# New WoW General Discussion Thread 6/8/10

**URL:** <https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480>\
**Category:** The Game Room\
**Created:** [June 9, 2010, 12:30am UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480 "2010-06-09T00:30:08Z")\
**Posts on this page:** 20\
**Page:** 318

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [December 15, 2010, 4:54pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6342 "2010-12-15T16:54:37Z")

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> [@Shot\_From\_Guns](#):
>
> If you neglect avoidance/mitigation stats for your class (Dodge, Parry, Block), you will be taking so much damage that your healer will just run out of juice. The requirements on the new meta are set up to reinforce this idea. For me, as a Warrior tank, Mastery is actually a very good stat, so I’ll be activating my Stam/Armor meta with Puissant gems (Stam/Mastery).

Mastery is also a major mitigation stat for DK tanks, buffing our self-shield; no idea about Druids or Pallies.

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**Author:** ![Jas09](https://avatars.discourse-cdn.com/v4/letter/j/d07c76/32.png) [@Jas09](https://boards.straightdope.com/u/Jas09)\
**Post date:** [December 15, 2010, 4:55pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6343 "2010-12-15T16:55:16Z")

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> [@Clawdio](#):
>
> Something curious i noticed. I have a head piece with a meta slot so i was desparately trying to find the new tanking meta gem.
> 
> It’s basically the same as the level 80 on only with more stam:
> 
> Level 80 -\> 32 Stam & 2% increase to armor  
> Level 85 -\> 85 Stam & 2% increase to armor
> 
> Great, ~50 stam increase, sign me up!!! BUT WAIT, the level 85 requires 2 yellow gems. So much for the stam increase, cause now i’m losing 2 blue stam gems ☹ Sure, i could use some green ones and get a little stam+mastery while i’m at it, but with 85 metas being REALLY expense (if they’re even available), it looks like i’m going to just equip the level 80 meta for a while with the only drawback being a nominal loss to mastery (or whatever yellow gem i would use). The level 80 meta only requires 1 red gem which is much more palatable, especially as a druid who loves his agility.

At least for DKs the verdict still appears to be out on how to gem. Some folks seem to think that avoidance and mastery are the way to go now (with stam pools so high naturally). So the 2 yellow requirement might not be that burdensome anyways.

Although, as you said, even getting a meta gem is pretty damn hard right now unless you know someone with a transmute and a JC with the right cut.

> [@Shot\_From\_Guns](#):
>
> Had the most hilarious series of trash mishaps ever in TV last night, all in a row.

Heh. I had a hell of a time in Heroic Tol’Vir on Monday, including my favorite wipe on the Phoenix boss. The healer died by body pulling a random merchant who killed him by throwing fruit at him. :smack:

[QUOTE=SFG]  
I stuck to regular 85 dungeons last night, because I wanted to get just a bit more comfortable with the bosses on normal before queueing for Heroics, as well as maybe pick up some better gear (DPS drops, but no tanking upgrades). Tonight, though, I think it’s time to really start pushing Heroics. So cross your fingers for me that I can pull in good guildies, or at least have good RNG luck with PUGs. I think we’re also planning to faceroll the new VoA equivalent tonight, so hopefully I can get in on that.  
[/QUOTE]  
I’ve been doing the same. Tanking regulars to learn the mechanics till I have them all down (trash and bosses), and getting in guild groups as DPS for the upgrades (helps that our primary tanks are almost all druids so the Plate gear goes to me!). I also need to write a cheat-sheet for useful class CC’s so I can properly and quickly mark and hand out assignments.

It is kind of chuffing me that the success of a heroic run sometimes comes down to having a mage, shaman, rogue, ret pally, or hunter (preferably two of the above). Got nowhere in a HOO heroic run with druid tank and healers and DPS of lock, DK, and warrior - just not enough useful CC for the caster trash packs.

I’d love to do Baradin Hold this week, but the Alliance has Tol Barad now and it seems damn near impossible to win as attackers unless it’s like 4am. Maybe we’ll get it back tonight.

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**Author:** ![Ferret\_Herder](https://avatars.discourse-cdn.com/v4/letter/f/e47774/32.png) [@Ferret\_Herder](https://boards.straightdope.com/u/Ferret_Herder)\
**Post date:** [December 15, 2010, 5:11pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6344 "2010-12-15T17:11:01Z")

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I haven’t checked the results by the number-crunchers at Elitist Jerks yet, but feral druid Mastery boosts the Savage Defense damage absorption when in bear form. So on the surface at least, it sounds like it might be worthwhile.

