# Sci-fi/Fantasy races and individuality

**URL:** <https://boards.straightdope.com/t/sci-fi-fantasy-races-and-individuality/787615>\
**Category:** Cafe Society\
**Created:** [May 28, 2017, 8:44pm UTC](https://boards.straightdope.com/t/sci-fi-fantasy-races-and-individuality/787615 "2017-05-28T20:44:22Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Trinopus](https://avatars.discourse-cdn.com/v4/letter/t/2bfe46/32.png) [@Trinopus](https://boards.straightdope.com/u/Trinopus)\
**Post date:** [May 29, 2017, 10:53pm UTC](https://boards.straightdope.com/t/sci-fi-fantasy-races-and-individuality/787615/21 "2017-05-29T22:53:09Z")

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> [@Chronos](#):
>
> . . . And maybe there are no “hats” at all, just a number of variables that can each have a range of values, and every race has its own set of values for those variables . . .

This makes me think of the old SPI board wargame, StarSoldier. Each of the three species/races in the game had its own properties. Humans had 9 “action points” and recovered lost points at a rate of 3 per turn. The L’Chal-Dah had 12 action points – they were faster, better shots, etc. – but only recovered one point per turn. They were better soldiers…but more fragile.

Then there were the Rame: small and weak and slow…except they could merge up into “killer swarms…”

Medium-fair-“so-so” old game.

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