# Rimworld: old west meets sci-fi

**URL:** <https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [September 7, 2015, 4:17pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244 "2015-09-07T16:17:13Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 6, 2024, 6:35pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/202 "2024-08-06T18:35:10Z")

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> [@Johnny\_Bravo](#):
>
> Don’t want to see bug infestations any more? Flick it off when you’re setting up your game.

I typically use [Faction Control](https://steamcommunity.com/sharedfiles/filedetails/?id=2882785581) to disable any factions I don’t want to see, including insects & the mechanoid hive.

Sure, disabling those limits quests and stuff, but I prefer to deal with invasions which do not suddenly appear out of nowhere.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 6, 2024, 8:02pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/203 "2024-08-06T20:02:36Z")

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> [@Skywatcher](#):
>
> > [@Skywatcher](#):
> >
> > I figured out that my workbench issues only occur in enclosed rooms so maybe it’s a mod which changes room perception which really has been the cause of everything.
> 
> Nope. Disabling both room-related mods didn’t help.
> 
> This is quite strange.

At least I now know that this only applies to objects within the same enclosed room as a stonecutting table and while that particular bulk stonecutting mod is enabled. Other bulk stonecutting mods, which only go as high as 5×, work properly.

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<div class="post-metadata">

**Author:** ![vislor](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/vislor/32/5933_2.png) [@vislor](https://boards.straightdope.com/u/vislor)\
**Post date:** [August 8, 2024, 12:38am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/204 "2024-08-08T00:38:16Z")

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> [@Johnny\_Bravo](#):
>
> It’s worth pointing out that I’ve posted many times in this thread since then, and Rimworld is now one of my most-played games.

I get picky and I don’t always understand why. Some games work for me in a genre but then the next three don’t.

Glad you are enjoying Rimworld!

Thanks for the reply!

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 8, 2024, 2:04pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/205 "2024-08-08T14:04:45Z")

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> [@Johnny\_Bravo](#):
>
> Rimworld with just a couple QOL mods.

I’ll post, or re-post as the case may be, links to my favorite “lite” mods later today. Relatively small, useful changes.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 8, 2024, 6:35pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/206 "2024-08-08T18:35:37Z")

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**In General**

[No Version Warning](https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692) – removes version warnings from old mods which are actually compatible with your current version. Requires [Harmony.](https://steamcommunity.com/workshop/filedetails/?id=2009463077)

[Prepare Landing](https://steamcommunity.com/sharedfiles/filedetails/?id=1095331978) – allows the player to search the world for a desired starting location. Requires Harmony & [HugsLib.](https://steamcommunity.com/sharedfiles/filedetails/?id=818773962)

[EdB Prepare Carefully](https://steamcommunity.com/sharedfiles/filedetails/?id=735106432) – allows the player to specify which pawns, equipment, animals, etc., they want in their starting colony. Requires Harmony.

[Character Editor](https://steamcommunity.com/sharedfiles/filedetails/?id=1874644848) – does virtually the same thing as Prepare Carefully but also allows the editing of characters and animals after landing, so it’s a bit of a cheat menu. Requires Harmony.

[Pick Up And Haul](https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058) – makes pawns more efficient haulers. Does not require any other mod.

[Dubs Mint Minimap](https://steamcommunity.com/sharedfiles/filedetails/?id=1662119905) – places a very useful minimap on the screen. Requires Harmony.

**World Generation**

[ReGrowth: Expanded World Generation (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2791768296) – enables sliders to specify percentages of biome presence when generating worlds. Requires Harmony.

[Biome Expansion: Redwood Forest](https://steamcommunity.com/sharedfiles/filedetails/?id=1935518604) – adds large swaths of redwood forest. Does not require any other mod.

[Gulden Mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2786007888) – adds gulden forests, inspired by Elden Ring. Requires [Biomes! Core.](https://steamcommunity.com/sharedfiles/filedetails/?id=2038000893)

[Real Ruins](https://steamcommunity.com/sharedfiles/filedetails/?id=1552146295) – searches its database for player-generated maps related to the chosen seed and attempts to place them in the world as ruins; can also place ruins on the starting map. Will upload your colony to its database if allowed in mod options. Requires HugsLib.

