Rome Total War fans: FYI

Yeah, I was screwed. God damn it was a good game going. I’m restarting it as Parthia, and I’ve got kataphraktoi in two cities already (it’s still rather early) and I’m pulling in good amounts of bank. Once again, as soon as I get a couple of footholds on the Mediterranean, I’m going to be raking in the coin. The Bactrians decided to be dicks. I figure I should be happy because then I can sweep them out and get them before I have to wade through all those damned elephants. Oh wait…I do anyways when I go through India. I’ve just figured creative ways to deal with elephants and how to use them against their masters.

Gr. Stupid save feature.

So useful some times. So bitter a pill you are when I save over you like a complete fucktard.

I’ve finally shovelled the Macedonians off beyond Byzantion, and rolled up Numidia (which had taken out the Carthaginians). Still no Marian reforms. This blows.

I’m going to finish out this campaign and then maybe try Europa Barbarorum, which is a similar realism mod but with 4 turns per year, and a fixed date for the reforms. It’s still in beta, but I don’t care what the RTR team claims, they screwed up the reforms somehow.

Also, here’s a link to an indie forum that I found, with a busy RTR section: http://www.twcenter.net/forums/forumdisplay.php?f=26

Yeah, I agree…somehow or the other the reforms are screwed up. But only for the players…as I noted earlier, I know for a fact the computer gets them as I’ve encountered the more advanced units from Rome in several games so far.

I’ll check out the forum when I get home tonight. Do you have a link for that beta mod? If you decide to get it, drop a line in here and let us know how it is.

-XT

Woohoo, I got the Marian reforms. Still have half the map to go as well.

Most of my Italian cities were over 20k in population, with Rome at 29,977. Two completed imperial palaces in Italy (one in Rome), with five others building or about to start building in Nearer Spain, Macedonia, and Sicily.

Of course, I don’t think that matters since these Reforms happened exactly at 157 BC, the actual birthdate of the real Gaius Marius, which doesn’t seem all that random to me. This is the RTR Gold version.

Gimme mah eagles, and respect mah authoritah.

I picked up Barbarian Invasions cheap and started playing again…interesting.

But how in heck do you deal with foreign hordes? Killing nomads doesn’t seem to be worthwhile, they’ll just turn into a horde and destroy you. I’ve played the Huns a few times and only now have I figured out a strategy. Burn every town you come to that isn’t occupied by nomads, you don’t want to occupy anything except a top city, and you don’t want to set loose a horde.

So I moved my Huns past all the potentially good cities of the Balkans and Greece and moved into Italy. Even though Rome and Ravenna and Tarantum and Mediolanum have huge walls they are pretty lightly defended. So if you still have your hordes they are easy to take.

But I had to learn the hard way how to deal with this. Because those horde units essentially mean that you can take any three provinces you like, but once you do you’ve only got a skeleton force left. So only take the very very best.

Although I did have some fun due to my first fumbles with the Huns. In my first game I had a horde setting off to menace Constantinople, but I foolishly stormed a greek city. And my horde units vanished, and all I had left was one leader and one heavy cavalry. Which was promptly attacked by an Eastern Empire uberstack. Over 400 units, mostly spearmen and archers but also some commitenses, only one or two peasants. Of course I try to retreat, but they attack again, so no retreat. I resolve to wipe out as much as I can before my two lonely horse units are cut down. Of course, it’s almost not worth it to wipe out enemy peasants, because they cost him 100 gold per turn, if you wipe them out he saves money!

But I decide to kill everything I can. Run wide around the spearmen, hit the archers and roll them up, as per usual. Pick off the peasants and kill them, as per usual. Which leaves about 10 units of spearmen and heavy troops. Well, I can probably get a few before I’m wiped out. And with only two units you can really micromanage. So I pull a unit out with one cavalry, then charge from the rear with the other. Kill his lone cavalry unit and his general goes down! Kill another spearman, and I’ve only taken a few casualties. And on and on, his guys chasing me across the map, exhausted and unhappy. And I’m killing and breaking his troops one by one, once they break my heavies can wipe them up easily, no survivors, and I can run away from any concentration of troops. Finally, with only 4 guys in my general unit and three in my heavy cavalry I break his last heavy legion, overcoming more than 12 to 1 numerical odds. Man that was great. Both my units went up 3 experience levels, my general got a special award. Awesome victory. And it just shows the power of heavy cavalry on an open battlefield, even against spearmen. If you can keep running and never charge the front, a unit of heavy horse can rule the battlefield. Only trouble comes when you try to capture a town…

Just as a side question, does anyone know what the seperate “ranks” are for insane family members? As far as I can tell, it starts off with Hooting, and then Hiding from the World, but i’ve never managed to get one of my guys any more insane.

