# Remember when Mech games were a thing?

**URL:** <https://boards.straightdope.com/t/remember-when-mech-games-were-a-thing/754568>\
**Category:** The Game Room\
**Created:** [May 11, 2016, 7:27pm UTC](https://boards.straightdope.com/t/remember-when-mech-games-were-a-thing/754568 "2016-05-11T19:27:21Z")\
**Posts on this page:** 6\
**Page:** 3

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**Author:** ![Hoopy\_Frood](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hoopy_frood/32/8452_2.png) [@Hoopy\_Frood](https://boards.straightdope.com/u/Hoopy_Frood)\
**Post date:** [May 17, 2016, 2:02am UTC](https://boards.straightdope.com/t/remember-when-mech-games-were-a-thing/754568/41 "2016-05-17T02:02:24Z")

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Infocom published an adventure game based on the tabletop RPG around the time they went under in the late 1980’s. The game was developed by Westwood Associates.

ETA: And I believe FASA was still around and owned the rights to the universe at that point.

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**Author:** ![bump](https://avatars.discourse-cdn.com/v4/letter/b/7c8e57/32.png) [@bump](https://boards.straightdope.com/u/bump)\
**Post date:** [May 17, 2016, 2:42am UTC](https://boards.straightdope.com/t/remember-when-mech-games-were-a-thing/754568/42 "2016-05-17T02:42:58Z")

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[MegaMek](http://megamek.info/) is a surprising amount of fun if you were into the old pencil/paper/miniatures game, since it’s basically a digital adaptation.

Still, for my money, nothing beats the old-school ones like “MechWarrior” and “Crescent Hawk’s Revenge”.

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**Author:** ![G0sp3l](https://avatars.discourse-cdn.com/v4/letter/g/c68b51/32.png) [@G0sp3l](https://boards.straightdope.com/u/G0sp3l)\
**Post date:** [May 17, 2016, 3:17pm UTC](https://boards.straightdope.com/t/remember-when-mech-games-were-a-thing/754568/43 "2016-05-17T15:17:15Z")

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> [@Disgruntled\_Penguin](#):
>
> \<snip\>
> 
> Sub games might be a bit different. Generally subs are boring. You get a few tense moments of sneaking around, a few seconds of shooting torpedoes and a whole lot of cruising the sea. In a real time game, this really sucks. If you want stealth gameplay there are far better options and subs don’t hold the imagination like planes do.\</snip\>

That sneaking tension is why I loved the subs. Patience and strategy were key. All of the games I remember had time acceleration features, or you could always dive below the thermocline and sprint towards a waypoint. Great fun, for me.

As for the planes, I NEVER successfully land either an F-15 or F-16 ☹

> [@bump](#):
>
> [MegaMek](http://megamek.info/) is a surprising amount of fun if you were into the old pencil/paper/miniatures game, since it’s basically a digital adaptation.
> 
> Still, for my money, nothing beats the old-school ones like “MechWarrior” and “Crescent Hawk’s Revenge”.

I remember playing _Crescent Hawk’s Revenge_ and being unable to find an enemy Mech. I set the forest on fire and suddenly no more hiding places.  
Along with starting gunfight/bar-fight in _Sentinel Worlds_ that is one of my favorite early gaming moments.

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**Author:** ![bump](https://avatars.discourse-cdn.com/v4/letter/b/7c8e57/32.png) [@bump](https://boards.straightdope.com/u/bump)\
**Post date:** [May 17, 2016, 4:29pm UTC](https://boards.straightdope.com/t/remember-when-mech-games-were-a-thing/754568/44 "2016-05-17T16:29:06Z")

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> [@G0sp3l](#):
>
> That sneaking tension is why I loved the subs. Patience and strategy were key. All of the games I remember had time acceleration features, or you could always dive below the thermocline and sprint towards a waypoint. Great fun, for me.

Not to hijack, but sub games have two kinds of tension that I liked- the sneaking tension of trying to sneak up on a convoy and torpedo some merchant ships, and the post-attack evasion from the escorts and their depth charges.

I used to play the crap out of _Aces of the Deep_, and the tedium was part of the game… it made you \*more \*tense than less; even on compressed time, you still spent a lot of real-world time going between your base and your patrol sector, and I knew something would happen, but not what or when.

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**Author:** ![drewder](https://avatars.discourse-cdn.com/v4/letter/d/57b2e6/32.png) [@drewder](https://boards.straightdope.com/u/drewder)\
**Post date:** [May 18, 2016, 4:41pm UTC](https://boards.straightdope.com/t/remember-when-mech-games-were-a-thing/754568/45 "2016-05-18T16:41:19Z")

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Crescent Hawks inception was awesome although I could never finish because of the stupid map room.

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**Author:** ![nightshadea](https://avatars.discourse-cdn.com/v4/letter/n/7ba0ec/32.png) [@nightshadea](https://boards.straightdope.com/u/nightshadea)\
**Post date:** [May 18, 2016, 7:12pm UTC](https://boards.straightdope.com/t/remember-when-mech-games-were-a-thing/754568/46 "2016-05-18T19:12:30Z")

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I always wanted to try virtual world but never got down to Pasadena… what were the controls like ?

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