# My videogame wish is...

**URL:** <https://boards.straightdope.com/t/my-videogame-wish-is/481015>\
**Category:** The Game Room\
**Created:** [January 13, 2009, 1:29am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015 "2009-01-13T01:29:52Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Discordia](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@Discordia](https://boards.straightdope.com/u/Discordia)\
**Post date:** [January 30, 2009, 6:48pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/81 "2009-01-30T18:48:40Z")

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1. Master of Magic remake.
2. SMAC remake.
3. The perfect space game. I’m not sure what it would be. Something with the economics of x, the ease of use and story of homeworld, a combat system that really works (yet to be made except for dogfighting ships). And it has to be _huge_. Like really, really frickin huge. None of the space games feel remotely big enough.

Star Control, Master of Orion etc sequels would not be unappreciated either!

Oh and Dungeon Keeper 3 is a good one. In general though I’d like Bullfrog back. Those guys made awesome and wacky games. Dungeon keeper, genewars, syndicate? Hell yeah.

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**Author:** ![GargoyleWB](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gargoylewb/32/199_2.png) [@GargoyleWB](https://boards.straightdope.com/u/GargoyleWB)\
**Post date:** [January 30, 2009, 7:56pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/82 "2009-01-30T19:56:44Z")

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I want a direct playable port of every _Avalon Hill_ bookcase game ever made. 🙂

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 30, 2009, 8:13pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/83 "2009-01-30T20:13:39Z")

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> [@GargoyleWB](#):
>
> I want a direct playable port of every _Avalon Hill_ bookcase game ever made. 🙂

I’d settle for just [Blackbeard](http://www.boardgamegeek.com/game/235). They had been working on a port when Hasbro bought 'em out.

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**Author:** ![msmith537](https://avatars.discourse-cdn.com/v4/letter/m/d9b06d/32.png) [@msmith537](https://boards.straightdope.com/u/msmith537)\
**Post date:** [January 30, 2009, 10:34pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/84 "2009-01-30T22:34:57Z")

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> [@DeptfordX](#):
>
> **Grand Theft Apocalypse** Gta style sand box in a city overrun by zombies. Run around causing mayhem if you wan’t But mainly with a mission based storyline to get through going from Day 1 to your escape from the city. I can see it now securing your first weapon. Interacting with other survivors (with decent AI). Gradually opening up new areas, the hospital for a fellow survivors insulin, raiding the National Guard army, dealing with the mad survivalists and their cult leader, finding the cause of the plague,etc, etc. I just need 20,000,000 for development and it willl be awesome.

So basically Dead Rising 2?

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**Author:** ![DeptfordX](https://avatars.discourse-cdn.com/v4/letter/d/e68b1a/32.png) [@DeptfordX](https://boards.straightdope.com/u/DeptfordX)\
**Post date:** [January 30, 2009, 10:54pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/85 "2009-01-30T22:54:03Z")

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> [@msmith537](#):
>
> So basically Dead Rising 2?

Huh, hadn’t heard of that. Still only rumour as far a quick look says.

Then yes, as long as it has

- A save system that doesn’t drive you insane

- Non-retarded NPC AI with interesting missions.

- Weapons that don’t break in a stiff breeze. In fact a proper inventory sytem, With tools, weapons, armour. Everything you should be able to loot from a city

- No constant annoying phone calls

- Open-field exploration, i want a city to walk through

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**Author:** ![Ranchoth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ranchoth/32/1066_2.png) [@Ranchoth](https://boards.straightdope.com/u/Ranchoth)\
**Post date:** [January 30, 2009, 11:52pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/86 "2009-01-30T23:52:58Z")

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I want to play **msmith** ’s game.

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**Author:** ![hobscrk777](https://avatars.discourse-cdn.com/v4/letter/h/a6a055/32.png) [@hobscrk777](https://boards.straightdope.com/u/hobscrk777)\
**Post date:** [January 31, 2009, 3:48am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/87 "2009-01-31T03:48:58Z")

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Baldur’s Gate III

An RPG as good as Final Fantasy VII and IX

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**Author:** ![Words\_on\_the\_Interweb](https://avatars.discourse-cdn.com/v4/letter/w/b19c9b/32.png) [@Words\_on\_the\_Interweb](https://boards.straightdope.com/u/Words_on_the_Interweb)\
**Post date:** [January 31, 2009, 4:18am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/88 "2009-01-31T04:18:48Z")

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> [@Harmonious\_Discord](#):
>
> The next Zork adventure

In case you didn’t know about it: [Legends of Zork](http://www.legendsofzork.com/).

> [@The\_Scrivener](#):
>
> Sometimes you just want to go virtual fishing and mate your fish and see what happens a few generations down the line, you know?

[Fish Tycoon](http://www.bigfishgames.com/download-games/721/fishtycoon/index.html?src=ogscreenshots1866) sounds similar; breed and crossbreed (crossbreeds breed true), hatch eggs, feed 'em, upgrade tanks, sell fish to finance upgrades. There’s a browser-playable version of it that saves your tank and runs while offline (although it’s lacking some features of the paid version). Not sure if it’s quite the same as El-Fish, but might fill that void, so to speak.

