Stupid decision making? Seriously?!
I’m a pretty big Wii fan, but I’m a much bigger Harmonix fan. Even setting aside those allegiances, just looking at the quality of games released for the next-gen systems makes it pretty clear that the Wii simply isn’t capable of as much. Guitar Hero may have (spotty) online play, but they haven’t worked out the DLC yet, to my knowledge. Nintendo’s working on their WiiWare channel for bite-sized games, but no plans to support third-party downloadable stuff, so it’d all be publisher cost to add those features, which Harmonix/EA probably doesn’t see as worth it.
It would be pretty cool to use your Miis on Rock Band tho, right? Oh, too bad Nintendo only allows in-house games access to them.
Face it - the Wii is a great system, but Nintendo is way too in love with their own first-party strength. WiiWare itself is practically an afterthought, a response to the success of XBL Arcade and PSN games. It’s hard to imagine Nintendo making it as easy as the other big two platform holders… and to hear third parties tell it, it’s not very easy there, either. (Read: tons of red tape for most every downloadable byte.)
And, from a technical standpoint, the PS2 should be able to to DLC as well. Harmonix’ second big game, Amplitude, featured user-made remixes of the in-game tracks that could be saved to the 8MB memory cards, and there’s an HDD add-on as well. The Wii, by contrast, has 512 MB of accessible memory. Nintendo, due to a paranoid fear of pirates, won’t allow users to run virtual console games off of secure approved SD cards, so I doubt they’d let third party publishers use external drives to stream content.
Let’s also not forget that there are plenty of PS2 games which have been ported to Wii in the past year or so. Technologically, the two systems are pretty close as of now. There’s no reason to think Harmonix/EA should sink the extra millions into making the Wii version run ahead of its currently developed levels, graphically and logically.
Again, I love the Wii as much as the next gamer, but it’s hard to reasonably expect, at this point, the same performance as a 360 or PS3 version of a game. The multi-channel stereo sound is just one aspect - you’ve also got the graphics, stage and fan rendering, and dynamic performances by the player avatars. Where in that do you save some RAM and processor cycles for online play?
Then again, I’m someone who values the custom avatars much more highly than the DLC.
Neither of which were on the PS2 version. But then, why would die-hard Wii owners know how to sing ‘Still Alive,’ anyway?