Online D&D-type Game, Live DM... interested?

Well. The hamsters would seem to have eaten my interesting and well-thought out, properly formatted and spell-checked posting.

Y’all get this one instead. q;}

For those who wish to get involved behind-the-scenes, here’s what I’m talking about. The rest of you, skip this post.

Really. You don’t wanna be tempted to peek.

Right. Now that they’re gone (sure we are) (shh he’ll hear you) let’s get to the nittygritty.

Being a GameMaster, DungeonMaster, GameHost, whatever you wanna call it, consists of imagining an entire world, and trying to predict the actions of the characters who inhabit it.

Some of this is easy:

Orc. Orc in forest. Orc see adventurers. Orc try to kill adventurers. Not much in the way of higher cognitive ability in an orc, you see.

Other is more difficult:

King Lawrence of Mirondar has a personal vendetta against the demons attacking his city, but knows that he must not be hasty or all those in his care will be lost. Now there’s this group of people who wanna help… how does he react? What is his motivation, what does he think about the way the characters present themselves, etc etc etc. That’s the tough part. It has to be done on the fly, at the time, and there’s really not much getting around it.

Then there’s the stuff in the middle…

The orc has treasure on him… what kinds of treasure would an orc carry here? What kind of JUNK would an orc carry around? What other things might that orc have been doing before he spotted the adventurers? Etc etc etc.

Ok, I know you’re there, players, quit readin’ I tell ya! Skip ahead!

Fine. Spoiler box time.

One Specific Example of What I’d Like Brainstorming Help With:

The Cake Golem Puzzle

In an underground room, one of many, lies a series of buttons, one of which must be pressed to unlock a door which is the destination.

This room is painted on the walls and ceiling in a remarkably lifelike fashion, so as to appear to be a tranquil outdoor garden scene, suitable for the room’s contents.

There is a gigantic picnic table in the room, with six gigantic chairs arranged around it.

The buttons lie in a pentacle engraved into the table, so to get to the buttons at all, the players must climb or fly or something.

On the pentacle sits a very large vase with eight (or more?) very large flowers, each of which is both animated and has a special attack form or two, and is angrily determined to keep the characters from pressing any button.

On the table sits a gigantic cake, decorated with icing roses, vines, and a pair of cupid figures, bride and groom perhaps.

When the characters get onto the table, the cupids fire flaming arrows and throw exploding frosting roses at them. The cake rises up and attacks with frosting gobs and frosting vine tentacles and other cakely monsterly nastyness.

IF the characters (and they will, eventually) manage to defeat these obstacles, they can press one or more of the buttons. They will probably try to press at these buttons during combat, in hopes of leaving quickly.

ONE of these 20-something buttons is the “key” button. The others do various interesting and hopefully nasty things to the characters, as a trap of sorts. Or perhaps just the light switch. Who knows? Not the characters, that’s for sure.

Nor, for that matter, do I.

Ok, I know what a couple do… and I have ideas about what the rest do. But, like all good DM’s, I prefer to ad-lib stuff. It tends to help the flow better than to try to stick to a script. The players don’t have the script; I can hardly expect them to follow it. So I make stuff up.

So, one time in the cake golem room, someone pressed the “Moon” button. That wasn’t the “key” I had in mind, so I came up with something for that button to do: It turned off the lights. In particular, it changed the paint on the wall from displaying a daytime to a nighttime, outdoor garden scene.

Other buttons summoned a rainstorm, some rats, ants and insects, and other types of similarly-themed events.

Most buttons were never pressed.

Nobody ever pressed the “Tesseract” button in this room, as one example, so I have no specific idea in mind for what that particular button does yet.

This is what I want y’all for… help me brainstorm ideas for various ‘fiddly bits’ in the game like this, that I can jot down and use if I need to.

To have some people to bounce ideas off of, which SPOIL the game if I try to bounce them off the players.

To have other minds I can explain my puzzles to, who can tell me when they’re too obtuse or complex, or simply unfair, and whom I can then ignore and do it anyway. q;}

And, most of all, Not to Spoil! This means you, players, I know you couldn’t resist a spoiler box!

So, what do you think?

This will be done mostly by my posting various information on a ‘secret’ section of the Mirondar information site, for developers only. I’ll have a section with updates, links to more detailed info on various ideas I’ve had, and some sort of Q&A/feedback spot.

Then Y’all will send me emails with your ideas, maybe we’ll chat in IMs or what have you, and while it’s not as good as playing it should still be a whole heckuvalottafun!

That’s how you can help, folks. Gonna call it a blank slate, post again if you’re still interested in helping.

And the rest of you, keep those character ideas coming. We’ve still got plenty of room… so far!

I’ve never played D&D (aside from Bioware PC games) but I wanna try!

::not looking above, not looking above::

Say Phnord, I’ve got some questions about my starting skills.

Some of the abilities we talked about aren’t on the sheet online. Will I be buying those?

Will I have to purchase my spells seperately? Or do I just bump my Druid level to the one I’d need to get Heat Metal, and that’ll net me both Heat and Cold (and also Sear, since it’s a lower level)?

How many silvers are in a platinum?

Oh, and one more question I just had about the Monkey, but don’t want to crash a party to find out for myself: is it possible to include a dieroll in a tell (for example: “/TheGM I want to slip the gold coin into my pocket, rolling {1d100}”)?

I’m in for Behind the Scenes.

Film Geek, great to hear, you’re on the Brainstormer’s List… we’ll talk soon, get this thing rollin’ when there’s a few of you. I’ll send you some background info by email to getcher juices flowin’.

