# Rimworld: old west meets sci-fi

**URL:** <https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [September 7, 2015, 4:17pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244 "2015-09-07T16:17:13Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [September 25, 2021, 3:28pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/102 "2021-09-25T15:28:37Z")

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I found a way to have a colony of droids without being so overpowered. One of the [“Fembots”](https://steamcommunity.com/sharedfiles/filedetails/?id=1541064015) mentioned earlier plus some helper drones and a bunch of drone batteries from [this associated mod.](https://steamcommunity.com/sharedfiles/filedetails/?id=2559677674) No drone is capable of more than just a couple of tasks; I’d have made an entire colony out of just drones but then there wouldn’t be any researcher.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [October 1, 2021, 11:53pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/103 "2021-10-01T23:53:22Z")

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Another mod to recommend: [Arcjc’s Wall Defenses.](https://steamcommunity.com/sharedfiles/filedetails/?id=2401320640) The AA Turret in particular; about a dozen turrets can cover a large map and intercept air-bound raids before they land.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [June 30, 2022, 3:51pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/104 "2022-06-30T15:51:57Z")

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I’ve been away from the game for several months and it looks like most of the mods I’ve been using updated to 1.3 during that time. Modded 1.2 won’t even load properly so, rather than testing to see what still works with 1.2, I’ll be running tests to see which mods cooperate best then start a 1.3 colony in earnest.

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**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [June 30, 2022, 4:15pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/105 "2022-06-30T16:15:32Z")

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Fluffy’s mod manager does a great job of making it easier to check compatibility and keep things organized.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [June 30, 2022, 4:24pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/106 "2022-06-30T16:24:39Z")

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Thanks, I’ll check that out.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 8, 2022, 6:20pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/107 "2022-07-08T18:20:06Z")

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Two of the reasons I prefer to run tests are hopefully ensuring no mods will interfere with generating a starting map and not having so many tabs in the Architect menu that the info panel gets significantly cut off.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 12, 2022, 5:58pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/108 "2022-07-12T17:58:56Z")

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[Resumable Job Progress](https://steamcommunity.com/sharedfiles/filedetails/?id=2801102127) is a neat mod but – unfortunately – currently broken, causing pawns tasked with deconstruction to just stand there. It’s also evidently incompatible with certain race mods, like [some of the androids](https://steamcommunity.com/workshop/filedetails/?id=1386412863) mentioned upthread; they’ll not be assigned any task unless you do it manually.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 12, 2022, 6:06pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/109 "2022-07-12T18:06:41Z")

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> [@Left\_Hand\_of\_Dorkness](#):
>
> The middle of the map is a large open field, bordered to the west by a river and on all other sides by thick mountains, with only a single non-aquatic entry point. And a huge chunk of the land in the field is rich soil, excellent for growing crops on.

I’m currently on a similar [urban ruins](https://steamcommunity.com/sharedfiles/filedetails/?id=1253750874) map in the middle of a jungle canyon. Enclosed mountain caves to the north and south with narrow openings on the west and east; it’s like a river dried up and left ponds of swamp water. Anyone entering from the east will likely get chomped by crocodiles.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 13, 2022, 12:24pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/110 "2022-07-13T12:24:38Z")

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> [@Skywatcher](#):
>
> [Materials+](https://steamcommunity.com/sharedfiles/filedetails/?id=1541903513) (aka Atlas’ Materials) inexplicably converted all vanilla ruins into adobe construction.

Similar thing with [Shale - from oil to plastic](https://steamcommunity.com/sharedfiles/filedetails/?id=1248055193) – turns all vanilla ruins to plastic.

No idea why I even subscribed to that mod; I already had [Expanded Materials - Plastics.](https://steamcommunity.com/workshop/filedetails/?id=2465263608)

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**Author:** ![Raza](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/raza/32/213_2.png) [@Raza](https://boards.straightdope.com/u/Raza)\
**Post date:** [July 13, 2022, 4:29pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/111 "2022-07-13T16:29:19Z")

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Rimworld is coming to XBox and Playstation. July 29 is the date mentioned, though I didn’t see that date on the official site, but they are taking pre-orders.

> **[Rimworld is Coming to Consoles](https://gamerant.com/rimworld-xbox-playstation-console-release/)**
>
> The highly acclaimed indie survival strategy game Rimworld is coming to Xbox and PlayStation consoles, and players don’t have very long to wait.

Having recently obtained a PS5 I’m at least curious. I have 800 hours thus far in the PC version.

