I would assume so, but I always wound up paying more than $200 after about a quarter through the game. And this is with it being nigh impossible to get a natural monopoly, and computer players who refuse to trade except for when the trade would set them up for a win.
Oh, while the game was shorter, it also sucked a lot more, even with human players. One player always wins handily, meaning there is no competition for the entire last third of the game.
I learned by playing with my older brothers, parents and friends. I’d been playing for several years before I ever picked up the rules and tried to read them.
Notice I said “TRIED.” Those things were so dry, wordy and small-printed that I gave up before I got halfway through. And I’m the one in the family who had the reputation for reading ANY printed matter I could get my hands on, including the stock market listings in the daily newspaper (which I also couldn’t understand, FWIW).
So what’s this about an “auction” rule?
I’m OK with that. I hate negotiating (even IRL), and I’ll never participate in a trade of any sort (when playing Monopoly, that is; I’m grown-up enough to realize that when I’m backed into a corner by real-life circumstances, I can’t always get out of negotiating). And I hate it when the people I’m playing against go ahead and do it among themselves.
Let me be clear that I never interfere with trading, and I’m never vocal with my disdain for the practice.
If a player lands on an available property and chooses not to buy it, the bank immediately puts the property up for auction. Any player in the game, including the person who landed on the property, can bid in an open auction format. The person willing to place the highest bid pays that amount to the bank and receives the property deed.
I can’t imagine playing the game *without *this rule. It makes for fun times when someone just HAS to get that third deed for a color group, and someone else is just as determined to keep it from him.
Monopoly sucks. Trust me as a BoardGameGeek.com regular - it sucks.
But it sucks slightly less if folk:
- Play that every property landed on enters play - you must auction. Cash is king.
- Never play any house rule that keeps money in the game let alone introduces more money into the game. So no Free Parking moneybags rules etc.
- Trading properties is to be encouraged - it is about the only skill point in the game.
If you stick to the actual printed rules it plays best and lasts the least time.
Oh and if you are wondering why it sucks? The skill factor is low, it goes on too long even playing properly and there is a lot of dead time for players knocked out early.
Which absolutely makes sense in tournament play, where you’re playing with strangers who can’t just walk away from the game if you welsh on a deal.
In any other context, though, the ability of a disgruntled player to say, “screw you, I’m quitting,” enforces compliance pretty well. It’s no fun to win if you do so by setting off a chain reaction where everyone else gets up and leaves.
Back when I used to play a lot at summer camp, we had one house rule that sped games up and (IMHO at the time) made the games more interesting: unlimited hotels.
IOW, instead of maxing out with one hotel on a property, you could have two or five or a dozen hotels there if you had the monopoly and the money. Connecticut Avenue with five hotels would charge $3000 in rent. - take that, Boardwalk! Like most patzers, we blithely ignored rules about being limited by the physical house/hotel stock in the box.
I have a standing rule, which is this: you can double-cross me in a deal in a game once. Once. After that, I make no more deals with you ever. I love wheeling and dealing in games, and I like it to be honorable: it’s just more fun for me that way.
Finding weird loopholes in our agreements is fine. If you can screw me in a way that doesn’t violate the letter of the agreement but shits all over the spirit, I’ll hold the move in awed appreciation even as I curse your soul to damnation. But violate the letter, and no more deals in any game.
Half came in here expecting the entire discussion to be over Auction.
Totally, completely surprised with the fact that Auction is in the game to begin with. I would wager to say that, given the rules as typed… Auction is the first, and most popular thing to go.
But yeah, in the endgame, forcing the auction just so you can get any property for 6 bucks, well worth it.