# PC Gaming Dead! Oh no wait, Steam just made a billion this year.

**URL:** <https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076>\
**Category:** The Game Room\
**Created:** [February 3, 2011, 10:20pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076 "2011-02-03T22:20:21Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Red\_Barchetta](https://avatars.discourse-cdn.com/v4/letter/r/da6949/32.png) [@Red\_Barchetta](https://boards.straightdope.com/u/Red_Barchetta)\
**Post date:** [February 4, 2011, 11:32pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/41 "2011-02-04T23:32:49Z")

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> [@Palooka](#):
>
> The fear is that because of low sales, the PC platform won’t be able to sustain its development costs, so only lousy bit-sized games are released. You can see the same thing in the smartphone market due to people being unwilling to pay more than $5 for a game.

Indeed. Reggie, president of Nintendo of America, actually just touched on this:

> [@](#):
>
> “I actually think one of the biggest risks today in our gaming industry are these inexpensive games that are, candidly, disposable from a consumer standpoint,” Nintendo of America Reggie Fils-Aime told Game Trailer TV host Geoff Keighley in the Spike TV series’ latest episode. File-Aime was on the show to promote the Nintendo 3DS, Nintendo’s next portable gaming machine, which launches next month in America.
> 
> Fils-Aime wouldn’t call $1 iPhone staple Angry Birds disposable. He called that one “under-priced.” But, he said, these cheap games create a “mentality for the consumer that a piece of gaming content should only be $2.” He said that 3DS launch-window submarine game Steel Diver, on the other hand, is a “full-fledged” game that will be worth its $40 or so asking price."

[http://kotaku.com/5752195/nintendo-frowns-on-most-cheap-iphone-games](http://kotaku.com/5752195/nintendo-frowns-on-most-cheap-iphone-games)

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**Author:** ![Jragon](https://avatars.discourse-cdn.com/v4/letter/j/e19b73/32.png) [@Jragon](https://boards.straightdope.com/u/Jragon)\
**Post date:** [February 5, 2011, 1:20am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/42 "2011-02-05T01:20:16Z")

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> [@Cubsfan](#):
>
> If something was very popular with a broad audience and is no longer close to as popular except with smaller more particular crowds it is niche and also dying.

My question is, how do the old numbers stack up to the new ones? It’s possible that most of the people who like that sort of game were already the type of people buying it, and it hasn’t decreased in popularity sales wise, just PERCENTAGE wise. So the new more popular genres mostly brought new people in, rather than changing the tastes of the existing crowd. I think it’s likely that the type of games that used to dominate PC were niche already, it’s simply that that specific niche happened to consist of people who knew how to work a computer back before all the cool kids were doing it. It makes some sense, strategy (one of, if not the dominant big PC genre) would be liked by A) critical thinkers who were liable to do programming or other computer tasks more complex than “check BBS” and “maintain spreadsheet” and perhaps B) military people who were using computers at their job and thus got a lot of exposure (who may or may not cross over with A in many instances).

Of course, this is all a hunch, I’m just putting it out there. In this case it wouldn’t be an issue of dying so much as not keeping up.

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**Author:** ![John\_DiFool](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/john_difool/32/19543_2.png) [@John\_DiFool](https://boards.straightdope.com/u/John_DiFool)\
**Post date:** [February 5, 2011, 1:51am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/43 "2011-02-05T01:51:34Z")

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> [@Zeriel](#):
>
> I think, though, that’s obfuscating the reality of the situation: The only universe in which the PC is “niche” is the artificial one in which A) MMOs don’t count, and B) all consoles are lumped together. If you look at it in a rational way, all the various gaming platforms (PC, XBox, PS3, etc) are within about an order of magnitude of each other, and nothing’s really “niche” so much as “we exist in a fragmented market”.

I wonder if the market will ever become "de"fragmented-i.e. where one platform dominates all the others. And if this does come to pass one day, will it be a good thing or a bad one? Does the competition between platforms help or hinder creativity and/or revenue overall?

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**Author:** ![Argent\_Towers](https://avatars.discourse-cdn.com/v4/letter/a/e8c25b/32.png) [@Argent\_Towers](https://boards.straightdope.com/u/Argent_Towers)\
**Post date:** [February 5, 2011, 3:04am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/44 "2011-02-05T03:04:12Z")

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> [@ReticulatingSplines](#):
>
> I’m referring to anyone. I just don’t understand the passion, that’s all. These aren’t family members; it’s like arguing which brand of paper towel is best.

