# Satisfactory 1.0

**URL:** <https://boards.straightdope.com/t/satisfactory-1-0/1007213>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [September 13, 2024, 1:38pm UTC](https://boards.straightdope.com/t/satisfactory-1-0/1007213 "2024-09-13T13:38:59Z")\
**Posts on this page:** 7\
**Page:** 17

<div class="post-metadata">

**Author:** ![Smid](https://avatars.discourse-cdn.com/v4/letter/s/838e76/32.png) [@Smid](https://boards.straightdope.com/u/Smid)\
**Post date:** [July 12, 2026, 12:33pm UTC](https://boards.straightdope.com/t/satisfactory-1-0/1007213/321 "2026-07-12T12:33:14Z")

</div>

> [@SenorBeef](#):
>
> “is there enough difference to come back to making another run through and getting a meaningfully different experience”

I think I got a lot from the 1.1 experience rerun and enjoyed that. I didn’t so much on the 1.2, and that was me having the power multiplier ruin the game. It was kind of novel for the veins to be different that time, and you’d get nice little spots with everything you need to get really going. But I guess I’ve declared this game done now, and maybe it will have a rerun at some point in future years.

With no dlc in sight, maybe I will go and play **Goat Simulator** which I did buy and didn’t touch because it sounded stupid. **Deep Rock Galactic** seems to be a related game from some of their ex-developers, but I know nothing about it.

---

<div class="post-metadata">

**Author:** ![Shoeless](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/shoeless/32/7099_2.png) [@Shoeless](https://boards.straightdope.com/u/Shoeless)\
**Post date:** [July 12, 2026, 3:11pm UTC](https://boards.straightdope.com/t/satisfactory-1-0/1007213/322 "2026-07-12T15:11:38Z")

</div>

Yeah, probably the biggest gameplay changers are being able to randomize resource nodes and increasing/decreasing power and parts requirements when building parts or sending things to the space elevator.

Many changes are Quality of Life, like being able to build savepoints (so you don’t go back to the HUB if you die) and being able to lay truck routes the same way you lay railroad tracks, rather than driving the route to record it.

And some, like weather, are interesting but don’t affect gameplay.

My biggest complaint is that I wish they would fix how the whale-tick-bean can walk right through belts, foundations, etc, then get stuck.

---

<div class="post-metadata">

**Author:** ![Babale](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/babale/32/15666_2.png) [@Babale](https://boards.straightdope.com/u/Babale)\
**Post date:** [July 15, 2026, 5:38pm UTC](https://boards.straightdope.com/t/satisfactory-1-0/1007213/323 "2026-07-15T17:38:18Z")

</div>

I just wish they would update the story so that it goes somewhere instead of ending abruptly. When I was no longer uncovering a mystery I kinda lost interest in the game.

---

<div class="post-metadata">

**Author:** ![Smid](https://avatars.discourse-cdn.com/v4/letter/s/838e76/32.png) [@Smid](https://boards.straightdope.com/u/Smid)\
**Post date:** [July 15, 2026, 5:40pm UTC](https://boards.straightdope.com/t/satisfactory-1-0/1007213/324 "2026-07-15T17:40:18Z")

</div>

I thought it ended appropriately ambiguously. You either saved your whole planet from destruction. Or you helped arm an invading fleet bent on destruction. Or just made a big corporation lots of money.

---

<div class="post-metadata">

**Author:** ![Babale](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/babale/32/15666_2.png) [@Babale](https://boards.straightdope.com/u/Babale)\
**Post date:** [July 15, 2026, 5:47pm UTC](https://boards.straightdope.com/t/satisfactory-1-0/1007213/325 "2026-07-15T17:47:39Z")

</div>

I don’t mean the ending with the stuff you built, I mean the plotline with your AI and the planetary consciousness or whatever it was that just fizzled away.

---

<div class="post-metadata">

**Author:** ![Smid](https://avatars.discourse-cdn.com/v4/letter/s/838e76/32.png) [@Smid](https://boards.straightdope.com/u/Smid)\
**Post date:** [July 15, 2026, 5:58pm UTC](https://boards.straightdope.com/t/satisfactory-1-0/1007213/326 "2026-07-15T17:58:06Z")

</div>

Oh you mean the high tech stuff with the voices? Yeah, well, I didn’t really expect that to go anywhere. Not like tie up with anything.

---

<div class="post-metadata">

**Author:** ![Miller](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/miller/32/481_2.png) [@Miller](https://boards.straightdope.com/u/Miller)\
**Post date:** [July 16, 2026, 7:07pm UTC](https://boards.straightdope.com/t/satisfactory-1-0/1007213/327 "2026-07-16T19:07:42Z")

</div>

> [@Smid](#):
>
> **Deep Rock Galactic** seems to be a related game from some of their ex-developers, but I know nothing about it.

_Deep Rock_ is a great game. Not at all related to _Satisfactory_, except for coming from the same publisher - it’s a co-op team shooter where you play space dwarves mining asteroids for rare minerals, while holding off swarms of increasingly hostile insects.

There’s also _Deep Rock Survival_, a stand-alone game that takes the setting and classes of the original, and turns it into a single player “bullet heaven” game like _Vampire Survivors_.

Huge fan of both games.

[Previous page](https://boards.straightdope.com/t/satisfactory-1-0/1007213.md?page=16)