[ReGrowth: Core](https://steamcommunity.com/sharedfiles/filedetails/?id=2260097569) ( requires [Vanilla Expanded Framework](https://steamcommunity.com/workshop/filedetails/?id=2023507013) ) – does not do anything on its own but adds support for the following:

- [ReGrowth: Arid](https://steamcommunity.com/sharedfiles/filedetails/?id=2466442910) – adds hot, dry areas which are not quite deserts.
- [ReGrowth: Aspen](https://steamcommunity.com/sharedfiles/filedetails/?id=2545774148) – adds aspen forests.
- [ReGrowth: Boreal](https://steamcommunity.com/sharedfiles/filedetails/?id=2106597000) – adds boreal forests.
- [ReGrowth: Swamps](https://steamcommunity.com/sharedfiles/filedetails/?id=2182111148) – adds swamps.
- [ReGrowth: Temperate](https://steamcommunity.com/sharedfiles/filedetails/?id=2261114471) – adds temperate forests.
- [ReGrowth: Tundra](https://steamcommunity.com/sharedfiles/filedetails/?id=2107412614) – adds tundra.
- [Winter Taiga Biome](https://steamcommunity.com/sharedfiles/filedetails/?id=2793410549) – adds high altitude forests which become snow-covered during winter. Also requires [Expandable Plants (Continued).](https://steamcommunity.com/sharedfiles/filedetails/?id=2958061468)

[Geological Landforms](https://steamcommunity.com/sharedfiles/filedetails/?id=2773943594) – adds a variety of different landscapes. On which depends

- [Biome Transitions](https://steamcommunity.com/sharedfiles/filedetails/?id=2814391846) – allows maps which border different biome(s) to share elements from its neighboring biome(s).

**Map Generation**

[Biomes! Fossils](https://steamcommunity.com/sharedfiles/filedetails/?id=3100958580) – as mentioned above, adds amber, fossils, and museum-related objects. Requires Harmony.

[CCP’s Stone Tweaks](https://steamcommunity.com/sharedfiles/filedetails/?id=1523682542) – adds eight new stone types.

[Glowmoss](https://steamcommunity.com/sharedfiles/filedetails/?id=2441383010) – adds self-illuminated and quite flammable flora. Not yet available for 1.5 and does not require any other mod.

[Glowstone](https://steamcommunity.com/sharedfiles/filedetails/?id=1545160307) – adds self-illuminated rocks which can be refined into light-emitting floor objects. Requires No Version Warning for 1.4; don’t know about 1.5

[More Trees (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=3157367665) – adds eight new trees. Does not require any other mod.

[MorrowRim - Glass and Ebony](https://steamcommunity.com/sharedfiles/filedetails/?id=2053604662) – adds volcanic glass & volcanic ebony, inspired by Morrowind; pawns really love stuff made from these. Up to 1.4 only; use [Mashed’s Ashlands](https://steamcommunity.com/sharedfiles/filedetails/?id=3109835541) for 1.5.+ Does not require any other mod.

[Strike the Earth! - Stone](https://steamcommunity.com/sharedfiles/filedetails/?id=2297126293) – adds six new stone types, inspired by Dwarf Fortress. Does not require any other mod.

[VGP Xtra Trees and Flowers](https://steamcommunity.com/sharedfiles/filedetails/?id=2007064094) – adds four new trees and six new flowers. Does not require any other mod.

**Useful Items**

[Dubs Bad Hygiene](https://steamcommunity.com/sharedfiles/filedetails/?id=836308268) – adds stuff like bathtubs, showers, toilets, etc. Comes with a lite option for those who, like me, prefer not to deal with pipes everywhere. Requires Harmony.

[Power Poles](https://steamcommunity.com/sharedfiles/filedetails/?id=2507086460) – enables long-distance power transmission without placing conduits everywhere. Requires Harmony.

[Walkable Solar Panels](https://steamcommunity.com/sharedfiles/filedetails/?id=2511096015) – 1×1 solar panels which can also be used as paths. Does not require any other mod.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 8, 2024, 7:24pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/207 "2024-08-08T19:24:54Z")

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Here’s another interesting biome pack, which I presumably stopped using because I have enough biomes and – well – it doesn’t really make sense unless a planet is limited to one biome.