When you realize that the people who spent their childhoods playing video games and PC games are now in their 20s and 30s, you might begin to understand the passion. It’s an issue strongly connected to childhood nostalgia, and that’s a powerful force. Underestimating it is to underestimate a large part of human psychology.

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**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [February 5, 2011, 4:59am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/45 "2011-02-05T04:59:48Z")

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> [@Kinthalis](#):
>
> I do think that consoles have had a mostly negative impact on the games we have on PC, but even so we do still get some of the perks of platform.
> 
> We might not get the great graphics we should be getting very often, for example, but we still do get them some times. Most multi-plats come with special DX 10, DX 11, and Physics improvements/features. Take a look at crysis 2. The devs have said that they have purposefully only shown the PC running at console settings because they don’t want to overshadow it with the graphical goodness that will be the PC version.
> 
> We still get a lot of unique indie games as well, there still plenty of sims, and the strategy genre is still very popular.
> 
> Just look at games like Shogun 2 Total War. 65,000 units on the battlefield! A console would explode trying to run this game, nevermind the fact that average console gamer x hears “You can use real world tactics” and immediately falls asleep.
> 
> Battlefield 3 will feature larger 64 player maps and dedicated servers, and all types of games still benefit from mods on our platform.
> 
> So the PC I think still caters to uniquely PC gamer pallets. Almost certainly less than before, but as every projection so far points out, the PC gaming market is growing. I wouldn’t be surprised if developers can continue to make a living targeting multi-faceted tastes of the PC gaming crowd.

Love Total War but strongly do not want 64-player multiplayer.

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**Author:** ![Martini\_Enfield](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/martini_enfield/32/11123_2.png) [@Martini\_Enfield](https://boards.straightdope.com/u/Martini_Enfield)\
**Post date:** [February 5, 2011, 5:38am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/46 "2011-02-05T05:38:06Z")

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> [@ReticulatingSplines](#):
>
> Seriously, why do people have such a chip on their shoulder when it comes to game platforms?

It’s been touched on before, but part of it is that because it’s so difficult to cost-effectively develop across multiple platforms, so you end up with either a sort of “lowest common denominator” effect (particularly for PC gamers) or a developer says “I’m not bothering with a [platform] version full stop”, which is why PC gamers don’t get to play _Red Dead Redemption_, much to their understandable frustration.

I can’t speak for all PC gamers, but to me, consoles are what kids play with before graduating to PC games (that was basically how it worked back when I was a kid and teenager, when computer gaming was a lot more complicated than it is today- EMS/XMS memory, anyone?), and it bothers me to an extent that the mere existence of so many different consoles (there’s at least three of them now) dilutes the market (strictly IMHO) and holds back the most technologically advanced platform, the PC.

Now, I actually quite like the fact that PC Gaming tech hasn’t changed much in the last few years, because it means I don’t constantly have to keep spending money to upgrade my computer so I can play whatever’s coming out (and, just to head off a hijack, computer stuff isn’t particularly cheap in this part of the world, so it’s a comparatively expensive hobby in that respect). But at the same time, I think about what PC gaming _could_ be doing if so much of the creative effort wasn’t being spent making sure a given title can be ported to four different platforms with totally different technological capabilities.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [February 5, 2011, 5:43am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/47 "2011-02-05T05:43:01Z")

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> [@Mince](#):
>
> Anyone play the [Railworks 2](http://store.steampowered.com/app/24010/) game? I’m close to purchasing it on Steam because it looks fantastic and seems really deep, especially the build mode, but I’m hesitant because it doesn’t look like there’s a “sit and watch” mode where I can design a layout and then just watch it operate without actually taking control myself. Does this game have such a feature? None of the reviews or game description seem to indicate so.

While there is no “autopilot” feature, you can go in Free Roam mode, set your speed, and watch your train head on down the line. You’d want a model train simulator for anything more than that, like automated loading & unloading.

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**Author:** ![Darkhold](https://avatars.discourse-cdn.com/v4/letter/d/90db22/32.png) [@Darkhold](https://boards.straightdope.com/u/Darkhold)\
**Post date:** [February 5, 2011, 9:11am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/48 "2011-02-05T09:11:39Z")

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I honestly wish this debate would go away. Let’s take a look at the linked chart.

Consoles 10.6 Billion (all consoles lumped together and I assume hardware sales as those usually are in these number)  
PC 4.6 Billion. (just retail + downloads)

We can sit and argue about what should be included and what shouldn’t be and how fair the numbers are but the end fact is that PC games just on their own without MMO’s are just under half the size of the entire console market. There is no way to look at that and think ‘niche’ or ‘dying’ or ‘unimportant’ unless you have some type of weird axe to grind. Nobody is going to look at a 15 Billion dollar market and think “We can just disregard 5 Billion of that as it is just niche”.