I had that too…but then I’m playing the pirate version which may be broken. I have downloaded the gold version but still haven’t loaded it, since it requires a brand new install (and uninstall first). I assume I can’t install gold over what I have (anyone know?).

Pretty much. As the Huns what I would do is split my horde into 3 different multi-stack armies and basically pillage my way through the Roman empire, east and west. Once I got to Constatanople I would capture that and several of the cities on the Greek peninsula. Usually by the time I was no longer a horde (when my last stack converted), I would have amassed quite a fortune and have several very nice cities under my control…then just play the game as always.

-XT

:stuck_out_tongue: I have to admit that I never have checked. When I get a sub standard family member the first thing I do is swipe any of his retainers that are any good (if any). Then I directly take them out of whatever city they are in…perminently. They are then tasked to take shit troops around in the back country and hunt down the various bandits and rebels on auto…until they die of battle wounds or old age.

-XT

Ah, I do the opposite. Poor family members are given the minor jobs, sure, but the insane guys? I make them lead my good armies! I wouldn’t waste the nutters on tasks beneath (or, I suppose, above, to the side, and within) them. :wink:

I’ve only gotten one hooter in RTR so far. He came with very high natural influence, so I slapped on some artsy-fartsy retainers and packed him off to recently conquered Londonium to keep the masses in awe with his hooting. Fortunately his kids grew up sane and currently do a good job of governing the islands. In his old age, the hooter became “dangerously insane,” so I assume that’s the final rank. But I’ve been keeping my treasury around 50k so as to limit the negative traits in the family. Now that I’ve got the legions, I may let the throttle out and see what kind of nutjobs I can spawn. It would be great to have a hooting emperor again.

Everything I’ve read says not to do this, and to follow the guide for cleaning all traces of RTW off your drive. It could work though I guess, might as well try it if the only alternative is to ultimately follow the guide anyway.

To celebrate the reforms, I’m building one “legion” from each of my regions. Britannia, Italia, Germania, Gaul, Hispania and Greece/Macedon are each raising a half stack of leginaries supported by local auxiliary spears, missles and heavy cavalry. Each one gets its own little eagle squad. First legion to lose its eagle gets disbanded in the Sahara!

Yeah, I’ll probably do this when I get around to switching to the legit version. I’m rather like a chain smoker (or maybe a crack addict :))…I go from one game right into the next, pretty much playing in my spare time. Eventually I’ll take a break…then I’ll switch it out.

:stuck_out_tongue: Man, I’m SO jealous! I basically won both of my games as Rome with Principes and such. Hell, I still had Roman Spearmen when I conquered the last province in the game…

What I usually end up doing is I take the good generals and give them all the good retainers (swordcarrier, master of horse, master of sword, master of bow, etc…all the ones that add to command) and then put them at the head of my armies when they are teen agers. When they get to be around 40 or so (when the ‘middle aged’ thingy comes up) I usually install them as governor in whatever city they happen to have conquered lately and then bring up a new boy to take all those command retainers and give the guy the economic ones. The mad ones never get to breed in my empire. :stuck_out_tongue:

-XT

Jeez, I don’t micro my family members at all. Try to get them all a couple rounds of command when they’re young, even if it’s just a poke at a few rebels, and will stick with an exceptional general in a series of tougher fights if I happen to have one around, but generally they just get spread out as chance dictates, and I never even look at their attributes or retainers beyond looking at how many scrolls versus stars they have when picking one of multiple generals to advance on the next city.

Ouch. You should look at em more closely IMHO. Some of the retainers (like Drunken Uncle) are pretty bad. Also, sometimes the generals have attributes like Fears Combat, or (something like) Tentative attacker/defender…which gives you -2 to your command and morale. There are a BUNCH of negative command/morale attributes, both embedded and that you get with a bad retainer that can make a difference if the fight is tight.

