# Rimworld: old west meets sci-fi

**URL:** <https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [September 7, 2015, 4:17pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244 "2015-09-07T16:17:13Z")\
**Posts on this page:** 1\
**Showing post:** 307

<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [August 17, 2025, 1:08am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/307 "2025-08-17T01:08:38Z")

</div>

> [@Dr.Strangelove](#):
>
> Oh, I was definitely hoping for something like that.

In that case, [here’s an add-on](https://steamcommunity.com/sharedfiles/filedetails/?id=2966777634) for other bot types; there are also [Drones](https://steamcommunity.com/workshop/filedetails/?id=2921075539) ( e.g.: [firefighter](https://steamcommunity.com/sharedfiles/filedetails/?id=2922941898) ) but those require [Androids](https://steamcommunity.com/sharedfiles/filedetails/?id=2889326293) and a bunch of batteries for power. In 1.4, Drones needed batteries until they could automatically recharge by tapping into various electronics; should still be the same in 1.6.

One of my custom scenarios is a “Roomba Lord” – one of those Androids with several Roombas and Drones.

---

_[View the full topic](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244)._