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**Author:** ![Buran](https://avatars.discourse-cdn.com/v4/letter/b/a88e57/32.png) [@Buran](https://boards.straightdope.com/u/Buran)\
**Post date:** [January 31, 2009, 10:08pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/89 "2009-01-31T22:08:18Z")

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> [@Ranchoth](#):
>
> I want to play **msmith** ’s game.

So do I!

My dream game = A Cold War sim.

You select what era of the Cold War you want to begin with, select a country to lead _(USA and USSR naturally but also smaller nations as well, either aligned or non-aligned)_. At this point the clock starts running and the game is a strategic/political management game, you set your countries policy, procure and develop arms etc with as much automated or user-controlled as you like. Then at some random point a crisis _(possibly generated by your own actions but possibly not)_ spills over and the Cold War goes hot. At this point you can still control the conflict on a strategic or tactical level or jump-in to the action yourself, taking control of fighter missions over the front or flying a strategic bomber through the teeth of the enemy defences, selecting targets for nuclear strikes, politically trying to contain the situation or fighting to the last etc

The flight-sim aspect would be the part I’d be most interested in playing but with add-ons you could have land-combat aspects _(Operation Flashpoint played as part of the over-arching conflict?)_ or naval…

It could all be played as a massive multiplayer game as well naturally… 😃

We probably don’t have the technology for what I picture this game to be but with the rate things are progressing…

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**Author:** ![msmith537](https://avatars.discourse-cdn.com/v4/letter/m/d9b06d/32.png) [@msmith537](https://boards.straightdope.com/u/msmith537)\
**Post date:** [February 1, 2009, 12:49am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/90 "2009-02-01T00:49:59Z")

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> [@DeptfordX](#):
>
> Huh, hadn’t heard of that. Still only rumour as far a quick look says.

AFAIK, it doesn’t exist. But what you describe sounds like a bigger, better version of Dead Rising. WhileI love DR in spite of the flaws you mention, I would also add a better aiming system for firearms.

> [@Buran](#):
>
> > [@Ranchoth](#):
> >
> > I want to play msmith’s game.
> 
> So do I!

I am now sad that such a game does not exist.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 16, 2009, 4:53am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/91 "2009-03-16T04:53:03Z")

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> [@John\_DiFool](#):
>
> That’s been a dream of mine for awhile now-specifically the driving around part. Yes, there have been some driving games/sims which have modeled certain cities (Test Drive Unlimited which lets you wander all over Oahu, Midtown Madness which loosely simmed London, and several others). I’d drool if someone modeled one of the Mille Miglia routes, or some other long-distance enduro/rally route. Eventually the technology will allow someone to install some high-tech cameras in a vehicle, drive along the route and map it in 3D, converting the images into 3D models/textures. They already can laser-scan the road surface itself.

You might be interested in [Fuel](http://www.gamespot.com/pc/driving/fuel2009/index.html?tag=result;title;0), a free-roaming driving game set amongst some of the most famous landmarks in the western US, about 50 years in the future, on a map spanning Mt. Rainer and the Grand Canyon; 5000 square miles in all. Fuel is due out 12 May.

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**Author:** ![magnusblitz](https://avatars.discourse-cdn.com/v4/letter/m/b4bc9f/32.png) [@magnusblitz](https://boards.straightdope.com/u/magnusblitz)\
**Post date:** [March 16, 2009, 6:47am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/92 "2009-03-16T06:47:53Z")

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> [@Tangent](#):
>
> Knights of the Old Republic III
> 
> I know there is supposedly a MMORPG in the works, but I want a KOTOR3 with a standalone, complete story arc that I can experience to the fullest as a single player. I am not really a gamer–I don’t even have a current-generation console, but I would buy a 360 in a heartbeat if they would put out another great KOTOR game.

Same here. I died a bit inside when I saw the next KOTOR came would be an MMO. I really could care less.

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**Author:** ![Mosier](https://avatars.discourse-cdn.com/v4/letter/m/7ea924/32.png) [@Mosier](https://boards.straightdope.com/u/Mosier)\
**Post date:** [March 16, 2009, 8:25am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/93 "2009-03-16T08:25:38Z")

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I would pay 300 dollars for a single player game with as much content as an MMORPG.

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**Author:** ![Critical1](https://avatars.discourse-cdn.com/v4/letter/c/3e96dc/32.png) [@Critical1](https://boards.straightdope.com/u/Critical1)\
**Post date:** [March 16, 2009, 9:33am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/94 "2009-03-16T09:33:29Z")

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> [@Mosier](#):
>
> I would pay 300 dollars for a single player game with as much content as an MMORPG.

eq 1 has emulators you can run, and there is no reason you coulndt run it off line. of course I am talking about eq1 here but that is a ton of content.

