after I’d left it as the primary by accident and went into a FFA game. It took some getting used to doing tap… tap… tap… instead of hold…
> 
> I think I’ll stick with the mg4 for now because of its range, magazine size, and full auto.  
> I’ve seen a lot of TV that says IRL the M16 is a below average weapon compared to its competitors in the same class. It is old. And I believe it is/was prone to jamming.

If it were real life, the .50 cal would shoot through pretty much of all of Favela and drop people at the other side of the map like a wet bag of dicks. Also, the silencer wouldn’t hurt its range. Also, the AA-12 would be the only secondary weapon you’d ever need/want/use.

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 11, 2010, 2:25am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/219 "2010-01-11T02:25:51Z")

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> [@Least\_Original\_User\_Name\_Ever](#):
>
> If it were real life, the .50 cal would shoot through pretty much of all of Favela and drop people at the other side of the map like a wet bag of dicks. Also, the silencer wouldn’t hurt its range. Also, the AA-12 would be the only secondary weapon you’d ever need/want/use.

I’ve known weapons to shoot through the walls. How do you know that a .50 cal isn’t capable of shooting through favela? A big map with a set number of players? Surely it is extremely rare for someone to decide to shoot in a random direction and happen to kill someone on the other side of the map.

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**Author:** ![My\_Darn\_Snake\_Legs](https://avatars.discourse-cdn.com/v4/letter/m/f14d63/32.png) [@My\_Darn\_Snake\_Legs](https://boards.straightdope.com/u/My_Darn_Snake_Legs)\
**Post date:** [January 11, 2010, 2:26am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/220 "2010-01-11T02:26:11Z")

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> [@Least\_Original\_User\_Name\_Ever](#):
>
> If it were real life, the .50 cal would shoot through pretty much of all of Favela and drop people at the other side of the map like a wet bag of dicks. Also, the silencer wouldn’t hurt its range. Also, the AA-12 would be the only secondary weapon you’d ever need/want/use.

Dude, I laughed so hard at “like a wet bag of dicks.” I’m gonna steal that. Jeebus, that’s funny.

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<div class="post-metadata">

**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [January 12, 2010, 1:05am UTC](https://boards.straightdope.com/t/modern-warfare-2/515835/221 "2010-01-12T01:05:17Z")

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Just got ninja pro. This improves my game sweetly! Furthermore a relative noob joined me in a 3rd person cage match, got his arse handed to him, _but stayed for subsequent games_ so I was able to keep presenting his arse to him! And right now is a NIN song that I would so love to have been playing at the time, but alas it wasn’t. It’s playing now.

Which makes me think: Maybe I should be playing music while playing MW2 to improve the experience.

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