# Please dont flame me but......Doom3 doesn't look that great

**URL:** <https://boards.straightdope.com/t/please-dont-flame-me-but-doom3-doesnt-look-that-great/176356>\
**Category:** Cafe Society\
**Created:** [May 20, 2003, 6:31pm UTC](https://boards.straightdope.com/t/please-dont-flame-me-but-doom3-doesnt-look-that-great/176356 "2003-05-20T18:31:24Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Apos](https://avatars.discourse-cdn.com/v4/letter/a/838e76/32.png) [@Apos](https://boards.straightdope.com/u/Apos)\
**Post date:** [May 21, 2003, 10:22pm UTC](https://boards.straightdope.com/t/please-dont-flame-me-but-doom3-doesnt-look-that-great/176356/21 "2003-05-21T22:22:23Z")

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Serious Sam definately gave FPS gamers some SP things that most had been missing for a long time: lots of different sorts of enemies attacking at once, and large open areas. Their engine isn’t half bad either: not the highest polygon counts in the world, but lots of detailed textures and environmental effects (and that really awesome look metal morphing thingie).

Doom3, however, aims to completely re-invent the “closed-in” atmosphere with the use of real shadowing and very much slowed down gameplay. People who have played it have admitted to being really and truly scared by it.

I dunno: just trying to be fair since I’m a HL junkie, and haven’t really been an id fan from Quake2 on.

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