One more thing. Be very cautious with mobile gaming. In theory, an iPad would be an amazing first gaming device for a new gamer. The interface can be intuitive and it’s super easy to setup. And there are mobile games that are high quality and great.
But the majority of popular mobile games are pure gaming cancer. They’re designed by psychologists to be skinner boxes more than game designers to be great games. They’re designed to hook you literally using some of the same reward systems as drugs or gambling.
And they’re designed to almost be fun. They’re designed to get you hooked on playing them and then put in roadblocks to make your experience less fun do you get so frustrated that you pay to make them go away.
You’ll see games that have 10 different timers and 5 different currencies. Oh, you’re out of tickets to play. Wait 4 hours and you get another turn. Or you can buy 100 gems for $20 and pay 3 of them to make that 4 hour timer go away.
Oh, you get a free chance to win a new piece of armor on your character, but you have to check in every 6 hours! Or you can buy 2500 gold coins for 49.99 ( best value ) and spend 500 on a gamble crate that might be a new piece of armor! Or maybe you’ll get 500 green shards from that crate, which you can use to make whatever the10 hour limit they put in the game to go away.
Seriously, most modern popular mobile games are an insanely complex web of this shit where you need a spreadsheet to figure out what the fuck is even going on.
Oh, by the way, while you were waiting 4 hours for another turn, some guy that bankrupted his family because he’s addicted destroyed your base because he spent $7500 on the game and you did not.
I’m worried that the generation of kids that grew up on this shit will have no idea what conventional game design is all about. What makes gaming fun. They’ll have grown up on weird psychology experiments designed to maximize addiction and frustration to screw with their brain.
There are perfectly good mobile games available - usually you buy them for a few bucks and there are no further microtransaction - but if you don’t understand how to navigate the mobile gaming environment or have someone to curate it for you you still develop a very distorted idea of what gaming is.
PC and console are not nearly as dumb as that, but they have been trying to incorporate elements like that for a few years. In fact, the further you go back, the more pure the gaming market is. Go back 15+ years and the only thing game designers wanted to do was give you a game that entertained you and made you happy and was the best gaming experience they could provide. There are still games like this being made every year, but fewer and fewer.