# New city builder from Paradox Interactive

**URL:** https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663
**Category:** The Game Room
**Created:** [August 16, 2014, 2:32am UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663 "2014-08-16T02:32:04Z")
**Posts on this page:** 17
**Page:** 1

<div class="post-metadata">

### Author: ![Terminus\_Est](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/terminus_est/32/3087_2.png) [@Terminus\_Est](https://boards.straightdope.com/u/Terminus_Est)
#### Post date: [August 16, 2014, 2:32am UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/1 "2014-08-16T02:32:04Z")

</div>

From the folks that gave you _Cities in Motion_, comes a new city building game _Cities: Skylines_.

[Here’s the reveal trailer.](http://youtu.be/lxfeBpagvQw)

You can :eek: play offline! 😃

---

<div class="post-metadata">

### Author: ![CodeB](https://avatars.discourse-cdn.com/v4/letter/c/85e7bf/32.png) [@CodeB](https://boards.straightdope.com/u/CodeB)
#### Post date: [August 16, 2014, 2:41am UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/2 "2014-08-16T02:41:30Z")

</div>

Interesting. I didn’t know that paradox interactive made a city builder game.

---

<div class="post-metadata">

### Author: ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)
#### Post date: [August 16, 2014, 12:41pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/3 "2014-08-16T12:41:24Z")

</div>

I believe paradox is publishing.

It looks promising, the areas look gargantuan, specially compared to the latest Sim City. This might be the game we were all waiting for, but never got.

They just need to keep it int he oven as long as necessary to give it that nice level of polish.

---

<div class="post-metadata">

### Author: ![Ike\_Witt](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ike_witt/32/283_2.png) [@Ike\_Witt](https://boards.straightdope.com/u/Ike_Witt)
#### Post date: [August 16, 2014, 1:05pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/4 "2014-08-16T13:05:33Z")

</div>

> [@Terminus\_Est](#):
>
> You can :eek: play offline! 😃

Yeah, don’t you just love how that is now considered a feature?

---

<div class="post-metadata">

### Author: ![Snowboarder\_Bo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/snowboarder_bo/32/229_2.png) [@Snowboarder\_Bo](https://boards.straightdope.com/u/Snowboarder_Bo)
#### Post date: [August 16, 2014, 6:58pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/5 "2014-08-16T18:58:44Z")

</div>

Looks great but I don’t se a release date yet. I played CiM2 for an afternoon and found it both easy to do stuff and difficult to play. Lots of detail in that game; I keep thinking I’ll find time to explore it more, but somehow I never do it.

---

<div class="post-metadata">

### Author: ![Terminus\_Est](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/terminus_est/32/3087_2.png) [@Terminus\_Est](https://boards.straightdope.com/u/Terminus_Est)
#### Post date: [August 17, 2014, 1:30am UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/6 "2014-08-17T01:30:02Z")

</div>

> [@Ike\_Witt](#):
>
> Yeah, don’t you just love how that is now considered a feature?

I think that “feature” was more to tweak EA/Maxis.

I played _Cities in Motion_ quite extensively. I have the sequel but haven’t done much with it aside from firing it up to see if it runs.

---

<div class="post-metadata">

### Author: ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)
#### Post date: [August 18, 2014, 3:45pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/7 "2014-08-18T15:45:16Z")

</div>

Noticed this on [the list of features](https://www.paradoxplaza.com/cities-skylines): •Public transportation: Build transport networks throughout the city with buses and metros.

Sounds like a logical progression of growth in CiM2.

---

<div class="post-metadata">

### Author: ![msmith537](https://avatars.discourse-cdn.com/v4/letter/m/d9b06d/32.png) [@msmith537](https://boards.straightdope.com/u/msmith537)
#### Post date: [August 23, 2014, 1:06am UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/8 "2014-08-23T01:06:26Z")

</div>

Kind of reminds me of CitiesXL a bit. Sure you could create sprawling metropoli. But they kind of felt sort of sterile and repetitive. The SimCity games always felt more living city, but obviously the small city size of the last version was problematic.

Really what I’d love to see is an updated version of SimCity 4 (which is like ten years old at this point).

---

<div class="post-metadata">

### Author: ![Max\_the\_Immortal](https://avatars.discourse-cdn.com/v4/letter/m/6de8d8/32.png) [@Max\_the\_Immortal](https://boards.straightdope.com/u/Max_the_Immortal)
#### Post date: [August 23, 2014, 5:38pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/9 "2014-08-23T17:38:23Z")

</div>

I don’t like this business of “Unlock buildings and services” and “Unlock new map tiles with unique possibilities to expand the city”. One the features I hate from the latest SimCity is how so many things are so arbitrarily gated.

---

<div class="post-metadata">

### Author: ![Terminus\_Est](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/terminus_est/32/3087_2.png) [@Terminus\_Est](https://boards.straightdope.com/u/Terminus_Est)
#### Post date: [September 25, 2014, 5:01pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/10 "2014-09-25T17:01:05Z")

</div>

There’s a new trailer out for Cities: Skylines

[![](https://img.youtube.com/vi/pw8PPSeBo_4/maxresdefault.jpg "Cities Skylines - Creation Trailer") ](https://www.youtube.com/watch?v=pw8PPSeBo_4)

I see they’re tweaking EA/Maxis.

“That water is 100% reclaimed sewage.”

