This. I think Nintendo has proven that the days of gamers jabbering about how Console X supports a higher frame rate or resolution than Console Y are over.
The Next Big Things in gaming are in the control methods.
What’s interesting is how everyone else should have predicted it. Looking back, video game controls went:
- Atari 7800 and its contemporaries: stick, 1 button
- NES/Master System: pad, 2 buttons (plus Select on the NES)
- Genesis: 3 buttons, and later 6
- SNES: 4 buttons plus two shoulder buttons, which were a real breakthrough.
- PlayStation: 4/2
- N64: 6/2 (well, three, but you could only use L or Z, not both)
- PS2: 4/4, plus two sticks
- PS3/XBox 360: 4/4, plus two sticks.
See what happened at the end there? Once Sony and Microsoft decided they couldn’t add any more buttons, they just sort of decided that controller development had gone as far as it could. Instead, they seemingly abandoned controller development and focused on bigger and better processors.
Only Nintendo thought outside the box, and the result was a resounding victory in the eight generation console market.
ETA: Looking back at the U-Force and PowerGlove, perhaps it’s not that surprising that Sony and Microsoft didn’t put too much thought into motion control.