# Sdmb mafia

**URL:** <https://boards.straightdope.com/t/sdmb-mafia/470198>\
**Category:** The Game Room\
**Created:** [October 30, 2008, 2:29am UTC](https://boards.straightdope.com/t/sdmb-mafia/470198 "2008-10-30T02:29:55Z")\
**Posts on this page:** 1\
**Showing post:** 784

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**Author:** ![Boozahol\_Squid\_P.I](https://avatars.discourse-cdn.com/v4/letter/b/d9b06d/32.png) [@Boozahol\_Squid\_P.I](https://boards.straightdope.com/u/Boozahol_Squid_P.I)\
**Post date:** [November 11, 2008, 6:51am UTC](https://boards.straightdope.com/t/sdmb-mafia/470198/784 "2008-11-11T06:51:14Z")

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> [@](#):
>
> Voting someone because you disagree with their playstyle is not a good way to find scum. Voting scomeone because you can demonstrate a scum motivation for their actions is a much better idea.

I don’t know if we’ve actually ever played a game together, so I don’t really know what your playstyle is. However, I just don’t see the pro-town motivation for your gambit, without some sort of explanation. The defense of ‘this would be a bad ploy for scum to take, given the risks’ seems to be a very weak defense, given that you’ve come up blank, seems rather weak.

Voting for someone because you can’t see pro-town motivations behind it is a reasonable way to vote. I don’t expect scum to come dancing out to show themselves, our masons are out in the open, and we’ve lost our Cop. It’s the best hope I have to find scum: finding players whose motives are suspicious.

You’re still numberone on my list for that.

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