# Scum mafia:  On Cecil pond \[Game Over\]

**URL:** <https://boards.straightdope.com/t/scum-mafia-on-cecil-pond-game-over/526202>\
**Category:** The Game Room\
**Created:** [January 24, 2010, 5:10am UTC](https://boards.straightdope.com/t/scum-mafia-on-cecil-pond-game-over/526202 "2010-01-24T05:10:50Z")\
**Posts on this page:** 1\
**Showing post:** 655

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**Author:** ![special\_ed](https://avatars.discourse-cdn.com/v4/letter/s/b5ac83/32.png) [@special\_ed](https://boards.straightdope.com/u/special_ed)\
**Post date:** [February 4, 2010, 7:17pm UTC](https://boards.straightdope.com/t/scum-mafia-on-cecil-pond-game-over/526202/655 "2010-02-04T19:17:11Z")

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> [@sachertorte](#):
>
> No. My point is there is no upside (at least not as expressed by storyteller). This “sooner” of which you speak is along the Day-by-Day timeline, when we are only concerned with the lynch-by-lynch timeline.
> 
> Look at it like the world series. Let’s say, theoretically, each side needs to attain 4 lynches that favor their team to win. This sets up a “best 4 out of 7” game (just like the world series!). Double lysing is essentially a double-header. It doesn’t change the total number of games that need to be won. Whether you play two games in a week or two games in the same day, you are at the _same point in the series_. Double lyse gives the _illusion_ of information faster, all at the cost of lynching based on LESS information.

You’re still stuck in your box.

Every lynch is not identical.  
Every piece of information is not identical.  
Every Day is not identical.

And your analgoy fails because if we double lynch, the Scum only get 1 NK per 2 lynches.

And we get our information while more players (and players are the key to winning) are still alive.

If we lynch a Scum sooner, the information we’ve already gathered becomes MORE useful.

It’s the same information…but it’s better!

Do you really not see that? I’m starting to wonder about your thinking here. I know you’re smart enough to understand all this, but you are dogmatically taking a stance which while wonderful in theory isn’t necessarily as useful in the chaos of an actual game.

I think a better anaolgy is in the middle of a baseball game, with a runner on 1st and no outs, the safe play, your play, would be to bunt the player over to 2nd base. It probably leads to the most likely chance of scoring a run.

A more aggressive play would be a hit and run, sure, you might end up in a double play, but you might also get a big inning.

It’s different, yes, but not ‘wrong’

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