# New Doom game - realistic chainsaw gore

**URL:** <https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224>\
**Category:** The Game Room\
**Created:** [June 23, 2015, 10:58am UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224 "2015-06-23T10:58:33Z")\
**Posts on this page:** 11\
**Page:** 4

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**Author:** ![JohnClay](https://avatars.discourse-cdn.com/v4/letter/j/c37758/32.png) [@JohnClay](https://boards.straightdope.com/u/JohnClay)\
**Post date:** [May 15, 2016, 9:46pm UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/61 "2016-05-15T21:46:37Z")

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> [@Chronos](#):
>
> …what happens if you stop sawing halfway through?

You press the chainsaw fire button once and it plays the chainsawing animation - you can’t stop it.

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**Author:** ![Lumpy](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lumpy/32/446_2.png) [@Lumpy](https://boards.straightdope.com/u/Lumpy)\
**Post date:** [May 15, 2016, 10:13pm UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/62 "2016-05-15T22:13:41Z")

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I love the whole Doom franchise but the game mechanics are exactly the opposite of my style. I tend to play super-deliberately and cautiously: creep, peek around corners, try to ambush lone enemies, maximize health and ammo powerups, have a path of retreat open, etc. Doom throws you into a free for all where survival depends mostly on running and dodging at top speed continuously throughout the whole melee. I’ve never been good at playing that way.

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [May 16, 2016, 12:27am UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/63 "2016-05-16T00:27:34Z")

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> [@](#):
>
> Also like glory kills, the chainsawing animation stops the other monsters from hurting you while it is happening.

Now, see, that would kill my suspension of disbelief.

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**Author:** ![TATG](https://avatars.discourse-cdn.com/v4/letter/t/50afbb/32.png) [@TATG](https://boards.straightdope.com/u/TATG)\
**Post date:** [May 16, 2016, 12:40am UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/64 "2016-05-16T00:40:00Z")

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> [@Quartz](#):
>
> I’ve yet to master killing the foes with shields.

The plasma rifle or explosives are effective.

> [@Chronos](#):
>
> Now, see, that would kill my suspension of disbelief.

Doomguy is past the point of belief.

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**Author:** ![JohnClay](https://avatars.discourse-cdn.com/v4/letter/j/c37758/32.png) [@JohnClay](https://boards.straightdope.com/u/JohnClay)\
**Post date:** [May 16, 2016, 8:59am UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/65 "2016-05-16T08:59:18Z")

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> [@Chronos](#):
>
> Now, see, that would kill my suspension of disbelief.

The glory kills / chainsaw executions are really close up and fill your view. I like it that way. If you were still vulnerable then the movement controls should still be available but it is hard to move when you can’t see your surroundings. So I think it’s good that the enemies don’t hurt you at those times.

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [May 16, 2016, 11:02am UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/66 "2016-05-16T11:02:42Z")

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I never said it was unreasonable for gameplay purposes. But it still hurts my suspension of disbelief.

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**Author:** ![JohnClay](https://avatars.discourse-cdn.com/v4/letter/j/c37758/32.png) [@JohnClay](https://boards.straightdope.com/u/JohnClay)\
**Post date:** [May 17, 2016, 3:05am UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/67 "2016-05-17T03:05:49Z")

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> [@Chronos](#):
>
> I never said it was unreasonable for gameplay purposes. But it still hurts my suspension of disbelief.

Personally I didn’t notice that monsters I couldn’t see weren’t hurting me. I became aware of it from a reviewer.

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**Author:** ![JohnClay](https://avatars.discourse-cdn.com/v4/letter/j/c37758/32.png) [@JohnClay](https://boards.straightdope.com/u/JohnClay)\
**Post date:** [May 17, 2016, 5:41am UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/68 "2016-05-17T05:41:52Z")

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BTW a cool feature of Doom is you can change the FOV angle. It was 90 degrees and I set it to 130 degrees. That meant I could still use my 32 inch screen and be really close to it since that sort of zoomed out of the view.

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**Author:** ![coremelt](https://avatars.discourse-cdn.com/v4/letter/c/4491bb/32.png) [@coremelt](https://boards.straightdope.com/u/coremelt)\
**Post date:** [May 18, 2016, 4:32pm UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/69 "2016-05-18T16:32:43Z")

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After reading the Ars Technica review I really want to play this, but I am a mac only guy so my only option is PS4, and I hate playing FPS with a controller, give me WASD and mouse please. Doubt the PS4 version will support this.

So my question, does it have the “doom door” sound? Cause to me it’s not doom if it doesn’t have the doom door sound. And incidentally I was amused to see that “doom doors” has it’s own entry on TV tropes:

> **[Doom Doors - TV Tropes](https://tvtropes.org/pmwiki/pmwiki.php/Main/DoomDoors)**
>
> The sound effect used for doors opening and closing in the game Doom has rapidly become one of the Stock Sound Effects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple …

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**Author:** ![Chihuahua](https://avatars.discourse-cdn.com/v4/letter/c/dec6dc/32.png) [@Chihuahua](https://boards.straightdope.com/u/Chihuahua)\
**Post date:** [May 23, 2016, 6:39pm UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/70 "2016-05-23T18:39:51Z")

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So I gave it a shot and I noticed one thing that made me very happy. When the game starts the opening script scene takes about ten seconds, and then the player is immediately shooting. Everything in this game is designed to keep the player fighting as much as possible. Story is dished out in ten-second nuggets rather than elaborate movie scenes.

It seems like a small thing, but the older I get the less patience I seem to have with games that force me to sit through cinematics. I think “Call of Duty” games are okay, except when they go overboard with lengthy scripted scenes. It’s all nice and well that you hired Kevin Spacey for your video game but I just don’t give a damn. If I wanted to watch a movie I would have bought a movie. Same thing for “Assassin’s Creed: Black Flag.” I was really, really into the game, and I was FURIOUS every time they made you stop and play through the bullshit framing story.

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**Author:** ![Smapti](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/smapti/32/17938_2.png) [@Smapti](https://boards.straightdope.com/u/Smapti)\
**Post date:** [June 1, 2016, 5:08am UTC](https://boards.straightdope.com/t/new-doom-game-realistic-chainsaw-gore/723224/71 "2016-06-01T05:08:18Z")

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Bought the game on day 1 - then discovered my video card was too slow and I couldn’t even run the splash screen.

Waited until the Memorial Day sale at Best Buy to pick up a new top-of-the-line Nvidia GTX for $150 off. Went home to install it and discovered I’d need a new power supply to install it.

Went to Fry’s today and got a power supply, then took my computer half apart to install it and the video card.

_Finally_ the game runs and it looks great. I’m loving the fast-paced play style so far, and I cracked up laughing when the narrator told me to “[rip and tear](http://i.imgur.com/RYLQqhK.jpg)”.

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