# Recommend me a first D&D module

**URL:** <https://boards.straightdope.com/t/recommend-me-a-first-d-d-module/509799>\
**Category:** The Game Room\
**Created:** [September 12, 2009, 5:49am UTC](https://boards.straightdope.com/t/recommend-me-a-first-d-d-module/509799 "2009-09-12T05:49:39Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![Quartz](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/quartz/32/267_2.png) [@Quartz](https://boards.straightdope.com/u/Quartz)\
**Post date:** [September 13, 2009, 10:14pm UTC](https://boards.straightdope.com/t/recommend-me-a-first-d-d-module/509799/21 "2009-09-13T22:14:59Z")

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> [@Hoopy\_Frood](#):
>
> It’s been a while, but for example, darkness required a light spell equivalent that was one full spell level higher.
> 
> Also Harm used to be hitpoints reduced by 1d4 rather than \<level\>d10 or whatever they changed it to.

Nitpick: _Harm_ reduced your HP to 1d4 in 3.0; in 3.5 it did something like 1d10 damage per level.

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**Author:** ![MHaye](https://avatars.discourse-cdn.com/v4/letter/m/bbe5ce/32.png) [@MHaye](https://boards.straightdope.com/u/MHaye)\
**Post date:** [September 13, 2009, 10:30pm UTC](https://boards.straightdope.com/t/recommend-me-a-first-d-d-module/509799/22 "2009-09-13T22:30:03Z")

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> [@Hoopy\_Frood](#):
>
> It’s been a while, but for example, darkness required a light spell equivalent that was one full spell level higher.
> 
> Also Harm used to be hitpoints reduced by 1d4 rather than \<level\>d10 or whatever they changed it to.

There are no dierolls for Harm in 3.5. It’s a straight 10hp per level.

Much more balanced than 3.0, where the cleric could get off a quickened Harm followed by a regular Inflict Light Wounds, and the enemy was dead.

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**Author:** ![Left\_Hand\_of\_Dorkness](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/left_hand_of_dorkness/32/7156_2.png) [@Left\_Hand\_of\_Dorkness](https://boards.straightdope.com/u/Left_Hand_of_Dorkness)\
**Post date:** [September 13, 2009, 11:56pm UTC](https://boards.straightdope.com/t/recommend-me-a-first-d-d-module/509799/23 "2009-09-13T23:56:20Z")

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> [@MHaye](#):
>
> There are no dierolls for Harm in 3.5. It’s a straight 10hp per level.
> 
> Much more balanced than 3.0, where the cleric could get off a quickened Harm followed by a regular Inflict Light Wounds, and the enemy was dead.

Another nitpick: quickened harm would be 11th level. A regular harm followed by quickened inflict light wounds, however, is just two sixth-level spells delivered via two touch attacks :).

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**Author:** ![Hoopy\_Frood](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hoopy_frood/32/8452_2.png) [@Hoopy\_Frood](https://boards.straightdope.com/u/Hoopy_Frood)\
**Post date:** [September 14, 2009, 2:13am UTC](https://boards.straightdope.com/t/recommend-me-a-first-d-d-module/509799/24 "2009-09-14T02:13:04Z")

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> [@Quartz](#):
>
> Nitpick: _Harm_ reduced your HP to 1d4 in 3.0;

Yeah, the “by” was a typo. I meant “to”.

Still, you can’t say going from 1d4 remaining to Level \* 10 isn’t a huge nerf of the spell. Granted, the spell was ridiculously overpowered for its level with 3.0.

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