[Star Wars - Biomes Addon](https://steamcommunity.com/sharedfiles/filedetails/?id=2298926362) – adds 15 optional biomes inspired by Star Wars. Including [Bespin clouds](https://starwars.fandom.com/wiki/Cloud_City) and [Kashyyyk](https://starwars.fandom.com/wiki/Kashyyyk). A map covered in giant redwoods is difficult enough but [wroshyr trees](https://starwars.fandom.com/wiki/Wroshyr_tree) _really_ hide everything under foliage.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 8, 2024, 7:36pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/208 "2024-08-08T19:36:58Z")

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> [@Skywatcher](#):
>
> [More Trees (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=3157367665) – adds eight new trees. Does not require any other mod.

> [@Skywatcher](#):
>
> [VGP Xtra Trees and Flowers](https://steamcommunity.com/sharedfiles/filedetails/?id=2007064094) – adds four new trees and six new flowers. Does not require any other mod.

Oh, I believe [Extended Woodworking](https://steamcommunity.com/sharedfiles/filedetails/?id=836912371) or [Expanded Woodworking](https://steamcommunity.com/sharedfiles/filedetails/?id=2882494600) / [Expanded Woodworking (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=3205377029) is required to actually see the correct wood for those trees rather than generic wood. I prefer the simpler Extended version.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 14, 2024, 6:37pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/209 "2024-08-14T18:37:51Z")

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Game froze last night so I had to force quit. Attempted to return to the last autosave during my lunch hour and found that two of my colony’s animals had disappeared. Tried reloading that save and previous saves; got those missing animals back but one type of natural walls had disappeared instead.

Guess I have to play with some missing animals now.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 14, 2024, 10:13pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/210 "2024-08-14T22:13:02Z")

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Reloaded a newer autosave after a mismanaged raid and those missing animals are back!

This is so damned weird.

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<div class="post-metadata">

**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [August 19, 2024, 4:18pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/211 "2024-08-19T16:18:40Z")

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I subscribed to a bunch of “medieval” mods for a low-tech run. Using the geological landforms mod, I started on a map with an island, which should make building a defendable castle easy.

My favorite combat in Rimworld is always the early game before weapon ranges and power get insane, so I’m hopeful a medieval run will give me more of that.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 19, 2024, 6:08pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/212 "2024-08-19T18:08:45Z")

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> [@Johnny\_Bravo](#):
>
> I subscribed to a bunch of “medieval” mods for a low-tech run.

I hope one of those is a Vanilla Factions Expanded, with its tech-limited storyteller.

[VFE – Medieval](https://steamcommunity.com/sharedfiles/filedetails/?id=2023513450)

[VFE – Classical](https://steamcommunity.com/workshop/filedetails/?id=2787850474)

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<div class="post-metadata">

**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [August 19, 2024, 7:01pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/213 "2024-08-19T19:01:09Z")

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Yep, even though it’s deprecated it works for me because my install is 1.4 to allow smooth multiplayer functionality for other saves

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 29, 2024, 3:07am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/214 "2024-08-29T03:07:55Z")

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The author of that bulk stonecutting mod fixed a discrepancy between that mod and one of the mods which adds more stone types. Which also fixed my issues with indoor stonecutting tables; still have no idea why only my indoor tables would break – taking everything else in the same room with them.

Whatever was causing my disappearing animals (and some pawns) seems to have been fixed as well. I had been leaving colonies open on the ESC menu overnight so as not to take chances on anyone disappearing on reload; I guess I don’t need to do that anymore.

I still don’t trust any pre-existing containers and deconstruct them on sight.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [September 13, 2024, 2:58am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/215 "2024-09-13T02:58:33Z")

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@Raza: I just remembered, fossils will turn up in trader inventories from time to time. I’ve also found some with a ground-penetrating scanner but, at the moment, I’m not sure which mod they’re from. Need to do quite a bit of tunneling to get over there.

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<div class="post-metadata">

**Author:** ![Raza](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/raza/32/213_2.png) [@Raza](https://boards.straightdope.com/u/Raza)\
**Post date:** [September 13, 2024, 1:10pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/216 "2024-09-13T13:10:21Z")

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Thanks, Skywatcher. I ended up removing that mod, but going deep on Hospitality; it’s quite the steady moneymaker even if not charging for beds.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [September 16, 2024, 1:57am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/217 "2024-09-16T01:57:15Z")

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Here’s another way to challenge yourself: a race of slimegirls who are genetically incapable of researching, ergo they cannot advance on their own (1.4 & 1.5).

