# Rimworld: old west meets sci-fi

**URL:** <https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [September 7, 2015, 4:17pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244 "2015-09-07T16:17:13Z")\
**Posts on this page:** 20\
**Page:** 12

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 8, 2024, 7:16pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/222 "2024-10-08T19:16:40Z")

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I don’t know what the hell is going on with my game; now it won’t even generate a new planet! Keeps crashing when it tries.

At least I’m able to play from one of my earlier saves, using that mod list.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 10, 2024, 5:44pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/223 "2024-10-10T17:44:02Z")

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Maybe one of the race mods I use causes planet generation to bug out? Disabled the ones from that and I’m able to get a new planet again.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 31, 2024, 1:59am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/224 "2024-10-31T01:59:09Z")

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> [@Raza](#):
>
> Stranded: Alien Dawn (most Rimworld-like)

I recently picked this up at 55% off and just finished the tutorial. Definitely evokes RimWorld in 3D!

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [November 21, 2024, 12:14am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/225 "2024-11-21T00:14:05Z")

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I seem to be mainly interested in getting RimWorld colonies set-up and functioning. Lost track of how many I’ve started since picking up the game again. They’re all custom starts, though; as a result of the many race mods I have active, a vanilla start would have too many incidents that I’d rather not deal with.

My most recent colony is [Vault-inspired](https://maps.app.goo.gl/nuLcSDkT2pZLehne8) although not nearly as ambitious as the examples at that workshop page. [These dwellers even have a Mr. Handy and a Nurse Handy.](https://steamcommunity.com/sharedfiles/filedetails/?id=2347136687)

I also have a colony of [giant spiders,](https://steamcommunity.com/sharedfiles/filedetails/?id=2243686995) a Gerzee colony, a Mincho colony, some retired [pirates,](https://steamcommunity.com/workshop/filedetails/?id=2723801948) etc.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [November 21, 2024, 12:35am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/226 "2024-11-21T00:35:44Z")

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Oh, yeah: thanks to [Scenario Pawns and Corpses,](https://steamcommunity.com/sharedfiles/filedetails/?id=2682502725) I’m finally able to start a somewhat proper colony of [unlicensed companions.](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/126) That mod allows starting child & adult backgrounds to be specified in the scenario setup.

Pretty sure I don’t have companion colony active right now, I think all those saves ran into that disappearing rock bug.

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**Author:** ![EllisDee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ellisdee/32/4531_2.png) [@EllisDee](https://boards.straightdope.com/u/EllisDee)\
**Post date:** [November 21, 2024, 6:01am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/227 "2024-11-21T06:01:47Z")

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> [@Skywatcher](#):
>
> I recently picked this up at 55% off and just finished the tutorial. Definitely evokes RimWorld in 3D!

I had an absolute blast with Stranded: Alien Dawn. After beating the crash landing scenario on normal felt unsatisfyingly easy I decided to overcorrect the difficulty. Here’s full video for my [iron survivor true solo run,](https://youtube.com/playlist?list=PLX27In8cRlG3oFW86QHCzBW-_09i2PV8T) which means Insane difficulty, Chaos moon and only 1 survivor the whole time. I genuinely didn’t know if I would be able to win until like 4 game years in.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [June 19, 2025, 9:06pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/228 "2025-06-19T21:06:46Z")

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1.6 incoming!

> **[Ludeon Studios − Announcing Odyssey and update 1.6!](https://ludeon.com/blog/2025/06/announcing-odyssey-and-update-1-6/)**

Most notably, _Odyssey_ will add the ability for your pawns to build their own transport ship, which can be later expanded into a mobile base, enabling travel anywhere on the planet. I’m guessing travel to other planets will be in 1.7.

