# Rimworld: old west meets sci-fi

**URL:** <https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [September 7, 2015, 4:17pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244 "2015-09-07T16:17:13Z")\
**Posts on this page:** 1\
**Showing post:** 167

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [July 22, 2024, 2:21am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/167 "2024-07-22T02:21:33Z")

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Got tired of working forward from a known good set of mods and continually encountering maps which don’t render properly after adding stuff; started working backwards from a set of mods which did work properly at one point and went about removing stuff.

Should’ve done that to begin with.

No time for more experimenting tonight; [need to head to one of HQ’s tech depots in the morning to get my laptop fixed.](https://boards.straightdope.com/t/breaking-news-huge-outage-interruption-created-by-crowdstrike-problem-july-2024/1004454/59)

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