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**Author:** ![Shot\_From\_Guns](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Shot\_From\_Guns](https://boards.straightdope.com/u/Shot_From_Guns)\
**Post date:** [December 15, 2010, 5:34pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6345 "2010-12-15T17:34:25Z")

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> [@Tom\_Scud](#):
>
> Mastery is also a major mitigation stat for DK tanks, buffing our self-shield; no idea about Druids or Pallies.

IIRC, Paladin and Warrior Mastery improves our Block, while Druid and Death Knight Mastery provides absorption. That should make it a very strong stat for all four classes. It also suggests that Warriors and Paladins will be stronger on bosses that do more physical damage, while Druids and DKs will be better for magic-heavy fights.

For sure, rating-stat priority for Warriors is Mastery \> Parry \> Dodge. Just not sure yet what the target percentages are for each of those, below which it might be worthwhile to gem for socket bonuses with avoidance stats instead of straight Stamina.

> [@Jas09](#):
>
> Although, as you said, even getting a meta gem is pretty damn hard right now unless you know someone with a transmute and a JC with the right cut.

In case you didn’t know, there is \*no \*CD on the meta gem xmute. The only cooldowns for Cata xmutes are Truegold and the elemental one (15 Life \> 14-16 something else, depending on where you’re standing).

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**Author:** ![Mister\_Rik](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mister_rik/32/491_2.png) [@Mister\_Rik](https://boards.straightdope.com/u/Mister_Rik)\
**Post date:** [December 15, 2010, 6:08pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6346 "2010-12-15T18:08:26Z")

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> [@Shot\_From\_Guns](#):
>
> [Artist’s depiction.](http://img715.imageshack.us/img715/9899/misterrikmonocle.jpg)

Hmm, thought I already replied to this, but I guess I just tagged the post and forgot to hit “Post Reply” cuz it popped up again in here. That said, I meant to reply,

BWAH-HA-HA! Awesomesauce!

> [@martu](#):
>
> Boo pushed hard to get to level 20 on my Worgen rogue so I could run like a doggy and do the class quest for the sweet dagger but when I handed in [Make Contact with SI: 7](http://www.wowhead.com/quest=27267) it bugged out saying I ‘Do not meet the Requirements for this quest’. It was late so left it there but for any other new rogues it seems you need to speak to this NPC [Lord Tony Romano](http://www.wowhead.com/npc=13283) to get the quest though I haven’t done this myself yet, will try later.

I’ve run into this several times on several different toons, in different places with different quests (most recently, my dwarf hunter in Hinterlands). It’s almost as if the NPC is trying to offer you a followup quest before it’s finished “processing” the quest you just turned in.

> [@kushiel](#):
>
> You got Bounce? I tried but I kept on landing on the edges where it didn’t count as a bounce and I’d take damage.

Here’s what I figured out: when you land on the edge/non-bounce-enabled area, _immediately_ take a step forward or backward, depending on which way you’re facing relative to the center. It counts the bounces when you go up, not when you land. So land on the edge where you take damage, immediately step forward/backward, and you’ll be launched right back into the air. You have to be quick about it, though - don’t linger on the edge. It also helps a great deal to open up your achievement window and check the “Track” button so that you can see what counts as a bounce and when it’s counted. Watching the counter was how I realized I could step forward and keep the counter rolling.

I also saw numerous people trying to “cheat” it by using their flying mounts, like you could do with the minefield in Storm Peaks, but from what I could tell this doesn’t work at all with the trampoline. With the minefield, the criteria was “without landing”; with the trampoline, the criteria is “land and bounce up again”. Also, I never had a single bounce actually throw me completely off the trampoline - some just landed me on the edges, and the step forward/backward solved that.

> [@Shot\_From\_Guns](#):
>
> It’s funny–the RNG for that daily always seemed to go to extremes with me. Either I’d get the locket within my first handful of casts, or I’d be sitting there for 15 minutes.

Half the problem was that there were _two_ RNGs - one to determine whether you get the special fish, and then another to determine if the fish you got actually contains the locket.

> [@](#):
>
> Did you already complete a similar Rogue quest in another zone for a similar reward? I’m not sure how it’s working with all of the changes, but pre-cata, I ran into a problem like that on my Rogue. There were level 20 Rogue quests in more than one zone, so that you could complete them regardless of where you were leveling, but they’d keep offering the other ones to you, even after you’d completed one. I can’t remember specifically if it was the quest reward that was the problem, such that deleting the original and picking up a duplicate would solve the problem.

