# ROTT rot

**URL:** <https://boards.straightdope.com/t/rott-rot/679159>\
**Category:** The Game Room\
**Created:** [January 18, 2014, 6:56pm UTC](https://boards.straightdope.com/t/rott-rot/679159 "2014-01-18T18:56:46Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Amateur\_Barbarian](https://avatars.discourse-cdn.com/v4/letter/a/59ef9b/32.png) [@Amateur\_Barbarian](https://boards.straightdope.com/u/Amateur_Barbarian)\
**Post date:** [January 18, 2014, 6:56pm UTC](https://boards.straightdope.com/t/rott-rot/679159/1 "2014-01-18T18:56:46Z")

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So because Junior Barbarian has been pestering me, I created a new Steam account (he long ago usurped my original one) and loaded it with cheap games over the holiday sale. After poking at all of the games, I started with **Rise of the Triad** because I hadn’t played a big stupid FPS kill-em-all in… a long time.

Did anyone else give up at the level where you have four stupid and insanely difficult puzzle rooms to solve?

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [January 18, 2014, 10:03pm UTC](https://boards.straightdope.com/t/rott-rot/679159/2 "2014-01-18T22:03:11Z")

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I heard that game is known for its brutally bad checkpoints, forcing you to go through tedious difficulties without saves and making you restart too far back when you die.

Is that what you are experiencing?

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**Author:** ![Amateur\_Barbarian](https://avatars.discourse-cdn.com/v4/letter/a/59ef9b/32.png) [@Amateur\_Barbarian](https://boards.straightdope.com/u/Amateur_Barbarian)\
**Post date:** [January 18, 2014, 10:21pm UTC](https://boards.straightdope.com/t/rott-rot/679159/3 "2014-01-18T22:21:41Z")

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No - maybe because I’m playing what seems to be a Steam rebuild on the Unreal engine, but the checkpoints are reasonable and you can quick-save at any time.

This is about the third level in the second episode. You go into a huge, rather pretty courtyard and collect a key. The key lets you open the central tower. In the tower are four buttons, each of which opens a door. Behind each door - which closes behind you and can’t be opened - is an (IMHO) insanely hard puzzle room you have to complete to get back out - and then three more of them await you. You have to solve all four to get past the level. All four are crazy-hard and tedious as hell; get through fifty chomper-thingies, or use a sequence of bounce-pads to get higher and higher, or dodge flames for a thousand feet… just way too much. I think I’ll move on. It’s not fun to spend hours trying to hit exactly the right bounce-pad sequence in room after room, even though there are no enemies or health hazards.

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [January 18, 2014, 10:31pm UTC](https://boards.straightdope.com/t/rott-rot/679159/4 "2014-01-18T22:31:28Z")

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Interesting if they fixed that. I ask because I considered getting it, but [IGN wrote this in their review:](http://www.ign.com/articles/2013/08/06/rise-of-the-triad-review)

> [@](#):
>
> Oddly enough, the one old-school feature that didn’t make the cut and would’ve helped enormously with RotT’s often cheap-feeling and outrageously high difficulty level is the ability to save anywhere. Rise of the Triad in 2013 uses a checkpoint-only system (strange for a PC-only shooter) which aggravates further when you factor in how obnoxiously far apart these checkpoints are spaced. Most levels only seem to have three or four, and they’re not short levels. Accidentally fall off a ledge because trying to hop up slippery columns at breakneck speed with loosey-goosey jump mechanics is a wee bit treacherous? Maybe getting sent back to the beginning of the level will help with that.

So they fixed this problem?

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**Author:** ![twickster](https://avatars.discourse-cdn.com/v4/letter/t/ec9cab/32.png) [@twickster](https://boards.straightdope.com/u/twickster)\
**Post date:** [January 18, 2014, 10:47pm UTC](https://boards.straightdope.com/t/rott-rot/679159/5 "2014-01-18T22:47:29Z")

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Moved Cafe Society --\> the Game Room.

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**Author:** ![Amateur\_Barbarian](https://avatars.discourse-cdn.com/v4/letter/a/59ef9b/32.png) [@Amateur\_Barbarian](https://boards.straightdope.com/u/Amateur_Barbarian)\
**Post date:** [January 18, 2014, 11:39pm UTC](https://boards.straightdope.com/t/rott-rot/679159/6 "2014-01-18T23:39:25Z")

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> [@Mahaloth](#):
>
> So they fixed this problem?

As I said, this is apparently a modern rebuild of the original game, and yep, it’s fixed/added/changed. The only game I’ve ever been pissed about lacking a save feature was the original Alien v Predator, which was insanely hard and frustrating to have to repeat at the beginning of each level. They eventually released a patch allowing a limited number of saves per level, which I thought was a fair compromise.

But back to the issue: even using cheat codes, the puzzle rooms are difficult and tedious to clear. I think even an experienced and agile gamer would spend days getting through this level (Episode 2, Level 2, “The Room.”)

> [@twickster](#):
>
> Moved Cafe Society –\> the Game Room.

My stupid.