There’s also a dev diary on the Paradox forums, where the game shows its origins in Cities in Motion:

> **[Cities: Skylines - Dev Diary 1: Roads](https://forum.paradoxplaza.com/forum/developer-diary/cities-skylines-dev-diary-1-roads.802639/)**
>
> Hi guys and gals! Welcome to the exciting world of Cities: Skylines development diaries! My name is Henkka and you might remember me from such dev diaries as ”Making the levels” and ”The Map Editor” for Cities in Motion 2 and ”Tower Bridge” for...

---

<div class="post-metadata">

### Author: ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)
#### Post date: [March 3, 2017, 7:12pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/11 "2017-03-03T19:12:56Z")

</div>

[Expanded transit options are coming!](https://www.youtube.com/watch?v=8M-ab5ISjcs) Glad I haven’t played in quite a while, pretty much all my cities have plenty of room for new stuff.

---

<div class="post-metadata">

### Author: ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)
#### Post date: [April 14, 2017, 10:08pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/12 "2017-04-14T22:08:52Z")

</div>

Mass Transit is scheduled to arrive on May 18[sup]th[/sup].

---

<div class="post-metadata">

### Author: ![msmith537](https://avatars.discourse-cdn.com/v4/letter/m/d9b06d/32.png) [@msmith537](https://boards.straightdope.com/u/msmith537)
#### Post date: [April 16, 2017, 10:25pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/13 "2017-04-16T22:25:09Z")

</div>

I actually take back what I said back in 2014. Much like SimCity 4 there is a huge modding and asset creation community. If you have the PC for it, you can pretty much build anything you can think of.

Check out some of the work by this guy:

> **[Fluxtrance](https://www.youtube.com/channel/UCnUWlZZoYZS1IotzB9ytWeg)**
>
> I upload videos on all sorts of Sandbox and Simulation games. If you'd like to chat, Twitter is the easiest way to get in touch with me.
> 
> \-------MY PC SPECS:-------
> 
> Intel Haswell i7 4790k (4.4GHZ)
> (2X) EVGA GTX 970 SC
> RipJaws 16Gb 2133 RAM
> ASUS...

One thing to keep in mind though is they do “fake” some (most) of their videos. In other words, the game really doesn’t run all that smoothly on even a high end system with a 1000 custom buildings, all 81 city tiles unlocked and all sorts of mods controlling everything from the weather to traffic patterns. They admit to speeding up the video captures in post to give the illusion of a high fps.

---

<div class="post-metadata">

### Author: ![iiandyiiii](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/iiandyiiii/32/7924_2.png) [@iiandyiiii](https://boards.straightdope.com/u/iiandyiiii)
#### Post date: [March 26, 2020, 11:02am UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/14 "2020-03-26T11:02:16Z")

</div>

Resurrecting this thread because I’ve been playing this a lot during the lockdown. I’ve really enjoyed it. The biggest challenge is keeping down the traffic, which can sink services like trash and disposing of the dead. Currently I’m having good results with a wheel-shaped city.

---

<div class="post-metadata">

### Author: ![Jack\_Batty](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jack_batty/32/3201_2.png) [@Jack\_Batty](https://boards.straightdope.com/u/Jack_Batty)
#### Post date: [March 26, 2020, 11:17am UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/15 "2020-03-26T11:17:39Z")

</div>

I just re-downloaded it too but I’m not in it for the challenge. I’m an artiste, man. I load the thing up mods and assets and get to sculpting. I love starting with a little village and planning a big downtown with an entertainment district and a law and order district and big parks designed around unique buildings … and then tooling around in it with all the first-person cams available.

My problem is over-modding. I DL’d it and then went to the Workshop and subscribed to like a hundred mods and assets which totally borked the game. It took me hours of hacking like skills with charts and checklist and shit before I found the offending assets and got rid of them.

---

<div class="post-metadata">

### Author: ![Jack\_Batty](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jack_batty/32/3201_2.png) [@Jack\_Batty](https://boards.straightdope.com/u/Jack_Batty)
#### Post date: [March 26, 2020, 12:58pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/16 "2020-03-26T12:58:06Z")

</div>

Apparently Paradox is monitoring my laptop. They decided to run an update this morning and now my whole game is borked again because of un-updated mods. Thanks Paradox. It was a fun four days I had with your game.

---

<div class="post-metadata">

### Author: ![DCnDC](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/dcndc/32/2842_2.png) [@DCnDC](https://boards.straightdope.com/u/DCnDC)
#### Post date: [March 26, 2020, 1:23pm UTC](https://boards.straightdope.com/t/new-city-builder-from-paradox-interactive/695663/17 "2020-03-26T13:23:43Z")

</div>

> [@iiandyiiii](#):
>
> Resurrecting this thread because I’ve been playing this a lot during the lockdown. I’ve really enjoyed it. The biggest challenge is keeping down the traffic, which can sink services like trash and disposing of the dead. Currently I’m having good results with a wheel-shaped city.

Love this game. And I think you’ve already gotten to the heart of it, it’s really primarily a traffic simulation, with “SimCity” built on top of it.

I find my favorite part is just starting a city. Once it’s up and running and you’re just expanding I tend get bored.

Lately I’ve mostly been in sandbox mode, opening up the entire 25x25 map and building out a sort of whole rural county. I build little towns far apart and connect them. I’ve experimented with no-highway-connection maps, where your only way in or out is via plane and/or boat. I messed around with a Venice-like canal-only city that I could never quite get to work right. I built a “Dante’s Inferno” city with descending circular tiers that looked really cool but was not really very functional.

Along similar lines, spent a lot of time with **Planet Coaster** and **Jurassic Park: Evolution** lately, too. These are all “look up and it’s 4AM” games for me.