> **[Steam Workshop::Mincho, The Mint Choco Slime ~ HAR ver.](https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)**

I’ve not started a Mincho colony, yet, but I’ve had some move into other colonies.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [September 21, 2024, 2:44pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/218 "2024-09-21T14:44:44Z")

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Meet the Gerzee, a race of formerly enslaved beings who appear to be distant relatives of [James P. Sullivan.](https://disney.fandom.com/wiki/James_P._Sullivan)

> **[Steam Workshop::Gerzee Race](https://steamcommunity.com/sharedfiles/filedetails/?id=1783636077)**

Compatible with all versions since 1.0, Gerzee are essentially big, musclebound [rawist](https://en.wikipedia.org/wiki/Raw_foodism) vegetarians. Their digestive system is incapable of processing meat or anything that has been cooked.

The same author also has something to help with their dietary requirements (1.2+) but development has apparently stalled.

> **[Steam Workshop::Gerzee Expansion](https://steamcommunity.com/sharedfiles/filedetails/?id=2446834016)**

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [September 25, 2024, 3:28pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/219 "2024-09-25T15:28:57Z")

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I noticed some Warhammer 40K mods (1.4 & 1.5) recently hit the Workshop

> **[Steam Workshop::GrimWorld 40,000 Collections](https://steamcommunity.com/workshop/filedetails/?id=3017381349)**
>
> Steam Workshop: RimWorld. \[b\]Hello, beloved fans of Warhammer 40,000 universe\[/b\]
> Here we will add our modules as collection to make easier for you to find other parts of our project.

so I tried out playing as the Angels of Death (lite version)

> **[Steam Workshop::Grimworld 40,000 - Angels of Death (Lite)](https://steamcommunity.com/sharedfiles/filedetails/?id=3331520600)**

and virtually _everyone_ is hostile!

The standard version has a whole bunch of armor variations.

> **[Steam Workshop::Grimworld 40,000 - Angels of Death](https://steamcommunity.com/sharedfiles/filedetails/?id=3119816857)**

Hammer of the Imperium (1.4 & 1.5)

> **[Steam Workshop::GrimWorld 40,000 - Hammer of the Imperium](https://steamcommunity.com/sharedfiles/filedetails/?id=3015391450)**

and Talons of the Emperor (1.5 only)

> **[Steam Workshop::GrimWorld 40,000 - Talons of the Emperor](https://steamcommunity.com/sharedfiles/filedetails/?id=3320940377)**

are also available. I don’t think these authors have orcs as yet but there are other mods for those.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 4, 2024, 8:25pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/220 "2024-10-04T20:25:58Z")

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I’ve been trying out other colony starts\* after adding other mods\*\* but the game kept crashing on map generation; also crashed after loading an existing colony. So I removed those Warhammer mods and was able to start a different colony without crashing.

\*One of which are those Mincho slimes, prior to all the crashing. They not only cannot research but their construction ability leaves much to be desired so I gave them a couple of [bots](https://steamcommunity.com/sharedfiles/filedetails/?id=1409512356&searchtext=robots) to help out.

\*\*Mostly storage-related.

> **[Steam Workshop::\[JDS\] Simple Storage](https://steamcommunity.com/sharedfiles/filedetails/?id=1961098970)**

> **[Steam Workshop::\[KET\] Stone Crates Storage](https://steamcommunity.com/sharedfiles/filedetails/?id=2508356617)**

> **[Steam Workshop::Extended Storage (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2566120724)**

> **[Steam Workshop::Extended Storage Extended (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2566121411)**

> **[Steam Workshop::Deep Storage Plus (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2589072911)**

Also more gemstones, some of which are not in other mods.

> **[Steam Workshop::Gemstones](https://steamcommunity.com/sharedfiles/filedetails/?id=2000801414)**

> **[Steam Workshop::Gems (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2017517600)**

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 5, 2024, 2:28am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/221 "2024-10-05T02:28:34Z")

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My game evidently does not like those new storage options, either; keep getting colonies with no pawns or more crashes.

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