# New Super Mario Bros. Wii

**URL:** <https://boards.straightdope.com/t/new-super-mario-bros-wii/517468>\
**Category:** The Game Room\
**Created:** [November 13, 2009, 7:21pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468 "2009-11-13T19:21:28Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Red\_Barchetta](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Red\_Barchetta](https://boards.straightdope.com/u/Red_Barchetta)\
**Post date:** [November 17, 2009, 5:53pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/41 "2009-11-17T17:53:09Z")

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> [@Munch](#):
>
> I haven’t tried yet myself, but I hear it doesn’t support the classic controller. Any idea if that’s something that can be fixed?

Nope. Some of the levels depend on the motion-sensing tilt-ability of the Wii Remote as well.

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**Author:** ![CyclopticXander](https://avatars.discourse-cdn.com/v4/letter/c/59ef9b/32.png) [@CyclopticXander](https://boards.straightdope.com/u/CyclopticXander)\
**Post date:** [November 18, 2009, 4:53am UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/42 "2009-11-18T04:53:11Z")

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> [@Justin\_Bailey](#):
>
> Reset button on the remote?

Yea, it’s actually a power button come to think of it. I don’t even know why the controller needs a power button anyway.

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**Author:** ![Red\_Barchetta](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Red\_Barchetta](https://boards.straightdope.com/u/Red_Barchetta)\
**Post date:** [November 18, 2009, 4:56am UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/43 "2009-11-18T04:56:43Z")

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> [@CyclopticXander](#):
>
> Yea, it’s actually a power button come to think of it. I don’t even know why the controller needs a power button anyway.

So you can turn the console on and off without getting up? Like most TV remote controls…

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**Author:** ![c\_goat](https://avatars.discourse-cdn.com/v4/letter/c/f4b2a3/32.png) [@c\_goat](https://boards.straightdope.com/u/c_goat)\
**Post date:** [November 18, 2009, 2:51pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/44 "2009-11-18T14:51:05Z")

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Yup I can’t live without the power button on the Wiimote. I keep it with my other remote controls so I can jump right into gaming without getting up. Now if I could only program the Wiimote to change the input source on the TV…

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**Author:** ![garygnu](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/garygnu/32/2924_2.png) [@garygnu](https://boards.straightdope.com/u/garygnu)\
**Post date:** [November 18, 2009, 3:34pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/45 "2009-11-18T15:34:04Z")

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Who else got killed by the very first goomba?

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**Author:** ![Spectralist](https://avatars.discourse-cdn.com/v4/letter/s/ecccb3/32.png) [@Spectralist](https://boards.straightdope.com/u/Spectralist)\
**Post date:** [November 18, 2009, 9:28pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/46 "2009-11-18T21:28:46Z")

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Ugh I can’t believe how sluggish Mario has become. After playing through the first world I’d half convinced myself he’d always been this bad out of sheer disbelief that they’d make him less responsive in a newer game. But sure enough I went and fired up Super Mario World and he’s just so much faster and more responsive in that game. As is Yoshi in Yoshi’s Island for that matter. Unlike our new Mario who feels like he’s constantly on ice. After checking a few of the older Mario games it seems he plays like the Mario of the first one & lost levels… Did they really make the terrible controls for the sake of nostalgia? :smack:

> [@garygnu](#):
>
> Who else got killed by the very first goomba?

Nah my first few deaths were from the timer as I searched for the big coins.

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**Author:** ![c\_goat](https://avatars.discourse-cdn.com/v4/letter/c/f4b2a3/32.png) [@c\_goat](https://boards.straightdope.com/u/c_goat)\
**Post date:** [November 19, 2009, 2:27pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/47 "2009-11-19T14:27:45Z")

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> [@Spectralist](#):
>
> Ugh I can’t believe how sluggish Mario has become…

I noticed this last night when trying to chain-stomp goombas for one-ups. I couldn’t do it and kept dying. I guess the first half of world 1 was simple enough where I didn’t notice it as much.

You’re right, it’s just like the original SMB.

I also learned that if you die enough on the same level a special green block appears that you can hit for help getting through the stage. I didn’t hit it because I was purposely trying to do something on the stage, it wasn’t that I couldn’t beat it. So I’m not sure exactly what happens but it said Luigi would come and show me how to clear the stage.

