# Roger Ebert on the Inherent Worth of Video Games

**URL:** <https://boards.straightdope.com/t/roger-ebert-on-the-inherent-worth-of-video-games/332946>\
**Category:** Cafe Society\
**Created:** [November 27, 2005, 7:56pm UTC](https://boards.straightdope.com/t/roger-ebert-on-the-inherent-worth-of-video-games/332946 "2005-11-27T19:56:43Z")\
**Posts on this page:** 2\
**Page:** 5

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**Author:** ![Fern\_Forest](https://avatars.discourse-cdn.com/v4/letter/f/71c47a/32.png) [@Fern\_Forest](https://boards.straightdope.com/u/Fern_Forest)\
**Post date:** [December 3, 2005, 7:54am UTC](https://boards.straightdope.com/t/roger-ebert-on-the-inherent-worth-of-video-games/332946/81 "2005-12-03T07:54:03Z")

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> [@Pochacco](#):
>
> (I’ll point to \*\*Ico \*\* …

Damn man, if I was the type of person to cry I’d be balling like a baby at the end. I wonder how many people turned it off after the credits rolled and the pics stopped? Of all the video games I’ve played I think this one would make the most interesting movie.

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**Author:** ![robertliguori](https://avatars.discourse-cdn.com/v4/letter/r/46a35a/32.png) [@robertliguori](https://boards.straightdope.com/u/robertliguori)\
**Post date:** [December 3, 2005, 2:00pm UTC](https://boards.straightdope.com/t/roger-ebert-on-the-inherent-worth-of-video-games/332946/82 "2005-12-03T14:00:52Z")

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Allow me to point again to **Planescape: Torment** , the Greatest Game Ever, as an example of game as art. Planescape does connect you to the plight of the hero, and your allies, and even the NPCs that, in lesser games, would be simple quest-item-givers. It does this by having more total text to be read than some books, but even so, the gameplay is intrinsic to the experience.

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