# Rimworld: old west meets sci-fi

**URL:** <https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [September 7, 2015, 4:17pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244 "2015-09-07T16:17:13Z")\
**Posts on this page:** 9\
**Page:** 33

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 13, 2026, 6:47pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/642 "2026-10-13T18:47:04Z")

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Great; I have to rebuild my list anyway. Something updated recently and now all I get is a blank screen.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 13, 2026, 7:38pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/643 "2026-10-13T19:38:02Z")

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I guess my issue is that some mods are already being updated to 1.7, causing compatibility issues with 1.6. So the colony I’ve been playing is presumably stuck in limbo until [1.7](https://ludeon.com/blog/2026/10/announcing-the-waylith-engine-and-update-1-7/) goes live.

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**Author:** ![Palooka](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/palooka/32/2902_2.png) [@Palooka](https://boards.straightdope.com/u/Palooka)\
**Post date:** [October 13, 2026, 8:16pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/644 "2026-10-13T20:16:36Z")

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I hope there is more news coming for 1.7. The engine upgrade is a big improvement for many people, but I’m not one of them since I don’t really use mods and colonies tend to be small (because so many people die.)

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 14, 2026, 5:35pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/645 "2026-10-14T17:35:19Z")

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> [@Skywatcher](#):
>
> I guess my issue is that some mods are already being updated to 1.7, causing compatibility issues with 1.6.

1.7 has gone live and RimWorld didn’t stop loading at ~11 minutes, like it had been. That’s a very good sign.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 14, 2026, 8:13pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/646 "2026-10-14T20:13:48Z")

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Still can’t use GravTide. ☹

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 15, 2026, 1:31am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/647 "2026-10-15T01:31:27Z")

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> [@Skywatcher](#):
>
> [Boats](https://steamcommunity.com/sharedfiles/filedetails/?id=3017479589) ( which requires [Vehicle Framework](https://steamcommunity.com/workshop/filedetails/?id=3014915404) )

Huh. RimSort got these to load.

ETA: sounds like [Age of Sail](https://steamcommunity.com/sharedfiles/filedetails/?id=3177395100) would be more useful; I’ll try that instead. This way, those retired pirates can still start with their [pirate ship.](https://imgur.com/qZ5Lm4E)

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 16, 2026, 5:12am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/648 "2026-10-16T05:12:36Z")

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Hm. Whatever RimSort does to get those to work breaks Dev Mode’s menus, which I need to keep my rock and correct other terrain issues.

For example, my current colony’s deep ocean water keeps getting replaced by other terrain on reload; right now, what is supposed to be deep ocean water is soil.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 19, 2026, 10:33pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/649 "2026-10-19T22:33:44Z")

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_Now_ I’m redoing my mod list. Something updated this morning and broke it.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 19, 2026, 11:51pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/650 "2026-10-19T23:51:27Z")

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Man, I can’t even get a list with just a couple dozen to work! Guess I’ll just stop playing and hope whatever’s broken gets fixed.

[Previous page](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244.md?page=32)