There are a lot of analogies being thrown around (I like analogies for some reason) but it would be like studios deciding that Action movies are unimportant because Romances are 2/3rds of the market. Even if entire studios devote their lineup to Romances or Action/Romances to try to get both groups (crappy ports) there will always be someone else who just wants to make Action movies and is more then willing to fill that vacuum.

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**Author:** ![Whack-a-Mole](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/whack-a-mole/32/141_2.png) [@Whack-a-Mole](https://boards.straightdope.com/u/Whack-a-Mole)\
**Post date:** [February 5, 2011, 9:32am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/49 "2011-02-05T09:32:34Z")

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> [@Darkhold](#):
>
> I honestly wish this debate would go away. Let’s take a look at the linked chart.
> 
> Consoles 10.6 Billion (all consoles lumped together and I assume hardware sales as those usually are in these number)  
> PC 4.6 Billion. (just retail + downloads)
> 
> We can sit and argue about what should be included and what shouldn’t be and how fair the numbers are but the end fact is that PC games just on their own without MMO’s are just under half the size of the entire console market. There is no way to look at that and think ‘niche’ or ‘dying’ or ‘unimportant’ unless you have some type of weird axe to grind. Nobody is going to look at a 15 Billion dollar market and think “We can just disregard 5 Billion of that as it is just niche”.
> 
> There are a lot of analogies being thrown around (I like analogies for some reason) but it would be like studios deciding that Action movies are unimportant because Romances are 2/3rds of the market. Even if entire studios devote their lineup to Romances or Action/Romances to try to get both groups (crappy ports) there will always be someone else who just wants to make Action movies and is more then willing to fill that vacuum.

A new game costs millions these days to produce.

Certainly if there is a market someone will try to fill it so PC games are never going away.

Unfortunately the stuffed-suits will opt to make a game for both the PC and the console. This forces the programmers to work to the weakest link in the chain…the console. As a result games are, largely, getting shittier.

We are seeing more and more of that kind of crap. Consoles are screwing the gaming market.

Some few will continue to develop for the PC but they are fewer every year.

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**Author:** ![BigT](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/bigt/32/12044_2.png) [@BigT](https://boards.straightdope.com/u/BigT)\
**Post date:** [February 5, 2011, 9:46am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/50 "2011-02-05T09:46:01Z")

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> [@Cubsfan](#):
>
> If something is blue it is, by definition, not round. That makes as much sense as your post.
> 
> If something is mainly popular with only a small crowd with particular tastes it is niche. If something was very popular with a broad audience and is no longer close to as popular except with smaller more particular crowds it is niche and also dying.

No. That’s not what the word dying means. Dying specifically requires that there will be a death at some point. If something is still popular, even in a niche community, there is no evidence that it is heading towards lack of existence. It’s when something falls below niche that it there’s a risk of non-existence.

The fact that computer gaming has fallen into a niche means it is likely here to stay, even if it’s less popular than it used to be. You’ve got to realize that what you guys think of as dying is just a boom going back to normal levels. This isn’t the first time that consoles have been more popular: people who like to game tend to choose dedicated gaming devices over multipurpose ones.

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**Author:** ![BigT](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/bigt/32/12044_2.png) [@BigT](https://boards.straightdope.com/u/BigT)\
**Post date:** [February 5, 2011, 10:03am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/51 "2011-02-05T10:03:36Z")

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> [@Palooka](#):
>
> Every time this dumb thread comes around, someone says that PC gaming isn’t dying because the PC will always have games and that it’s just the nature of those games that is changing. The entire point of the “It’s dying” crowd is that the nature of the games is changing and doing so for the worse. That’s what people are objecting to. No one cares if PC gaming brings in $200 billion in Zynga games if Battlefield 4 is a PS4 exclusive. The fear is that because of low sales, the PC platform won’t be able to sustain its development costs, so only lousy bit-sized games are released. You can see the same thing in the smartphone market due to people being unwilling to pay more than $5 for a game.

And that’s the fear that makes no sense. Bit games exist because people like them, not because developers can’t afford to make the video games you like. As long as there are people who want PC video games, there will be PC video games developed. If they stop being developed, it would be because enough of you guys have become console users.

Again, what I think PC gamers don’t get is that the popularity of PC gaming was an anomaly. The fact that things are going back down to normal is not an indication that the entire industry is dying. The desire for a multipurpose device will never completely die out.

