# Resident Evil: Dead Aim - anyone played it?

**URL:** <https://boards.straightdope.com/t/resident-evil-dead-aim-anyone-played-it/183548>\
**Category:** Cafe Society\
**Created:** [June 22, 2003, 4:10am UTC](https://boards.straightdope.com/t/resident-evil-dead-aim-anyone-played-it/183548 "2003-06-22T04:10:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MikeRochenelle](https://avatars.discourse-cdn.com/v4/letter/m/49beb7/32.png) [@MikeRochenelle](https://boards.straightdope.com/u/MikeRochenelle)\
**Post date:** [June 22, 2003, 4:10am UTC](https://boards.straightdope.com/t/resident-evil-dead-aim-anyone-played-it/183548/1 "2003-06-22T04:10:03Z")

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And I mean the way it’s mean to be played, with a controller in your left hand and a light-gun in your right.

I’m curious to hear some non-industry-rag opinions of this game. I’ve found one person who’s played it, but he didn’t use a light gun. Which is pretty much the whole point of this game, I feel. Light-gun and controller simultaniously. I think it sounds like a stupendous idea. Just curious how well it was pulled off. Particularly, did they mess up the controls real bad. Very few things suck the fun out of a game faster than poor control.  
-Ben

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**Author:** ![ElwoodCuse](https://avatars.discourse-cdn.com/v4/letter/e/edb3f5/32.png) [@ElwoodCuse](https://boards.straightdope.com/u/ElwoodCuse)\
**Post date:** [June 22, 2003, 10:12pm UTC](https://boards.straightdope.com/t/resident-evil-dead-aim-anyone-played-it/183548/2 "2003-06-22T22:12:20Z")

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It’s gotten luke-warm at best reviews from the gaming press.

I’m a light-gun fiend and am very disappointed at the lack of worthwhile titles for the PSX/PS2. My collection consists of Time Crisis 1 and Time Crisis 2, and I probably won’t buy another one until Time Crisis 3 comes out (it just hit our local arcade and I play it like nuts).
