# My gripe with Mille Bornes

**URL:** <https://boards.straightdope.com/t/my-gripe-with-mille-bornes/650132>\
**Category:** The Game Room\
**Created:** [February 12, 2013, 11:30pm UTC](https://boards.straightdope.com/t/my-gripe-with-mille-bornes/650132 "2013-02-12T23:30:01Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Sal\_Ammoniac](https://avatars.discourse-cdn.com/v4/letter/s/8dc957/32.png) [@Sal\_Ammoniac](https://boards.straightdope.com/u/Sal_Ammoniac)\
**Post date:** [February 12, 2013, 11:30pm UTC](https://boards.straightdope.com/t/my-gripe-with-mille-bornes/650132/1 "2013-02-12T23:30:01Z")

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Maybe I’m feeling churlish because I just lost a bout of Mille Bornes to a nine-year-old, but does it seem to anyone else here that the Right-of-Way/Véhicule Prioritaire card is too powerful? Once you get that card, you almost automatically win the round.

The benefits are huge: no need for a Go card, you can’t have a Stop or a Speed Limit played on you, and you’re freed from having to stockpile Go cards or End-of-Limit cards in your hand. Obviously, this is a game of luck, but whatever element of skill exists is basically nullified by the Right-of-Way card, particularly if a player comes by it early in the round.

Anyone else feel this way? Anybody have any house rules to limit the godlike power of the Right-of-Way card?

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**Author:** ![OldGuy](https://avatars.discourse-cdn.com/v4/letter/o/3bc359/32.png) [@OldGuy](https://boards.straightdope.com/u/OldGuy)\
**Post date:** [February 13, 2013, 12:04am UTC](https://boards.straightdope.com/t/my-gripe-with-mille-bornes/650132/2 "2013-02-13T00:04:18Z")

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I find Mille Bornes such a boring game I hope anyone gets the right of way card early so they’ll win and the game will end.

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**Author:** ![hogarth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hogarth/32/1773_2.png) [@hogarth](https://boards.straightdope.com/u/hogarth)\
**Post date:** [February 13, 2013, 2:06pm UTC](https://boards.straightdope.com/t/my-gripe-with-mille-bornes/650132/3 "2013-02-13T14:06:45Z")

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It’s probably too powerful, but as you said, the game is 99% luck anyways and as **OldGuy** said, it speeds up the game.

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**Author:** ![Leaper](https://avatars.discourse-cdn.com/v4/letter/l/4bbf92/32.png) [@Leaper](https://boards.straightdope.com/u/Leaper)\
**Post date:** [February 13, 2013, 5:43pm UTC](https://boards.straightdope.com/t/my-gripe-with-mille-bornes/650132/4 "2013-02-13T17:43:04Z")

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My gaming group loathes that game. It’s apparently frustrating to not be able to actually, y’know, PLAY the game because you can’t draw a GO to save your life.

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**Author:** ![TriPolar](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/tripolar/32/3008_2.png) [@TriPolar](https://boards.straightdope.com/u/TriPolar)\
**Post date:** [February 13, 2013, 5:53pm UTC](https://boards.straightdope.com/t/my-gripe-with-mille-bornes/650132/5 "2013-02-13T17:53:48Z")

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I remember hating this game long ago. As others say, it is overly driven by luck.

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**Author:** ![Meeko](https://avatars.discourse-cdn.com/v4/letter/m/e495f1/32.png) [@Meeko](https://boards.straightdope.com/u/Meeko)\
**Post date:** [February 13, 2013, 5:55pm UTC](https://boards.straightdope.com/t/my-gripe-with-mille-bornes/650132/6 "2013-02-13T17:55:17Z")

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Been way too long for me on mille… Isn’t there a bonus if you hold your safeties off until a turn you mediately need it? It would seem at once that the BONUS only when used for the speed limit. Granted the right of way serves a dual purpose, but I wonder if the bonus is in place to check when the right of way is played – or to offer as a soft counter against it.

But yes, ate the point right of way does all of that and a bag of chips, it does seem too powerful --but as mentioned upthread, it’s needed to balance out something else in the game. I’m sure the card survived this long for a reason.