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**Author:** ![Darkhold](https://avatars.discourse-cdn.com/v4/letter/d/90db22/32.png) [@Darkhold](https://boards.straightdope.com/u/Darkhold)\
**Post date:** [February 5, 2011, 10:20am UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/52 "2011-02-05T10:20:29Z")

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I just can’t get over how different expectations are nowadays (heh I’m not that old I swear but these conversations make me feel it). Games that were considered mindblowing 15 years ago wouldn’t rate a flash game now. Even if you updated the graphics for Zelda, Baldur’s Gate the gameplay/story would still be sub-par. Heck even playing Deus Ex feels awkward as hell (still enjoyable just the controls feel off). When people talk about how games have gotten crappier I can only feel that their expectations have outgrown the product not that the product has gotten worse. Though yeah I do agree it’s always a bummer to see a game not take advantage of the PC and is either a quickie port or should have been PC first but was made to be easily ported, but that’s just not filling potential not games aren’t as good. Maybe that is the disconnect. You felt that Baldur’s Gate was being the best game it could be where Dragon Age is good enough that’s still easily portable. DA may be the better game (don’t shoot! I say may be) but it feels crappier because it didn’t try as hard.

Also I don’t seem to recall the golden age of PC gaming. About once every two months I would find a game that interested me. About once a year I would find a game that really excited me. It’s been this way since in college I couldn’t afford Super Nintendo games and PC games and went with the PC. Now there seems to be a steady stream of games that are interesting and about 2-3 games a year that are exciting. It seems to me that PC games have only ‘shrunk’ as they didn’t grow as fast as the gaming market as a whole, but the amount of titles are the same or increasing.

Just out of curiosity does anyone have a link to titles released per year on the PC? I’d be interested to see how many new games per year there are compared to say 95 and 2000.

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**Author:** ![Justin\_Bailey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/justin_bailey/32/8792_2.png) [@Justin\_Bailey](https://boards.straightdope.com/u/Justin_Bailey)\
**Post date:** [February 5, 2011, 1:46pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/53 "2011-02-05T13:46:06Z")

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So around and around we go again huh?

You know, it occurs to me that (except for Valve) these are all publicly traded companies we’re talking about. And it’s trivial to obtain their sales numbers for each individual platform. So that’s what I did.

Here’s **Activision Blizzard** (they haven’t released their numbers for the last three months of 2010 yet):

```auto

	Q1-10	Q2-10	Q3-10	Q4-10
X360 384	240	126 XXX
PS3 304	182	109 XXX
Wii	136 76 56	XXX
PS2 15 9 6	XXX
Hand 39 39 23	XXX
PC 53 81 73	XXX
MMO	306	289	289	XXX

```

Notice how they break out the “MMO” platform because WoW is such a juggernaut. But even with WoW, some quarters the MMO category is pounded on by the Xbox 360 and counting the PS3/360 together (which is fair seeing as how if one didn’t exist, those gamers would surely buy the other), they dwarf the money made from WoW.

You see a similar pattern if you move on to **Electronic Arts** , which doesn’t have a premier MMO, but still releases a lot of PC games:

```auto

	Q1-10	Q2-10	Q3-10	Q4-10
X360 276 262 172 285
PS3 272 209 152 282
Wii 71 40 25 130
PS2 22 11 29 20
Mobile 55 52 49 59
PSP 37 19 17 22
DS 32 21 18 49
PC	178	186 157 155
Other 46 25 22 51

```

So we can keep going round and round again. Or we can realize that the PC is just another platform, albeit one that is near the bottom of the heap even when you break “all consoles” down to their individual platforms.

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<div class="post-metadata">

**Author:** ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)\
**Post date:** [February 5, 2011, 1:52pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/54 "2011-02-05T13:52:03Z")

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> [@Darkhold](#):
>
> Just out of curiosity does anyone have a link to titles released per year on the PC? I’d be interested to see how many new games per year there are compared to say 95 and 2000.

A lot more. The PC still has the most exclusives of any platform. This year for example it has a couple more than the large (and pretty good) lineup of the PS3.

Try this: [http://www.pcgamingfan.com/](http://www.pcgamingfan.com/)

He lists the exclusives (huge list though I’m only interested in about 50% of it) thent he multiplats coming to PC.

Steam is going to run me to the poor house!

Edit: Actually you wanted to compare the list back to the 90’s. I don’t have that.