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**Author:** ![Larry\_Mudd](https://avatars.discourse-cdn.com/v4/letter/l/f14d63/32.png) [@Larry\_Mudd](https://boards.straightdope.com/u/Larry_Mudd)\
**Post date:** [November 23, 2009, 3:05am UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/48 "2009-11-23T03:05:47Z")

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I ordered _New Super Mario Bros. Wi_ to play with my wife. I’m more of a PC gamer, me, and busy with Modern Warfare II. The last time I spent any _serious_ time with Mario was in '85, with the arcade version of Super Mario Bros.

I’m glad of this thread, because I had planned to pick up a couple Classic Controllers in anticipation of is arrival.

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**Author:** ![ZipperJJ](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/zipperjj/32/211_2.png) [@ZipperJJ](https://boards.straightdope.com/u/ZipperJJ)\
**Post date:** [November 23, 2009, 3:24am UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/49 "2009-11-23T03:24:23Z")

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I bought this game Saturday, and my friends kept warning me about updates and bricking my system (I have a mod chip, not sure which one). I updated just fine and got to play!

I think it’s way fun. I played Super Mario Brothers on the Commodore 64 until my eyes went goofy. This is a great throwback! (I never played SMB3!)

I do think Mario is slow, too.

I was all excited how easy it was to get so many coins/lives, but then I started losing lives on the first “in the air” level. Grrr!

My least favorite types of levels are:

1. Air
2. Water
3. Dungeon

Anyway, I’m so not a gamer and I suck at anything 3D or FP. I suck using any sort of controller post-NES-style. This game is perfect for me!!!

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**Author:** ![c\_goat](https://avatars.discourse-cdn.com/v4/letter/c/f4b2a3/32.png) [@c\_goat](https://boards.straightdope.com/u/c_goat)\
**Post date:** [November 23, 2009, 1:59pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/50 "2009-11-23T13:59:01Z")

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> [@ZipperJJ](#):
>
> I was all excited how easy it was to get so many coins/lives, but then I started losing lives on the first “in the air” level. Grrr!

I’m in the middle of world 2 and I have about 80 lives. It’s starting to get hard now where I actually need them 🙂

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**Author:** ![Justin\_Bailey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/justin_bailey/32/8792_2.png) [@Justin\_Bailey](https://boards.straightdope.com/u/Justin_Bailey)\
**Post date:** [November 23, 2009, 4:43pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/51 "2009-11-23T16:43:02Z")

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> [@c\_goat](#):
>
> I’m in the middle of world 2 and I have about 80 lives. It’s starting to get hard now where I actually need them 🙂

Just wait until you get to World 4, it’s a bitch.

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [November 23, 2009, 5:02pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/52 "2009-11-23T17:02:30Z")

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I tried it in GameStop when I bought Left 4 Dead 2. The controls do definitely feel floaty, but whomever described it as Super Mario World and Super Mario Brothers 3 in one title was spot on.

As far as the floaty controls go, my girlfriend said “Well, then we can just get used to them the way we had to when the controls were floaty and the game was new many years ago.” That’s true, but, like I told her, I shouldn’t have to learn something just because of bad design. And yes. It’s bad design, just like the horrible control scheme was in Resident Evil 5.

Despite that, I’ll be picking it up in a week or two. It should be fun.

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**Author:** ![Justin\_Bailey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/justin_bailey/32/8792_2.png) [@Justin\_Bailey](https://boards.straightdope.com/u/Justin_Bailey)\
**Post date:** [November 23, 2009, 5:46pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/53 "2009-11-23T17:46:16Z")

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> [@Least\_Original\_User\_Name\_Ever](#):
>
> As far as the floaty controls go, my girlfriend said “Well, then we can just get used to them the way we had to when the controls were floaty and the game was new many years ago.” That’s true, but, like I told her, I shouldn’t have to learn something just because of bad design. And yes. It’s bad design, just like the horrible control scheme was in Resident Evil 5.

I actually think Mario was made less speedy and can’t jump as high to make the multiplayer better. I don’t think it’s bad design so much as it was a concious design choice.