I remember a human rogue quest problem I ran into some time back. It was a very low-level quest, that you turned in to the guy at SI:7, and the reward was a white-quality dagger. Either the reward itself wasn’t Soulbound, or else it was also obtainable via random drop, because when I tried to turn it in it kept failing, and I finally discovered the problem: I had the exact same dagger sitting in my bank. I had purchased it from the AH and stuck it in the bank because I couldn’t use it yet. The solution was to sell the dagger that was in my bank. Then I could turn in the quest. I thought it was very strange.

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<div class="post-metadata">

**Author:** ![Mister\_Rik](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mister_rik/32/491_2.png) [@Mister\_Rik](https://boards.straightdope.com/u/Mister_Rik)\
**Post date:** [December 15, 2010, 6:16pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6347 "2010-12-15T18:16:56Z")

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Almost forgot to mention the way I nearly choked to death laughing when I read this quest text:

[http://www.mister-rik.com/hosted/wilhai.jpg](http://www.mister-rik.com/hosted/wilhai.jpg)

Cold … tentacle shrinkage … :D:D

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**Author:** ![gnoitall](https://avatars.discourse-cdn.com/v4/letter/g/bb73d2/32.png) [@gnoitall](https://boards.straightdope.com/u/gnoitall)\
**Post date:** [December 15, 2010, 6:17pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6348 "2010-12-15T18:17:13Z")

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> [@Headrush042](#):
>
> AoE-light parties handle it by putting the void zones between themselves and the swarms. The gravity wells will suck in the swarms and kill them when they try to run across. It’s super easy once you figure this out.

Thanks for explaining that. I’m a hunter; I just avoided the zones (“OMG, this CANNOT be good. MOVE MOVE!”) and kept pew-pewing, so I never really noticed what was going on in there.

(That’s my major complaint as a hunter, BTW. My fault, really, but being 30 yards from the action means that I miss a lot. When I played my Enhancement shammy, I tended to notice stuff like that up-close and personal.)

Anyway, my faith in Blizz is restored (!). It’s good thing the encounter provides a specific mechanic to answer for what would otherwise be an awful limitation (“unwinnable without AoE”).

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**Author:** ![Mogle](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mogle/32/12021_2.png) [@Mogle](https://boards.straightdope.com/u/Mogle)\
**Post date:** [December 15, 2010, 6:46pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6349 "2010-12-15T18:46:46Z")

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> [@Shot\_From\_Guns](#):
>
> IIRC, Paladin and Warrior Mastery improves our Block, while Druid and Death Knight Mastery provides absorption. That should make it a very strong stat for all four classes. It also suggests that Warriors and Paladins will be stronger on bosses that do more physical damage, while Druids and DKs will be better for magic-heavy fights.

The Druid and Death Knight tanking masteries only absorb physical damage, and Savage Defense(the Druid absorb) only activate when the druid crit.

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**Author:** ![Shot\_From\_Guns](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Shot\_From\_Guns](https://boards.straightdope.com/u/Shot_From_Guns)\
**Post date:** [December 15, 2010, 7:50pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6350 "2010-12-15T19:50:44Z")

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> [@Mogle](#):
>
> The Druid and Death Knight tanking masteries only absorb physical damage

Orly? I was not aware of that. It makes sense, though–I’d been wondering how the hell they were going to balance an absob, which usually affects all kinds of damage, against a stronger Block, which is useless against Magic damage. Was that a change during the beta or simply something that was clarified? Or did I just somehow misread both Masteries and miss the word “physical”?

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**Author:** ![Mogle](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mogle/32/12021_2.png) [@Mogle](https://boards.straightdope.com/u/Mogle)\
**Post date:** [December 15, 2010, 8:06pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6351 "2010-12-15T20:06:07Z")

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> [@Shot\_From\_Guns](#):
>
> Orly? I was not aware of that. It makes sense, though–I’d been wondering how the hell they were going to balance an absob, which usually affects all kinds of damage, against a stronger Block, which is useless against Magic damage. Was that a change during the beta or simply something that was clarified? Or did I just somehow misread both Masteries and miss the word “physical”?

Don’t know about about the Death Knight ability(which only include the word physical in the actual buff, so I’m not surprised you missed it), but Savage Defense was added in patch 3.1 and has always been a physical absorb only.

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [December 15, 2010, 8:08pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6352 "2010-12-15T20:08:16Z")

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The death knight thing also includes the word “physical” in the Mastery descriptions.