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**Author:** ![Palooka](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/palooka/32/2902_2.png) [@Palooka](https://boards.straightdope.com/u/Palooka)\
**Post date:** [June 19, 2025, 9:18pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/229 "2025-06-19T21:18:43Z")

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Pretty hyped for it. They recently had another post with more details about the new DLC:

> **[Ludeon Studios − Odyssey preview #1: Map features, landmarks, and biomes](https://ludeon.com/blog/2025/06/odyssey-preview-1-map-features-landmarks-and-biomes/)**

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**Author:** ![Palooka](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/palooka/32/2902_2.png) [@Palooka](https://boards.straightdope.com/u/Palooka)\
**Post date:** [July 11, 2025, 2:15pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/230 "2025-07-11T14:15:05Z")

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Out now! Should’ve taken today off.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 11, 2025, 3:43pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/231 "2025-07-11T15:43:29Z")

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I skipped the last one because I wasn’t interested in the Lovecraftian stuff but this is a definite buy.

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**Author:** ![Kron](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kron/32/12444_2.png) [@Kron](https://boards.straightdope.com/u/Kron)\
**Post date:** [July 11, 2025, 3:59pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/232 "2025-07-11T15:59:43Z")

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Guess I know what I’m doing tonight…

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 28, 2025, 6:46pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/233 "2025-07-28T18:46:08Z")

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I have yet to really start playing; only fired up 1.6 yesterday and still running mod tests. Seeing which have been updated and play nice with each other.

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**Author:** ![Raza](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/raza/32/213_2.png) [@Raza](https://boards.straightdope.com/u/Raza)\
**Post date:** [July 28, 2025, 7:55pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/234 "2025-07-28T19:55:04Z")

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I’m really missing the LWM expanded storage mod. They just delivered a baby the day before 1.6 dropped.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 28, 2025, 8:45pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/235 "2025-07-28T20:45:23Z")

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> [@Raza](#):
>
> I’m really missing the LWM expanded storage mod.

I’m at work right now so I can’t verify but this could be viable alternative.

> **[Steam Workshop::Reel's Expanded Storage](https://steamcommunity.com/workshop/filedetails/?id=3237638097)**

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**Author:** ![Raza](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/raza/32/213_2.png) [@Raza](https://boards.straightdope.com/u/Raza)\
**Post date:** [July 28, 2025, 10:14pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/236 "2025-07-28T22:14:49Z")

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Thanks for the tip. It looks great, though it has a couple of dependencies I am not currently using, but I’ll check it out.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 29, 2025, 2:11am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/237 "2025-07-29T02:11:54Z")

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Looking around at all the mods I use which were abandoned after 1.4 without continuations or forks, I’m considering setting up an alternate Steam account just to mess around in 1.4 on my old computer. With the mod list pared down so as not to take ~45 minutes to completely load.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 31, 2025, 4:11pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/238 "2025-07-31T16:11:38Z")

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Still waiting for biome mods to be updated. The author of ReGrowth took ill and redwood forests have migrated to [Nature’s Pretty Sweet (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2532618635) – which, like all of Mlie’s mods, will be updated eventually.

I did set up an alt account on Steam (rwbt\_fan - “RimWorld BioTech Fan”) and will probably add 1.4 there after I get paid on Saturday.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 3, 2025, 3:54am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/239 "2025-08-03T03:54:55Z")

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While checking out biome mods for 1.6, I happened across

> **[Steam Workshop::GRimTerra Biomes](https://steamcommunity.com/sharedfiles/filedetails/?id=3537211820)**

which provides more really alien biomes, along the lines of

> **[Steam Workshop::Alpha Biomes](https://steamcommunity.com/workshop/filedetails/?id=1841354677)**

I had to turn off a couple of those Alphas in 1.4 – _too_ alien for me!

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 5, 2025, 8:25pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/240 "2025-08-05T20:25:35Z")

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With the new polluted biomes in Odyssey and GRimTerra, [Vanilla Races Expanded - Waster](https://steamcommunity.com/sharedfiles/filedetails/?id=2983471725) looks to be an interesting faction to play.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 10, 2025, 4:57am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/241 "2025-08-10T04:57:16Z")

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Well, I finally got my mod list mostly set up; just missing those biomes. Decided to start playing anyway, set up a custom [Vault](https://steamcommunity.com/sharedfiles/filedetails/?id=1888778429) scenario and settled in a gorge with headwaters. My apologies for the incorrect link earlier.

A gorge is really the only proper place to put a Vault. In 1.4, I tried creating a vault in a cavern entrance; I didn’t care for the aesthetic due to needing multiple entrances.

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