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**Author:** ![Staggerlee](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/staggerlee/32/3134_2.png) [@Staggerlee](https://boards.straightdope.com/u/Staggerlee)\
**Post date:** [July 13, 2022, 5:33pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/112 "2022-07-13T17:33:16Z")

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I was just about to post this myself. I haven’t had access to a PC for years, so it’s been a while since I played Rimworld. I am sceptical that the UI wil be good enough on the PlayStation though; I found it fairly fiddly with mouse/keyboard.

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**Author:** ![Raza](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/raza/32/213_2.png) [@Raza](https://boards.straightdope.com/u/Raza)\
**Post date:** [July 13, 2022, 5:36pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/113 "2022-07-13T17:36:48Z")

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Prison Architect was my gateway drug into Rimworld, and I see PA has been on PlayStation for some time (I can get it “free” with my PS Extra subscription). I haven’t actually played PA yet on the PS, but I think it will give a good indication of how the UI for these types of games.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 13, 2022, 7:20pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/114 "2022-07-13T19:20:08Z")

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> [@Raza](#):
>
> Rimworld is coming to XBox and Playstation.

I’m guessing there will be a cap on the amount of memory occupied by mods, like with Fallout 4 – assuming the console version even allows mods.

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**Author:** ![Raza](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/raza/32/213_2.png) [@Raza](https://boards.straightdope.com/u/Raza)\
**Post date:** [July 13, 2022, 8:12pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/115 "2022-07-13T20:12:38Z")

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Regarding mods, here is an official statement (tl;dr: not at launch, but maybe someday):

> [@](#):
>
> **Will there be mods in RimWorld Console Edition?**  
> This version of RimWorld was built for console, so mods created for PC would not be directly compatible given technical requirements, limitations and store policies that are different than the far more open PC environment. Having said that, Double Eleven are keen on exploring how we can expand RimWorld Console Edition allowing for more customisation and gameplay. This will likely involve a combination of feedback from the community alongside our observations on how people are playing the game.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 14, 2022, 4:49pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/116 "2022-07-14T16:49:07Z")

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Speaking of mods, I have to recommend [Smoothing WorkType](https://steamcommunity.com/sharedfiles/filedetails/?id=2108415465) – this not only separates smoothing from construction but also gives it priority.

[[JPT] Soft Warm Beds](https://steamcommunity.com/sharedfiles/filedetails/?id=1713295858&searchtext=warm+beds) is a neat idea – makes most beds, including beds from mods, require separate bedding created at a textile bench or crafting spot. Also adds hammocks. I likely won’t use it, though.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 15, 2022, 5:51pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/117 "2022-07-15T17:51:47Z")

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[Resize Architect Info](https://steamcommunity.com/sharedfiles/filedetails/?id=2832684885) looks promising; I haven’t been able to try it yet due to trying to add my own videos\* to [RimFlix](https://steamcommunity.com/sharedfiles/filedetails/?id=2569957748) without crashing.

  
  

\*Actually slideshows with a variable speed setting. Usually indistinguishable from video when the images change every 0.03 seconds.

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<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 15, 2022, 10:04pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/118 "2022-07-15T22:04:32Z")

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> [@Skywatcher](#):
>
> [Resize Architect Info](https://steamcommunity.com/sharedfiles/filedetails/?id=2832684885) looks promising

And it certainly is! I’ve adjusted my info panel so that it’s no longer cut off and even re-enabled two mods.

Had to unsubscribe RimFlix, though. I guess I broke it by overloading it with my own stuff.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 15, 2022, 10:42pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/119 "2022-07-15T22:42:52Z")

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> Similar to games you’ve played:  
> _RimWorld_

No shit!

https://store.steampowered.com/widget/1700870

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**Author:** ![Left\_Hand\_of\_Dorkness](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/left_hand_of_dorkness/32/7156_2.png) [@Left\_Hand\_of\_Dorkness](https://boards.straightdope.com/u/Left_Hand_of_Dorkness)\
**Post date:** [July 15, 2022, 10:49pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/120 "2022-07-15T22:49:44Z")

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Ha! I was just looking at Clanfolk yesterday & downloaded the demo. It looks super like Rimworld, but I haven’t gotten around to trying it yet.

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 19, 2022, 7:39pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/121 "2022-07-19T19:39:43Z")

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The non-combative – at least for now – survival aspect is intriguing but I’m put off by they way those pawns hop around.

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