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**Author:** ![Red\_Barchetta](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Red\_Barchetta](https://boards.straightdope.com/u/Red_Barchetta)\
**Post date:** [November 23, 2009, 6:00pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/54 "2009-11-23T18:00:13Z")

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> [@Least\_Original\_User\_Name\_Ever](#):
>
> It’s bad design, just like the horrible control scheme was in Resident Evil 5.

I disagree. Just because it’s different does make it bad.

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**Author:** ![MaxTheVool](https://avatars.discourse-cdn.com/v4/letter/m/9fc29f/32.png) [@MaxTheVool](https://boards.straightdope.com/u/MaxTheVool)\
**Post date:** [November 23, 2009, 11:01pm UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/55 "2009-11-23T23:01:44Z")

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I’ve got a question about the save system… so you can only save when you beat a boss in a castle. I get that. So my wife and I have so far beaten all of level 1, and are saved at the end of level 1. If I go back now and try to clear some of the earlier levels, that we’ve already played, more perfectly, ie, get all 3 gold coins, can I save that? Or would I have to go back, get all 3 gold coins, and then go beat a castle boss?

And what do you get for getting all the big gold coins anyhow?  
thanks

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**Author:** ![Red\_Barchetta](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Red\_Barchetta](https://boards.straightdope.com/u/Red_Barchetta)\
**Post date:** [November 24, 2009, 12:05am UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/56 "2009-11-24T00:05:39Z")

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> [@Red\_Barchetta](#):
>
> I disagree. Just because it’s different does make it bad.

Errr, that should be “ **doesn’t**.”

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<div class="post-metadata">

**Author:** ![Red\_Barchetta](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Red\_Barchetta](https://boards.straightdope.com/u/Red_Barchetta)\
**Post date:** [November 24, 2009, 12:09am UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/57 "2009-11-24T00:09:51Z")

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> [@MaxTheVool](#):
>
> I’ve got a question about the save system… so you can only save when you beat a boss in a castle. I get that. So my wife and I have so far beaten all of level 1, and are saved at the end of level 1. If I go back now and try to clear some of the earlier levels, that we’ve already played, more perfectly, ie, get all 3 gold coins, can I save that? Or would I have to go back, get all 3 gold coins, and then go beat a castle boss?
> 
> And what do you get for getting all the big gold coins anyhow?

Yes, you can only really save at each castle. HOWEVER, you can also “quick save” at anytime by choosing “Save and Quit” from the pause menu. When you boot up the game next time, you can resume right from where you left off, though you’ll still have to “save” proper at a castle, otherwise you will lose your progress unless you Quick Save again.

As for the coins, those too can only be saved via the castles. HOWEVER, after beating the game, you can save at anytime on the pause screen. Oh, and the coins unlock the final few levels the game has to offer.

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**Author:** ![Terraplane](https://avatars.discourse-cdn.com/v4/letter/t/74df32/32.png) [@Terraplane](https://boards.straightdope.com/u/Terraplane)\
**Post date:** [November 24, 2009, 12:56am UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/58 "2009-11-24T00:56:05Z")

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You can also spend the coins to unlock short clips in Peach’s castle in World 1. Some of them show you how to get extra lives, or do difficult techniques, or where hidden things are.

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [November 24, 2009, 1:07am UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/59 "2009-11-24T01:07:24Z")

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> [@Red\_Barchetta](#):
>
> I disagree. Just because it’s different does make it bad.

Well, it’s not different. They’ve made games with both control schemes and they chose the one that engenders less precision.

I could be wrong. I look forward to having fun with it when I pick it up.

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**Author:** ![garygnu](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/garygnu/32/2924_2.png) [@garygnu](https://boards.straightdope.com/u/garygnu)\
**Post date:** [November 24, 2009, 1:17am UTC](https://boards.straightdope.com/t/new-super-mario-bros-wii/517468/60 "2009-11-24T01:17:13Z")

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> [@Terraplane](#):
>
> You can also spend the coins to unlock short clips in Peach’s castle in World 1. Some of them show you how to get extra lives, or do difficult techniques, or where hidden things are.

And some are just for the designers to show off how fast they can complete a stage.

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