But, Irishman, there’s more at work here than just physiological differences between humans and squirrels, or insects, or deer. There’s also scale effects as you change from one size animal to another.
I think the real answer to Rhapsody’s question is this: as you change scale, not all effects change with the same proportion. To make things simple, let’s imagine a 6’ tall human and a mini-human that is 1/10 scale. We’ll also ignore air resistance. However (and this is obvious, but important!), the two have the same body density, and the acceleration due to gravity, are identical for both. So here’s the comparison:
All sizes: scaled 1/10
Masses: scaled 1/1000 (mass is proportional to densitylength[sup]3[/sup])
Velocities: scaled SQRT(1/10) (velocity is proportional to SQRT(accelerationlength))
Accelerations: are the SAME in both cases (including g-loading)
Forces: scaled 1/1000 (Force = mass*acceleration)
Stresses: scaled 1/10 (Stress = force/length[sup]2[/sup])
What’s important, and what causes damage, are the stresses. And smaller critters survive “proportional” falls because the stresses get smaller when the scale gets smaller. This is the same reason ants can carry proportionately huge leaves. It’s also why elephants have proportionately large legs, and insects have proportionately small ones.
Also, it’s not particularly silly to compare things based on their proportionate size. Airplane and ship designers test scale models all the time. The trick is, though, to remember that not all effects scale the same way, and you have to design the test to match the effects you want. So a scale model airplane may be tested in different density fluid, or at a different “proportional” speed, than the full-scale model. These differences are intended to “cancel” some of the scale effects and accurately reproduce the effect you’re looking for*. Note you might need to design different tests, depending on whether you want to match, say, drag forces around a ship’s bow, or stress due to buoyancy, or speed past the propeller, or whatever.
In this “human-animal falling” comparison, we ought to get similar results from a proportional fall if the 1/10th scale mini-human were to fall from a proportional height under a 10g gravitational acceleration. Of course, this still ignores air resistance. And, one final note: it turns out, in this case, that increasing the falling distance by a factor of 10 (i.e., having the mini-human hall from the same height as the normal human) will also match stresses. However, I see no reason that ought to be intuitively obvious, and simply assuming that to be the case, although correct, is dangerous.
*footnote: I Googled for a good explanation of scaling (possible keywords: similitide, dimensional analysis, Froude number scaling, Reynolds number scaling), and couldn’t find a reference that wasn’t either very technical or very short. Best I could do was this page, which is kinda thick, but does have some “scaling theory”.
**footnote 2: this contradicts, somewhat, a point I was trying to make above about mass/surface area ratio. I hadn’t thought this all the way through yet. Sorry Doug.