# My videogame wish is...

**URL:** <https://boards.straightdope.com/t/my-videogame-wish-is/481015>\
**Category:** The Game Room\
**Created:** [January 13, 2009, 1:29am UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015 "2009-01-13T01:29:52Z")\
**Posts on this page:** 5\
**Page:** 6

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**Author:** ![GoodOmens](https://avatars.discourse-cdn.com/v4/letter/g/d26b3c/32.png) [@GoodOmens](https://boards.straightdope.com/u/GoodOmens)\
**Post date:** [March 17, 2009, 12:30pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/101 "2009-03-17T12:30:58Z")

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A few years ago (actually, probably 10 or so) I was reading with great interest about a game in development called “Guardians: Agents of Justice” or something like that. It was to be a turn-based, isometric, squad-scale combat game…essentially X-Com.

With superheroes. And highly customizable powers, based partially on the Champions RPG system. And fully destructible environments. And a massive, non-linear campaign in which your group would work against a wide variety of supervillains and evil groups.

And then it eventually fell out of developement. Want! WANT!

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**Author:** ![Really\_Not\_All\_That\_Bright](https://avatars.discourse-cdn.com/v4/letter/r/e8c25b/32.png) [@Really\_Not\_All\_That\_Bright](https://boards.straightdope.com/u/Really_Not_All_That_Bright)\
**Post date:** [March 17, 2009, 1:05pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/102 "2009-03-17T13:05:15Z")

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Having thought about it, I would love to see a new _Syndicate_ game. Unfortunately, Peter Molyneux is now at Microsoft Game Studios, and the Syndicate franchise is owned by EA (I think), so it will probably never happen.

ETA:

[QUOTE=Wikipedia]  
Computer and Video Games cites anonymous sources that claim EA are about to reveal a new game in the Syndicate series, with no specific information regarding dates or genre.  
[/QUOTE]

!

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**Author:** ![YamatoTwinkie](https://avatars.discourse-cdn.com/v4/letter/y/cc9497/32.png) [@YamatoTwinkie](https://boards.straightdope.com/u/YamatoTwinkie)\
**Post date:** [March 17, 2009, 4:37pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/103 "2009-03-17T16:37:38Z")

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> [@TheScogg](#):
>
> I’d like to see a videogame similar to Grand Theft Auto, but from the viewpoint of a cop. You’d be able to do everything from making routine traffic stops to answering bank robberies and domestic disputes. Kind of a SWAT meets GTA type of game with more mundane, “everyday” tasks thrown in.

although it doesn’t really meet all of your criteria, have you played Crackdown?

As for my own contribution to this thread, take _Dwarf Fortress_, combine it with some of the mechanics from _Theme Hospital_, and put it all in a modern engine. Instant classic.

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**Author:** ![Pithy\_Moniker](https://avatars.discourse-cdn.com/v4/letter/p/8dc957/32.png) [@Pithy\_Moniker](https://boards.straightdope.com/u/Pithy_Moniker)\
**Post date:** [March 17, 2009, 7:01pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/104 "2009-03-17T19:01:50Z")

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I want a version of EverQuest re-tuned to be a single player game. Sort of a cross between the original EQ and Oblivion. Yeah, and let us play online with buddies.

Make it a PS3 exclusive and I’ll have a PS3 by the end of the week.

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**Author:** ![msmith537](https://avatars.discourse-cdn.com/v4/letter/m/d9b06d/32.png) [@msmith537](https://boards.straightdope.com/u/msmith537)\
**Post date:** [March 17, 2009, 7:22pm UTC](https://boards.straightdope.com/t/my-videogame-wish-is/481015/105 "2009-03-17T19:22:10Z")

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> [@Ludovic](#):
>
> A **massively** multiplayer MechWarrior-style game with Mechas, tanks, air support, _and infantry_. 10000 players fighting over the same battlefield at the same time. So that the infantry would be worthwhile, stick the objectives in buildings in cities so the infantry can have fights inside the buildings while mecha wars rage outside (and if the infantry win the combats they can take potshots at the mechas and vice versa!)
> 
> I don’t think this would work in reality, less due to the difficulties of having 10000 people in basically the same fighting place at the same time, than due to the fact that everyone would jump into the game with a 90%+ chance they’d be infantry, and then hop out and back till they could get into a game where they’re a mecha or a plane.

Sounds like a much larger version of Battlefield 2142.

Technical limitations not withstanding, I would like to see a gigantic, strategic scale version of a Battlefield series type game. Basically a much larger map with many more players. Much in the same way that BF2 had a Commander and Squad Leaders to encourage random players to work together, it should have a similar setup (but with more levels - squad, platoon, company, battalion). Fewer objective flags and they wouldn’t be spawn points. You would have to spawn at either some depot behind the lines and make your way to the front (or maybe paradropped or helicoptered in to your company commander’s position). That way, the battles would be more like the way actually battles are fought - with cohesive units attempting to outflank and cut each other off instead of dudes just materializing on top of flags.

And for shits and giggles throw in some AI civilians as well. They start out neutral, but as collateral damage increases (in the fully destructable environment), they will become increasingly hostile and violent).

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