# my Arcane Order prestige class

**URL:** <https://boards.straightdope.com/t/my-arcane-order-prestige-class/160284>\
**Category:** Cafe Society\
**Created:** [March 10, 2003, 12:30pm UTC](https://boards.straightdope.com/t/my-arcane-order-prestige-class/160284 "2003-03-10T12:30:13Z")\
**Posts on this page:** 1\
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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [March 10, 2003, 12:30pm UTC](https://boards.straightdope.com/t/my-arcane-order-prestige-class/160284/1 "2003-03-10T12:30:13Z")

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I’m a nerd. No, a geek. I even make geeky jokes. SO I wants you’se clowns to see if there is anything wrong with my custom-made 3rd edition prestige class for the Forgotten realms campaign setting. Essentially, this is supposed to replace the Tome and Blood class of the same name.

The Arcane Order was formed under the guidance of good dieties as a neutral spot and resting  
ground for good adventurers of all types. Under the divine guidance of Torm and Mielikke, the Elven  
adventurer Evendur Laelithar founded the Order, by way of apoligizing to Torm for Evendur’s leaving  
his service for Mielikki’s worship. The Arcane Order was originally born from a group of arcane  
casters who met in Evendur’s library at irregular intervals to trade spells. Interested in the benefits  
of more advanced study, and encouraged by advice from clerics of Mystra, they began rituals to  
create a mystic spellpool available to members of the Order.  
The arcane order accepts any worthy canidate who can meet their demanding requirements. For  
those who do not, training is offered, as the Order’s philosophy is to spread magical knowledge.  
Bards, Wizards, Sorcerors, and Harper Scouts are common inductees. Multiclass Clerics, Druids,  
and, in fact, any other class is welcome, so long as they are of good heart. Unlike many arcane  
guilds, the Order demands that their recruits train the body as well as the mind.

Class Requirenments:  
Must be Good Aligned  
Must have a Good-Aligned Patron Diety  
Must have 3rd level Arcane Casting  
Must have +5 Base Attack Bonus  
Must have Knowledge: Religion at +8  
Must have the Cooperative Spell Feat  
Must have the Weapon Focus feat in your Patron God’s favored weapon  
Must have proficiency in at least light armor and one martial weapon  
Must have applied at the Arcane Order headquarters and been tested for the requirements  
Must have spent a night in solitude and prayer at a temple to her diety

If an Arcane Order character ever becomes evil or neutral, he immediately loses all special  
powers and access to the Spellpool, except for the two bonus feats. She also loses half of her  
bonus arcane spellcaster levels from this class. Pending a return to good alignment and an  
Atonement spell cast to redeem her, she can return to the order, retieving all abilities previously  
lost. Characters are expected to tithe to their churches if appropriate.

Class Skills:  
2+ Int Bonus per level  
Concentrate, Knowledge: Arcana, Knowledge: Religion, Jump, Climb, Scry, Spellcraft, Listen, Spot

Class Progression

* * *

Level BAB Fort Ref Will Special Abilties Spell Progression  
1 +1 +2 +0 +2 Spellpool I, Order Initiate +1 Arcane Caster  
2 +2 +3 +0 +3 +1 Arcane Caster  
3 +3 +3 +1 +3 Bonus Feat +1 Arcane Caster  
4 +4 +4 +1 +4 Spellpool II +1 Arcane Caster  
5 +5 +4 +1 +4 +1 Arcane Caster  
6 +6 +5 +2 +5 +1 Arcane Caster  
7 +7 +5 +2 +5 Spellpool III +1 Arcane Caster  
8 +8 +6 +2 +6 Bonus Feat +1 Arcane Caster  
9 +9 +6 +3 +6 +1 Arcane Caster  
10 +10 +7 +3 +7 Spellpool IIII +1 Arcane Caster

Class Requirements:  
Must be Good Aligned  
Must have a Good-Aligned Patron Diety  
Must have 3rd level Arcane Casting  
Must have +5 Base Attack Bonus  
Must have Knowledge: Religion at +8  
Must have the Cooperative Spell Feat  
Must have the Weapon Focus feat in your Patron God’s favored weapon.

Class Skills:  
2+ Int Bonus per level  
Concentrate, Knowledge: Arcana, Knowledge: Religion, Jump, Climb, Scry, Spellcraft, Listen, Spot

Class Features:  
The Spellpool: See Tome and Blood under the Prestige class Arcane Order for more  
information. However, in this case, the Spellpool spell levels allowed are distributed as follows:  
Spellpool I (at class level 1) grants first and second level spells. Spellpool II (at class level 4) grants spell levels 3 and 4, Spellpool III (at class level 7) grants spell levels 5 and 6, and Spellpool IIII (at class level 10) grants spell levels 7 and 8.  
Basically, this grants a limited number of spells, which may be any standard spell, while  
incurring a debt equal to the total levels of spells used. Pretty much any spell may be cast in this  
manner. The caster must then return spell levels to the Spellpool or lose his access to it. Unlike the  
original ability, casters may not advance-pay spells into the spellpool.

Order Initiate: The new member of the Arcane Order has passed his basic tests. He is granted  
a 10% discount on items or spell teaching available at the Arcane Order’s library and magical goods  
stores. He must, however, pay a yearly fee of 700 gp.

Bonus Feat: At levels 3 and 7, the character gains a bonus feat taken from this list: Any  
Metamagic or Item Creation feat.

Problems? Too powerful? Needs a little spice to be more interesting? Some ability not fit? Please tell me!