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<div class="post-metadata">

**Author:** ![Justin\_Bailey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/justin_bailey/32/8792_2.png) [@Justin\_Bailey](https://boards.straightdope.com/u/Justin_Bailey)\
**Post date:** [February 5, 2011, 1:56pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/55 "2011-02-05T13:56:04Z")

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> [@Kinthalis](#):
>
> A lot more. The PC still has the most exclusives of any platform. This year for example it has a couple more than the large (and pretty good) lineup of the PS3.
> 
> Try this: [http://www.pcgamingfan.com/](http://www.pcgamingfan.com/)

I’m not sure what that is, but it’s not a list of exclusive games on the PC.

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<div class="post-metadata">

**Author:** ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)\
**Post date:** [February 5, 2011, 1:59pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/56 "2011-02-05T13:59:47Z")

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> [@Justin\_Bailey](#):
>
> So around and around we go again huh?
> 
> So we can keep going round and round again. Or we can realize that the PC is just another platform, albeit one that is near the bottom of the heap even when you break “all consoles” down to their individual platforms.

Tat the PC is yet another platform, was not in dispute, except by Cubsfan who called it “dead”.

That it’s at the bottom of the heap is NOT reflected by the overall market, regardless of what your two company comparison says.

Digital + retail + MMO is larger than ANY other console platform. Period.

And I don’t know why MMO’s keep being excluded. It’s PC gaming. Shall we arbitrarily dismiss console genres? How about we don’t count movement control games? Or lol, wii fit?

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<div class="post-metadata">

**Author:** ![Kinthalis](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kinthalis/32/16084_2.png) [@Kinthalis](https://boards.straightdope.com/u/Kinthalis)\
**Post date:** [February 5, 2011, 2:01pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/57 "2011-02-05T14:01:34Z")

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> [@Justin\_Bailey](#):
>
> I’m not sure what that is, but it’s not a list of exclusive games on the PC.

Yes it is. If you click on “2011 games and beyond” the exclusives are listed first, followed by the multi-plats. The title is right there in large red letters.

It’s not a hard concept to get man. Why you mad?

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<div class="post-metadata">

**Author:** ![Justin\_Bailey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/justin_bailey/32/8792_2.png) [@Justin\_Bailey](https://boards.straightdope.com/u/Justin_Bailey)\
**Post date:** [February 5, 2011, 2:18pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/58 "2011-02-05T14:18:29Z")

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> [@Kinthalis](#):
>
> That it’s at the bottom of the heap is NOT reflected by the overall market, regardless of what your two company comparison says.

So you’re just going to poo-poo hard numbers direct from the two biggest PC game makers that show the PC below the PS3/Xbox 360? How surprising.

> [@](#):
>
> Digital + retail + MMO is larger than ANY other console platform. Period.

Then why don’t the financial figures of the two biggest PC game makers show that?

> [@](#):
>
> And I don’t know why MMO’s keep being excluded. It’s PC gaming. Shall we arbitrarily dismiss console genres?

That was the entire reason that I posted these numbers. MMOs AREN’T excluded. They’re right there in black and white. And the reason MMOs get discounted is because you’re no longer paying for the game, you’re paying for a subscription. And there are tons of console-focused subscriptions (Xbox Live, PSN Plus, Gamefly) that don’t get counted in the grand scheme of things either.

But that’s neither here nor there. Because again, the numbers I posted do include MMO subscription numbers.

> [@Kinthalis](#):
>
> It’s not a hard concept to get man. Why you mad?

Mad? Bwuh?

The site you linked to isn’t the list. This is the list: [http://193.106.106.103/?page\_id=719](http://193.106.106.103/?page_id=719)

And I admit, it’s fairly large, but a similar list could be made for console exclusives and you know it.

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<div class="post-metadata">

**Author:** ![Cubsfan](https://avatars.discourse-cdn.com/v4/letter/c/f4b2a3/32.png) [@Cubsfan](https://boards.straightdope.com/u/Cubsfan)\
**Post date:** [February 5, 2011, 3:19pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/59 "2011-02-05T15:19:34Z")

</div>

> [@BigT](#):
>
> No. That’s not what the word dying means. Dying specifically requires that there will be a death at some point.

Oh god. :rolleyes:

Whatever dude.

---

<div class="post-metadata">

**Author:** ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)\
**Post date:** [February 5, 2011, 3:55pm UTC](https://boards.straightdope.com/t/pc-gaming-dead-oh-no-wait-steam-just-made-a-billion-this-year/570076/60 "2011-02-05T15:55:58Z")

</div>

> [@Cubsfan](#):
>
> Oh god. :rolleyes:
> 
> Whatever dude.

It also depends on your definition of what “dying”, “PC”, “game”, ands “specifically” is as well.

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