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<div class="post-metadata">

**Author:** ![Mogle](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mogle/32/12021_2.png) [@Mogle](https://boards.straightdope.com/u/Mogle)\
**Post date:** [December 15, 2010, 8:14pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6353 "2010-12-15T20:14:58Z")

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It does? I just looked it up on wowhead since I don’t have a Death Knight. Oh well, it wouldn’t be the first time wowhead isn’t 100% accurate.

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<div class="post-metadata">

**Author:** ![Clawdio](https://avatars.discourse-cdn.com/v4/letter/c/d07c76/32.png) [@Clawdio](https://boards.straightdope.com/u/Clawdio)\
**Post date:** [December 15, 2010, 8:16pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6354 "2010-12-15T20:16:07Z")

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It looks like the initial thought for druids is Dodge \> Mastery, but I think the jury is still out.

I 've noted SFG’s advice about avoidence and I realize that Health Pool isn’t king anymore, but you tanks that are running heroics, what are you sitting at? I’m currently at 139K with MOTW, should that be cool assuming my avoidance is at least at a minimum acceptable level?

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<div class="post-metadata">

**Author:** ![Shot\_From\_Guns](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Shot\_From\_Guns](https://boards.straightdope.com/u/Shot_From_Guns)\
**Post date:** [December 15, 2010, 8:17pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6355 "2010-12-15T20:17:09Z")

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My knowledge of other tanks tends much more towards the broad understanding that helps me know who will work best for what roles in what fights, so nope, had no clue that Savage Defense was physical-only.

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**Author:** ![Angel\_of\_the\_Lord](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/angel_of_the_lord/32/2949_2.png) [@Angel\_of\_the\_Lord](https://boards.straightdope.com/u/Angel_of_the_Lord)\
**Post date:** [December 15, 2010, 8:32pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6356 "2010-12-15T20:32:53Z")

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So, I’ve a question for the masses: I’ve often used Wowhead to help decide what gear I should be looking for. I’ve grown accustomed to tweaking certain things (such as, for instance, ignoring hit once I’ve hit the cap), but the latest recommendations for my spec are confusing:

I play a Destruction Warlock, and they recommend Spirit over Intellect. These shouldn’t be holdovers from before 4.0, seeing as they put Mastery at the top, but unless I’m missing something. . .isn’t that just plain _wrong_? I don’t think I get anything from spirit as a warlock…

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<div class="post-metadata">

**Author:** ![Shot\_From\_Guns](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@Shot\_From\_Guns](https://boards.straightdope.com/u/Shot_From_Guns)\
**Post date:** [December 15, 2010, 8:42pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6357 "2010-12-15T20:42:36Z")

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Is it possible that you have a Talent that converts Spirit to Hit?

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**Author:** ![Palooka](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/palooka/32/2902_2.png) [@Palooka](https://boards.straightdope.com/u/Palooka)\
**Post date:** [December 15, 2010, 8:43pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6358 "2010-12-15T20:43:59Z")

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Yeah, that’s very wrong. It’s hit \>\> Int \>\> SP \>\> Crit \> Haste = Mastery, if I recall.

Random guess is some idiot confused SP for spirit instead of spell power. Spirit is useless.

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**Author:** ![Skammer](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skammer/32/143_2.png) [@Skammer](https://boards.straightdope.com/u/Skammer)\
**Post date:** [December 15, 2010, 8:47pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6359 "2010-12-15T20:47:10Z")

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But there is no Spell Power stat anymore… it’s just a function of intellect I think, and maybe spirit.

ETA: I mean, there is such a thing as spell power, but you won’t get it on gear anymore.

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<div class="post-metadata">

**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [December 15, 2010, 8:48pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6360 "2010-12-15T20:48:48Z")

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> [@Skammer](#):
>
> But there is no Spell Power stat anymore… it’s just a function of intellect I think, and maybe spirit.

No, it’s still a stat on weapons, enchants, and I think some trinkets.

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<div class="post-metadata">

**Author:** ![Skammer](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skammer/32/143_2.png) [@Skammer](https://boards.straightdope.com/u/Skammer)\
**Post date:** [December 15, 2010, 8:50pm UTC](https://boards.straightdope.com/t/new-wow-general-discussion-thread-6-8-10/542480/6361 "2010-12-15T20:50:49Z")

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> [@Tom\_Scud](#):
>
> No, it’s still a stat on weapons, enchants, and I think some trinkets.

Huh. Okay, I missed that.

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