Brahe, aka Crane, let’s see here…

First of all, PLEASE come Wednesday. You will not be crashing the party, it is open to all those with access, as are future character-creation times. If a private one is needed, it will be scheduled as appropriate.

Your character sheet is not quite 100% complete. You have ‘shopping’ to do, in both the literal and the figurative (training) sense, which is best done one-on-one… gotta get you starting cash and weapons and stuff.

Spells are purchased individually. Improving your Druid… er, “Chef”… level is required to have the right to learn the spell… er, ‘recipe’… then they may be chosen off the appropriate lists from that point on.

To ‘modify’ a spell from the learned version requires discussion with the GM, and is usually pretty straightforward… often nothing more than a slight difficulty penalty is required. Changing “Heat metal” to “Cool metal” is relatively easy; you just reverse the flow of energy, you see.

In your particular case, you will probably be buying permanently modified versions of most spells, instead of the normal listed ones. We will discuss exactly which and how later.

The platinum is just a unit of currency; I’m not an economist, and my economy is not very sophisticated. There are no other denominations; a platinum is a ‘dollar’, and everything is sold in whole-pp increments. Why platinum? Because I like to say “pp”, of course. q;}

And the final question? Honestly I’m not sure. I think so… show up wednesday and try it out!

I didn’t get an email. What did I do wrong?

Well, Angel, it’s nothing personal, but here’s what you did wrong:
First, you’ve got no e-mail address that I can find. This is a good thing, usually; I don’t post mine either. However, it means that I can’t email you to set up an invite. Secondly, your hours and access make me wonder whether you will be able to reliably and regularly make the games. Third, unfortunately, you’re late to post, although you did come up with a good character idea to work with, which is the best way to get on the list.

Since most of those who’ve indicated they wanna play haven’t responded with a character idea yet, there’s a good chance you’ll still make the first cut, so don’t worry yet… keep watching.

Sunday, Feb. 22, 2004, 5pm CST: Character Generation/TestGame Night
Wednesday, Feb. 25, 2004, 5pm CST: Character Generation/TestGame Night
Who can come:

mchapman, aka Harran, Dwarven Cleric: <<Needs Character Generation
Nanook, aka Runner, Human Historian: <<Needs Character Generation

Myself, of course.
Amberlei
Shirley
Cap’n Dungo, aka Hugh Jass
Crane, aka BraheSilver

Other people who migh join us:

petelin
dwalin
Steelerphan
badmana
Odinoneeye

If you’re on the OTHER list here, it’s because you posted interest in playing, got on the first list, and can make the time/connection requirements. I hope I didn’t miss anybody… and yes, I know some other have posted since the first time I posted this list. You’re on the next one, don’t worry.

If you want to play, I need your character ideas, and to email your passwords, and to get you into the Monkey for character generation… start it by posting here!

I am hereby announcing a reset to the invite list, as of Thursday, Feb. 26, 2004. As of that time, if everybody named above isn’t ready, I’ll start adding other names (like yours, AngelHeart) to the list for future invites. I kinda suspect that even if they all do show up, there will be some room for more. We’ll see how it goes.

For those who are curious, the log of the test-game from last night is now available online: http://mysite.verizon.net/res6z35z/logs/id1.html

Yes, EVERYBODY is welcome to view this; it contains nothing you shouldn’t know, and much that you probably should, if you wish to play.

This is pasted directly from the log I made while Monkeying last night. It is in Rich Text Format, because the various players’ text is in color and I wished to preserve that. Right-click it, and choose “Save As…” if you wish to keep a copy.

It shows some discussion regarding rules, and more importantly, a short adventure in which the characters take various actions. This allows a much better means of describing how the game works than any number of paragraphs of me just sitting here typing, so I hope you enjoy it.

Notice that I made several mistakes during the ‘game’… sometimes I noticed and corrected them, sometimes I didn’t. In particular, during round seven I think it was, I completely forgot the turn order, and cost Crane his move entirely. Sorry about that Crane, I try. q;}

Mostly, tho, the thing went pretty smoothly, and a few kinks in the rules got worked out. It makes a good example, so that’s what it is.

If there is time and interest, I hope to do much the same thing Sunday and Wednesday, provided the characters are at least mostly completed early enough.
Projected start of the Campaign Proper: Mid-March?
:::The GM smiles happily as things shift into high gear:::
Oh, and the Developer’s Corner is nearly ready to open… Film Geek is the only one ‘Officially’ on the list, let’s hear from the rest of y’all.
I’m talkin’ to you, Kat! q;}

Woohoo! Back again, with yet another update:

First off, everybody welcome RUNNER, the Human Historian, to the game! Thanks for comin’ by last night, had a great time makin’ up a character with you.

Next Character Creation Night: Wednesday, Feb. 25, 2004 in the Monkey!

Harran, Dwarven Cleric, Where Are You? More importantly, WHO are you? Let’s find out wednesday, shall we?
petelin
dwalin
Steelerphan
badmana
Odinoneeye
LeRoi Lezard

You guys still wanna play? Gotta let me know! Time’s runnin’ out to get in by Wednesday!

Developers stuff:

Some basic background info is now available, give you the overall plot and some of the underlying concepts. Check out the logs pages too, good stuff in there.

Want on the Developers List? Promise to keep it a secret? Lemme know, we can sure use your help!
Everybody else: We still need players. Don’t worry, time’s not out yet… second call will be going out soon, get your character ideas ready!

q;}

happy dance
I configured my broadband access. So how do I access the Monkey? (I don’t have an email for you either)