# Rimworld: old west meets sci-fi

**URL:** <https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [September 7, 2015, 4:17pm UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244 "2015-09-07T16:17:13Z")\
**Posts on this page:** 1\
**Showing post:** 531

<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [March 15, 2026, 12:34am UTC](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244/531 "2026-03-15T00:34:47Z")

</div>

Okay, done messing with my mod list. Last thing I added was a tractor beam of sorts.

> **[Steam Workshop::Manipulator Beam Emitter](https://steamcommunity.com/sharedfiles/filedetails/?id=3683998684)**

[![](https://i.mij.rip/2026/03/14/5921403efac568c940f7bd7f4f4e2e1b.gif) ](https://i.mij.rip/2026/03/14/5921403efac568c940f7bd7f4f4e2e1b.gif)

---

_[View the full topic](https://boards.straightdope.com/t/rimworld-old-west-meets-sci-fi/730244)._
