# PC gamers:  Try the XIII demo yet?

**URL:** <https://boards.straightdope.com/t/pc-gamers-try-the-xiii-demo-yet/194056>\
**Category:** Cafe Society\
**Created:** [August 9, 2003, 5:36pm UTC](https://boards.straightdope.com/t/pc-gamers-try-the-xiii-demo-yet/194056 "2003-08-09T17:36:21Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![KidCharlemagne](https://avatars.discourse-cdn.com/v4/letter/k/ed8c4c/32.png) [@KidCharlemagne](https://boards.straightdope.com/u/KidCharlemagne)\
**Post date:** [August 9, 2003, 5:36pm UTC](https://boards.straightdope.com/t/pc-gamers-try-the-xiii-demo-yet/194056/1 "2003-08-09T17:36:21Z")

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[http://www.gamershell.com/news\_BXIIIBDemo.shtml](http://www.gamershell.com/news_BXIIIBDemo.shtml)  
Oh lord. Talk about a game just oozing style. Haven’t seen a game with this much style since Grim Fandango. Anyway it’s a cel-shaded graphic novel-style FPS from Ubisoft. Great jazz soundtrack. It’s actually based on some french graphic novel. It’s a must see if you like FPS and/or graphic novels.

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**Author:** ![Miller](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/miller/32/481_2.png) [@Miller](https://boards.straightdope.com/u/Miller)\
**Post date:** [August 9, 2003, 7:30pm UTC](https://boards.straightdope.com/t/pc-gamers-try-the-xiii-demo-yet/194056/2 "2003-08-09T19:30:58Z")

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I was just playing it last night, actually. Pretty cool. Then I downloaded the Tron 2.0 demo. T’hell with XIII! XIII don’t have lightcycles!

(I’ll probably still end up buying 'em both, though.)

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**Author:** ![Murcielago](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Murcielago](https://boards.straightdope.com/u/Murcielago)\
**Post date:** [August 9, 2003, 8:26pm UTC](https://boards.straightdope.com/t/pc-gamers-try-the-xiii-demo-yet/194056/3 "2003-08-09T20:26:52Z")

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Lately, I’ve been more into FPS games with less scripting and more RPG elements (Deus Ex 2 is the one I’m waiting for). That said, the unique style of XIII drew me in. Particularly liked the visual “tap…tap…TAP” warning you of approaching enemies.

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**Author:** ![SkyBum](https://avatars.discourse-cdn.com/v4/letter/s/a88e57/32.png) [@SkyBum](https://boards.straightdope.com/u/SkyBum)\
**Post date:** [August 9, 2003, 8:52pm UTC](https://boards.straightdope.com/t/pc-gamers-try-the-xiii-demo-yet/194056/4 "2003-08-09T20:52:27Z")

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Hmmm…I was just over at Gamers Hell in another window looking for a demo to download.

Thanks for the suggestion. I’ll let you know what I think later.

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**Author:** ![SkyBum](https://avatars.discourse-cdn.com/v4/letter/s/a88e57/32.png) [@SkyBum](https://boards.straightdope.com/u/SkyBum)\
**Post date:** [August 9, 2003, 11:36pm UTC](https://boards.straightdope.com/t/pc-gamers-try-the-xiii-demo-yet/194056/5 "2003-08-09T23:36:44Z")

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I gave it a spin.

You are right the music was cool. I am a big fan of ultra-realism in an FPS such as the Rainbow Six stuff or Splinter Cell or even Wolfenstein to some extent. Needless to say, I was underwhelmed by the whole comic book style presentation. My main bitch was the hit system. Many times a target was far enough away that your reticle cmpletely covered him. Accurate hits were not possible. It seemed somewhat random if a shot would hit even though the reticle was on. Probably that one thing alone is enough to ruin it for me.

That said, it did have a very nice style just as you said in the OP. Interesting approach to the FPS genre thats for sure.

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**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [August 9, 2003, 11:52pm UTC](https://boards.straightdope.com/t/pc-gamers-try-the-xiii-demo-yet/194056/6 "2003-08-09T23:52:12Z")

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Neat game. I rather liked the style.

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**Author:** ![KidCharlemagne](https://avatars.discourse-cdn.com/v4/letter/k/ed8c4c/32.png) [@KidCharlemagne](https://boards.straightdope.com/u/KidCharlemagne)\
**Post date:** [August 10, 2003, 1:42pm UTC](https://boards.straightdope.com/t/pc-gamers-try-the-xiii-demo-yet/194056/7 "2003-08-10T13:42:24Z")

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> [@](#):
>
> \*Originally posted by SkyBum \*  
> \*\*You are right the music was cool. I am a big fan of ultra-realism in an FPS such as the Rainbow Six stuff or Splinter Cell or even Wolfenstein to some extent. Needless to say, I was underwhelmed by the whole comic book style presentation. My main bitch was the hit system. Many times a target was far enough away that your reticle cmpletely covered him. Accurate hits were not possible. It seemed somewhat random if a shot would hit even though the reticle was on. Probably that one thing alone is enough to ruin it for me.
> 
> \*\*

I’ve probably put more hours into the Rainbow Six line of games than any other. Mostly in Rogue Spear though all the latest incarnations are also by Ubisoft. I can’t stand games that don’t have a one headshot/one kill system anymore. Luckily this game has that. I thought the hit/collision system was actually pretty good. There was that one part on the beach where the targets were pretty far away but watching them fall off the cliff in a different frame was priceless.