I’ve noticed that really good generals make a HUGE difference in the fighting spirit and ability of the armies they command…as well as their own personal ability to fight. Conversely I’ve noticed armies melt away when they SHOULD stand and fight…because they are lead by a complete moron who has miserable negative attributes.

I’m always sad when one of these old war horses has to be put out to pasture…I really hate having a general with a whole bunch of embedded command skills, 3 gold bars of experience and a slew of great retainers has to be retired.

-XT

So? I win outnumbered with crappy generals. I don’t need extra advantages. I’m an unstoppable juggernaut, destroying all who stand before me. Even if I do hoot a little. Frankly, the AI needs all the help it can get. :smiley:

Okay, actually, I just get bored with that level of micro, and already get bogged down and abandon long games. It’s not really fun after I have 30 or so cities, since turns take forever, and I’m fighting endless piddling little meaningless fights against rebels or all-but-destroyed enemies too stupid to accept the ceasefire I offer them.

Yeah…I agree. After a certain point micro-managing isn’t any fun anymore. At that point I actually put my cities on auto-manage and just let them have at it…I generally have some much money coming in that even the computer can’t fuck it up too badly.

I wish they would fix the ceasefire thing. When a civilization is getting their ass kicked repeatedly, when its down to a handful of cities and I have major forces in the area it stands to reason they SHOULD accept a frigging ceasefire. But I rarely actually GET a ceasefire. Oh, they will (sometimes) accept one…and then on the next turn attack me. :smack: So you are basically forced to wipe them out…otherwise they are a constant bother, sucking up resources that could be better used going after the big fish.

-XT

Finally switched over to the Gold version of the game. Indeed, you don’t need to reload from scratch. I merely patched over the existing pirate version I had and it seems to have worked perfectly. I haven’t had any trouble so far. The only drawback is…you can’t play your older saved versions of the game. They blow up for some reason.

Anyway, started a new game as Rome. Everything seems to work about the same…I don’t really notice any difference. I DID get the reforms though this time, which was nice. The only down side seems to be that the Legion units don’t appear to really fight all that much better than the Principes did, the calvary doesn’t seem any better than the earlier cavalry (though its now listed as ‘heavy’ instead of 'light)…and now I get no slingers, no spearmen, etc. I’m still tearing through the other nations pretty much at will, though Macedon seems to be putting up more of a fight than I recall in the other games I played as Rome.

I have noticed one other thing. Might just be my imagination, but Diplomacy actually seems to work from time to time now. The Gauls, for instance, after declaring war on me for whatever stupid reason the computer uses, got their ass handed to them again. After I basically pushed them out of northern Italy and most of Spain and France though they asked for a ceasefire…which I gave them, pretty much thinking they would simply turn around and attack me next turn. To my surprise that ceasefire is still in effect…about 75 years after they made it. Carthage was pretty much the same thing. This has left me free to finish off the Spanish and invade the juicier territory of Greece instead of having to slog my way through the relatively worthless territory of northern France and Germany…or the more desolate parts of North Africa.

Maybe its my imagination at work…but it SEEMS that maybe they managed to tweak diplomacy, at least a bit, so that it actually works (somewhat). Its a nice thought anyway…

-XT

I’ve got about 45 places with Parthia. The Macedonians were my good friends…until now. I might just load up a few boats with armies and take them to Rome and finish the game off.
I are GOD!

I don’t think the diplomacy is tweaked at all. I think you just got lucky.

I took a stab at the Numidians and have blitzed the Carthaginians out of Africa. I’m not particularly enamoured of their troop mix, though. I’m halfways inclined to sack the Carthaginian colonies in Spain and Sicily and start a new game, maybe Sarmatians.

You may be right. Its too early for me to judge as I just patched the Gold version yesterday and am on my first game with it. It was just so unusual for them to actually honor the ceasefire…and for 2 of them seemed extraordinary.

Having tried the Sarmatians yet myself. Carthage is definitely pretty boring. About the only good thing is the elephants. I’m kind of bummed that so many nations don’t get any kind of archers at all. I’m really curious…is this accurate? I could have sworn that Rome, for instance, used several different auxilliary archers in the real world. Seems like slingers are the standard ranged troops.

-XT

:smack: ‘Haven’t’ tried them yet I should say. Thats what I get for posting when I’m dead tired.

-XT