# Rimworld: old west meets sci-fi

**URL:** <https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [September 7, 2015, 4:17pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244 "2015-09-07T16:17:13Z")\
**Posts on this page:** 20\
**Page:** 28

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 26, 2026, 10:11am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/542 "2026-03-26T10:11:56Z")

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> [@Skywatcher](#):
>
> No longer able to load the game, not even with lists that had been working.

Back to this again.

:sigh:

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 26, 2026, 12:25pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/543 "2026-03-26T12:25:15Z")

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> [@Skywatcher](#):
>
> Remember that list I saved and copied to my tablet? I just loaded it on desktop with no problem.
> 
> Go fig.

Hm. That list still works.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 26, 2026, 2:37pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/544 "2026-03-26T14:37:01Z")

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I’ll be starting another new colony after all; ended up disabling those winemakers and [another race](https://steamcommunity.com/workshop/filedetails/?id=3114453100) with an associated [morphing xenotype](https://steamcommunity.com/sharedfiles/filedetails/?id=3442424913) which I don’t care for.

One of those xenotypes came in with that group of escaped slaves; her two forms, which appear to swap at random, have wildly different stats.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 28, 2026, 12:22am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/545 "2026-03-28T00:22:55Z")

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I can play again!

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 28, 2026, 2:52am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/546 "2026-03-28T02:52:50Z")

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This list can handle more factions for some reason. So, I’ve added more factions.

> **[Steam Workshop::ME(b) - Factions](https://steamcommunity.com/sharedfiles/filedetails/?id=3567475210)**

> **[Steam Workshop::ESCP - Khajiit](https://steamcommunity.com/sharedfiles/filedetails/?id=3252149446)**

> **[Steam Workshop::ESCP - Dunmer](https://steamcommunity.com/sharedfiles/filedetails/?id=3244646271)**

> **[Steam Workshop::ESCP - Orsimer](https://steamcommunity.com/sharedfiles/filedetails/?id=3244645352)**

> **[Steam Workshop::ESCP - Bosmer](https://steamcommunity.com/sharedfiles/filedetails/?id=3244644243)**

> **[Steam Workshop::ESCP - Altmer](https://steamcommunity.com/sharedfiles/filedetails/?id=3244643827)**

> **[Steam Workshop::ESCP - Spriggan](https://steamcommunity.com/sharedfiles/filedetails/?id=3244725754)**

> **[Steam Workshop::ESCP - Ayleid](https://steamcommunity.com/sharedfiles/filedetails/?id=3244644014)**

> **[Steam Workshop::ESCP - Falmer](https://steamcommunity.com/sharedfiles/filedetails/?id=3244644632)**

> **[Steam Workshop::ESCP - Chimer](https://steamcommunity.com/sharedfiles/filedetails/?id=3244644447)**

> **[Steam Workshop::ESCP - Maormer](https://steamcommunity.com/sharedfiles/filedetails/?id=3244644793)**

> **[Steam Workshop::ESCP - Industrial Factions Dummy](https://steamcommunity.com/sharedfiles/filedetails/?id=3244643662)**

Somehow missed these guys:

> **[Steam Workshop::ESCP - Dwemer](https://steamcommunity.com/sharedfiles/filedetails/?id=3537395349)**

All those ESCP mods require this:

> **[Steam Workshop::ESCP - Race Tools](https://steamcommunity.com/sharedfiles/filedetails/?id=3244642507)**

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**Author:** ![EllisDee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ellisdee/32/4531_2.png) [@EllisDee](https://boards.straightdope.com/u/EllisDee)\
**Post date:** [March 28, 2026, 7:55pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/547 "2026-03-28T19:55:38Z")

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heh, I’m starting to feel like Rimworld is in some sense a mod management game with a colony sim minigame to keep you busy between tweaking mods.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 28, 2026, 8:52pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/548 "2026-03-28T20:52:33Z")

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Depends on the number of mods. ISTM most don’t venture far beyond [Vanilla Expanded](https://steamcommunity.com/workshop/filedetails/?id=1884025115) whereas I currently run with a total of 1103.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 1, 2026, 12:05am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/549 "2026-04-01T00:05:15Z")

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> [@Skywatcher](#):
>
> Gah! I can get into the Crashlanded scenario just fine but trying to play one of my custom scenarios aborts on mapgen.

Heh. I think I figured out what was going wrong there: something at the spawn point was blocking my lone android’s [mini solar panels.](https://steamcommunity.com/sharedfiles/filedetails/?id=2511096015) Apparently the game didn’t know what to do with them all so it gave up.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 1, 2026, 2:40pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/550 "2026-04-01T14:40:29Z")

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> [@Skywatcher](#):
>
> The Fallout Collaboration Project – the main file for which is [here](https://steamcommunity.com/sharedfiles/filedetails/?id=3590010944) – looks to be a great companion for [the Vault-Tec mod](https://steamcommunity.com/sharedfiles/filedetails/?id=1888778429). Just one thing – it changes all currency to caps, even for non-Vault colonies, with no way to avoid and the modder has no plans to implement one.

BTW: the opening “war never changes” dialog in FCP not only overrides all other scenario staring dialogs but also breaks the scenario editor. The author has said that the next version will address this but who knows when that will be.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 3, 2026, 3:03pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/551 "2026-04-03T15:03:06Z")

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If it’s not disappearing rock, it’s disappearing ore.

If it’s not disappearing ore, it’s terrain inexplicably changing from natural to man-made. Which cannot be removed.

New colony spawned with so much perishable food that I had to build [a tractor beam thing](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/531) to quickly move the stuff from a temporary walk-in freezer to the permanent one.

