This is exactly right. Violent people are drawn to violent media (non-violent people can also be drawn to violent media for different reasons). Violent media does not really cause a non-violent person to become violent.
Let’s suppose this hypothetical causal connection between violent video games and real world violence is real. Kids in the U.K. play violent video games too. But we don’t have a school massacre every week. I wonder why on earth that is? I’m just mystified. I mean, they don’t have easy access to guns, but for sure that’s a red herring. Because the kids should be using bombs, knives, smallpox, sharpened pencils…
Maybe in some sense. If somebody had an interest in learning about plumbing, then picked up a book on plumbing to learn about it. Is the book the source of learning? Sure in some sense, but the interest has to predate the learning. He was likely drawn to violent video games because he had an interest in violence.
Imagine a time before there were video games. Before television. Before the movies. And yet, in those unbelievably boring prehistoric times, people murdered people. How is that possible?
Ultimately true. And, there were many variables that contributed to the crime. Those variables are worthy of consideration if we are to understand what happened.
I was and am a huge fan of the original Operation Flashpoint. So much so that I downloaded a terrain editor (not the editor that comes with the game, but one where you can actually create new terrain) and went so far as to reproduce the island of Saipan in 2:1 scale (I was prevented from a 1:1 reproduction by limitations on maximum map size). I now regularly conduct bombing missions on that map, as well as covert operations to assassinate members of opposing forces.
Do you think I am preparing to invade Saipan? Do you think I am more likely to now that I have gone through the weeks-long endeavor of reproducing the island? Do you think if I play the map often enough, I’ll get the urge to do the real thing?