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**Author:** ![control-z](https://avatars.discourse-cdn.com/v4/letter/c/eada6e/32.png) [@control-z](https://boards.straightdope.com/u/control-z)\
**Post date:** [March 16, 2009, 2:39pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/95 "2009-03-16T14:39:11Z")

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> [@Lute Skywatcher](#):
>
> You might be interested in [Fuel](http://www.gamespot.com/pc/driving/fuel2009/index.html?tag=result;title;0), a free-roaming driving game set amongst some of the most famous landmarks in the western US, about 50 years in the future, on a map spanning Mt. Rainer and the Grand Canyon; 5000 square miles in all. Fuel is due out 12 May.

That game looks great, reminds of me of Motorstorm for the PS3, but this one is PC and free-roaming.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 16, 2009, 2:49pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/96 "2009-03-16T14:49:47Z")

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> [@control-z](#):
>
> That game looks great, reminds of me of Motorstorm for the PS3, but this one is PC and free-roaming.

Also Xbox 360 and PS3.

I love racing games and will definitely get this one.

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**Author:** ![Really\_Not\_All\_That\_Bright](https://avatars.discourse-cdn.com/v4/letter/r/e8c25b/32.png) [@Really\_Not\_All\_That\_Bright](https://boards.straightdope.com/u/Really_Not_All_That_Bright)\
**Post date:** [March 16, 2009, 3:04pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/97 "2009-03-16T15:04:45Z")

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> [@msmith537](#):
>
> I would go a couple steps further. I’d like to see a GTA / Fallout3 style game based in the dystopian future of 80s and 90s action films:  
> -Akira  
> -Blade Runner  
> -Cherry 2000  
> -Escape From NY/LA  
> -Freejack  
> -Ghost in the Shell  
> -Johnny Mnemonic  
> -Mad Max films  
> -No Escape  
> -Robocop films  
> -Running Man  
> -Terminator  
> -The Warriros

There was a semi-free roam _Akira_ game under development for the SNES but it was cancelled halfway to completion due to cost overruns. ☹

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**Author:** ![rexnervous](https://avatars.discourse-cdn.com/v4/letter/r/e9c0ed/32.png) [@rexnervous](https://boards.straightdope.com/u/rexnervous)\
**Post date:** [March 16, 2009, 3:15pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/98 "2009-03-16T15:15:10Z")

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> [@c\_goat](#):
>
> The talk of MMORPG’s reminds me of my other video game wish:
> 
> A pirate MMORPG that requires working with lots of other players, in large groups, not just 4 or 5 people. You’d have to join a crew of a ship, instead of everyone having their own ship. You could man a single cannon (aim, fire, reload) or fight melee with other ships crew, or just hang out and play minigames (gambling, dueling, etc) between ports with the other crew when there’s no action. The captain would be just another player who earned lots of money and bought his own ship. He could plan the routes and steer and manage wages/booty split.

This might actually be more interesting than you think. Pirates in general did not operate on a “captain-based” autocracy. They were the most democratic form of government in that time period.

The crew voted on where to journey, whom and when to fight, division of spoils, and even the captaincy in some instances (captains could be removed from command, and not just by mutiny).

So there could be a lot of intrigue and dialogue that really affected the direction of the game for each player. A player who is a fantastic gunner, or trader, or whatever, would be desired for a ship, and could through diplomacy and action rise to be a captain. But would have to work hard and make good decisions affecting _real-life players with real-life desires and attitudes_ to maintain his command, and wealth.

So I see player-development builds that could include melee, rifle arms, cannonry, trade, crafting, charisma, etc., but you wouldn’t have to give everyone a ship just to make them feel worthy. They’d have to earn it.

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**Author:** ![Ludovic](https://avatars.discourse-cdn.com/v4/letter/l/7ab992/32.png) [@Ludovic](https://boards.straightdope.com/u/Ludovic)\
**Post date:** [March 16, 2009, 3:26pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/99 "2009-03-16T15:26:04Z")

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A **massively** multiplayer MechWarrior-style game with Mechas, tanks, air support, _and infantry_. 10000 players fighting over the same battlefield at the same time. So that the infantry would be worthwhile, stick the objectives in buildings in cities so the infantry can have fights inside the buildings while mecha wars rage outside (and if the infantry win the combats they can take potshots at the mechas and vice versa!)

I don’t think this would work in reality, less due to the difficulties of having 10000 people in basically the same fighting place at the same time, than due to the fact that everyone would jump into the game with a 90%+ chance they’d be infantry, and then hop out and back till they could get into a game where they’re a mecha or a plane.

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**Author:** ![Sitnam](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@Sitnam](https://boards.straightdope.com/u/Sitnam)\
**Post date:** [March 17, 2009, 1:09am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/100 "2009-03-17T01:09:31Z")

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A computer D&D campaign that is truly interactive, NPC conversations where you are given more than the goody two-shoes/asshole response choice. A campaign engine that takes your characters personalities into consideration always.

The more adventure paths I don’t choose and never see again the more I will end the game with 20th level characters and start again before the CPU fan stops spinning.

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