All of this “having more ram and cpu power and graphics power doesn’t actually empower the game developers” shit is comical. It’s a weird mix of snobbishness (“I care about gameplay, only simpletons care about graphics!” as if you had a slider bar and in order to have more of one you have to have less of the other) and partisanship (my preferred choice is inferior this way, therefore I will pretend that it doesn’t matter).
Game development has always been driven by technology. Now there are games which don’t rely on this, but it’s not as if having better technology available somehow excludes them. I’ve been playing FTL alongside Planetside 2. FTL could’ve been made in 1994. Planetside 2 has hundreds of players and vehicles running around in a constant battle and would never work on current generation consoles. Does PC gaming hardware being awesome enough to huge, technically cutting edge games somehow block me from playing and enjoying FTL? If I were some sort of gameplay over graphics snob, I’d say yes, because, of course, I’d be a fucking idiot.
More power gives flexibility. Want to create huge, diverse worlds with tons of detail? Want to create realistic games that need to accurately simulate the physical world? Want games to have an epic scale where hundreds of people can be involved simultaneously? Want your game to look as close to the real world as we can to increase immersiveness? Want your AI to have more options available to them? All of this shit requires technology. Being against, or downplaying the importance in the advancement of gaming technology is stupid.
Besides, when you guys aren’t playing your particular ridiculous partisan games on this board (and we do have a lot of PC gamers on this board. We also have more people who watch Breaking Bad instead of reality shows, we have people who read actual good books instead of tabloid magazines, etc - the culture here is more refined than average) you’re probably off on other boards talking about how awesome the next generation of consoles are going to be.
I see the stupid fights on gaming boards where they’re like “oh, the xbox has this infinitesimal advantage in this game!” “oh yeah? well the detail in this ps3 title is slightly better!” and then someone comes in and says “lol you argue over miniscule differences between it while PC is massively better than either” and suddenly the argument changes to “yeah well I play for gameplay over graphics”
Similarly, you guys are all going to say to your friends “Oh man look how Gears of Retardery 19 looks on this new ps4! Look at the level of detail! It’s incredible!” but on this boards you’ve been pushing the “oh technology doesn’t actually help anything and besides if you like technically advanced games you are a plebian distracted by shiny things” so you won’t be talking about how great having modern technology instead of decade old technology on here.
As for development costs - we were unlucky to have the last generation of consoles come right before the DX10 revolution. “What DX10 revolution” you’ll probably ask, which is exactly the point. DX9 was a smattering of various kludged together standards we developed as we created new hardware that we had to develop software before. It became a confusing, inefficient mess. DX10 was intended to start fresh, knowing what we now know about technology, and refine the whole process. It makes games run faster and look better at the same time, and also makes them easier and cheaper to make. So we’ve got people complaining about how keeping up with new technology is so expensive, and it’s ironic because we’d have had cheaper, better, smoother games for almost a decade now if the stupid current gen of consoles hadn’t locked us in at dx9.
And yes, some people may say “but I’ve tried a dx10 game and there was nothing special about it” - a few games added a few dx10 features on top of a dx9 renderer as a marketing gimmick. The whole point of creating DX10 games was that you completely rid yourself of dx9 legacy code, it’s not a bunch of new whiz bang features on top of it. There only real pure DX10 game I’m ware of is Shattered Horizon, and there are a few games that are mostly DX10 but still weighed down by legacy concerns like Just Cause 2 and Battlefield 3, but it’s no coincidence that those games are some of the best looking, smoothest-running games ever made.
We’re going to have a huge generational leap all at once. Modern PC hardware is, depending on how you want to compare it, 10-60x more powerful than current gen hardware. Now the next gen consoles won’t be as powerful as current-day PCs (it’s a myth that at the time of release, consoles are better than PCs - no, they’re equivelant to contemporary lower middle end PCs). But we’re suddenly going to see the benefits of both DX10 and DX11, and we’re going to have hardware capabilities increased by at least a factor of 10 (I would hope), and the people of this thread think that’ll be no big deal.
At least I’ll be able to enjoy it for a year or two, as the multiplatform games briefly catch up to the current level of technology, before a few years down the road we’ll have the same stupid problem, I’ll be sitting on amazing 2020 hardware playing 2013-level games. Oh well. Beats playing on 2004-level games.
I hope they do ban used game selling on consoles, by the way. Every dollar that gamestop makes is a dollar not going to someone involved in actually making the game. And if it helps people realize how overpriced console games are compared to PC games, and how locked down Sony and Microsoft can make the whole process, great.