Now I’m wondering if one of those can be used to quickly load a shuttle in preparation for leaving an encounter map.

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<div class="post-metadata">

**Author:** ![Babale](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/babale/32/15666_2.png) [@Babale](https://boards.straightdope.com/u/Babale)\
**Post date:** [April 3, 2026, 3:41pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/552 "2026-04-03T15:41:50Z")

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> [@EllisDee](#):
>
> heh, I’m starting to feel like Rimworld is in some sense a mod management game with a colony sim minigame to keep you busy between tweaking mods.

I also ran a ludicrously long modlist, but I used a mod manager and never had any issues (except for one mod I downloaded that was in Beta and caused performance issues)

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 3, 2026, 5:01pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/553 "2026-04-03T17:01:41Z")

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I’ve been using RimPy and RimSort but run into issues, anyway; moreso with the latter than the former.

Game just crashed while trying to train a [synthetic animal](https://steamcommunity.com/sharedfiles/filedetails/?id=3171141566) so it’s time to start a new colony again.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 6, 2026, 2:01am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/554 "2026-04-06T02:01:45Z")

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Just noticed another city builder released toward the end of February. Sort of like [Banished](https://store.steampowered.com/app/242920/Banished/) on a mountainside.

> **[Laysara: Summit Kingdom on Steam](https://store.steampowered.com/app/1823950/Laysara_Summit_Kingdom/)**
>
> Build and expand your very own settlements in high mountains! Carefully plan production chains and satisfy various needs of your three-caste society while dealing with mountain hazards such as weather breakdowns and avalanches. Are you skilled enough...

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 10, 2026, 12:33pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/555 "2026-04-10T12:33:35Z")

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Now I’m seeing graphics glitches.

Remember [Microsoft’s bouncing cards?](https://www.youtube.com/watch?v=qy7cISueWDk) Like that but the trail direction moves with the camera and the entire screen is involved, including the menu. There’s no end; only thing to do is back out to the main menu and reload.

The glitch has hit twice so far; lost one colony when it hit before I could save.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 13, 2026, 5:14pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/556 "2026-04-13T17:14:17Z")

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Here’s a somewhat amusing AI-powered expansion for Interaction Bubbles:

> **[Steam Workshop::RimTalk](https://steamcommunity.com/sharedfiles/filedetails/?id=3551203752)**

Which has submods:

> **[Steam Workshop::RimTalk - Expand Memory](https://steamcommunity.com/sharedfiles/filedetails/?id=3608181242)**

> **[Steam Workshop::RimTalk - Expand Literature](https://steamcommunity.com/sharedfiles/filedetails/?id=3633249209)**

> **[Steam Workshop::RimTalk - Expand Actions](https://steamcommunity.com/sharedfiles/filedetails/?id=3628755033)**

> **[Steam Workshop::RimTalk - Quests](https://steamcommunity.com/sharedfiles/filedetails/?id=3642675329)**

> **[Steam Workshop::RimTalk: Diary](https://steamcommunity.com/sharedfiles/filedetails/?id=3683512417)**

> **[Steam Workshop::RimArt - AI Generated Art Descriptions](https://steamcommunity.com/sharedfiles/filedetails/?id=3681896318)**

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<div class="post-metadata">

**Author:** ![Palooka](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/palooka/32/2902_2.png) [@Palooka](https://boards.straightdope.com/u/Palooka)\
**Post date:** [April 13, 2026, 6:03pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/557 "2026-04-13T18:03:16Z")

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Is there a just-the-essentials Rimworld Medieval collection?

Go Medieval finally came out and the reviews are soft. A Rimworld Medieval mod seemed like it might be fun, especially as a big fan of the tribal start. There are so many collections to choose from and the popular ones seem to get carried away with mods.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 13, 2026, 7:10pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/558 "2026-04-13T19:10:27Z")

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> [@Palooka](#):
>
> Is there a just-the-essentials Rimworld Medieval collection?

Perhaps @Johnny_Bravo [remembers which mods he was using.](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/211)

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 15, 2026, 4:42pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/559 "2026-04-15T16:42:51Z")

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Something crashed my current colony, I guess during autosave. Which also crashes when attempting to load.

Went back one autosave and all rock other than marble is gone. Fortunately, there was hardly any rock on the map to begin with and we settled in some ruins which have a shitload of stuff left by the previous occupants. Including something like 20,000 units of assorted stone blocks.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 16, 2026, 4:02am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/560 "2026-04-16T04:02:39Z")

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That Interaction Bubbles expansion is an interesting concept but it requires either a connection to an LLM site or a local LLM generator. Seems to me that the external connection is too unreliable and I have no idea how to go local.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [April 20, 2026, 2:53pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/561 "2026-04-20T14:53:10Z")

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Colony still going with no significant issues.

We just entered winter and there is plenty of food left behind by the previous occupants, plus what was brought back from encounter maps.

Took in three [Nivarians](https://steamcommunity.com/sharedfiles/filedetails/?id=3624805128) as noted in the Quests section there. Those people are quite unusual; they have their own research table (which consumes resources) and [their furniture](https://steamcommunity.com/sharedfiles/filedetails/?id=3686517288) self-assembles after the the proper research and enough materials have been delivered. Two of the Nivarians decided to hook up and a Nivarian frost-drake recently wandered in; we’ve been trying to tame him.

Checked on all the cryptosleep caskets on the map after getting the hospital established. One occupant was still alive and non-hostile; she decided to stay with us after her rescue.

A small contingent of royals wanted to visit for a few days. I couldn’t figure out what I was doing wrong with the leader’s prospective bedroom so had to refuse. As far as I could tell, all requirements as described were met but the option to accept remained greyed out.

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