# SDMB Modern Diplomacy Game \*players only please\*

**URL:** <https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770>\
**Category:** The Game Room\
**Created:** [May 4, 2011, 11:20pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770 "2011-05-04T23:20:57Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Sitnam](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@Sitnam](https://boards.straightdope.com/u/Sitnam)\
**Post date:** [May 6, 2011, 2:45pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/21 "2011-05-06T14:45:15Z")

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> [@AClockworkMelon](#):
>
> But it would be helpful to have a list of which regions produce what type of army. For example, I can’t find anything that tells me what type of army Saudi Arabia produces.

Isn’t the unit produced in your home CP’s, creating whichever unit is needed/possible?

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**Author:** ![grimpixie](https://avatars.discourse-cdn.com/v4/letter/g/ecb155/32.png) [@grimpixie](https://boards.straightdope.com/u/grimpixie)\
**Post date:** [May 6, 2011, 2:45pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/22 "2011-05-06T14:45:20Z")

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Only your home centres produce new units, and any home centre can produce either a fleet or an army, although there would be little point in me constructing a fleet in Moscow, as it can’t go anywhere…

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**Author:** ![grimpixie](https://avatars.discourse-cdn.com/v4/letter/g/ecb155/32.png) [@grimpixie](https://boards.straightdope.com/u/grimpixie)\
**Post date:** [May 6, 2011, 3:05pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/23 "2011-05-06T15:05:52Z")

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For those new to the game - [Realpolitik](http://realpolitik.sourceforge.net/)is an app that you can download and track the turns of the game as it unfolds. Once you have plotted your moves, you can cut and paste your orders to \*\*wevets \*\*so as to be sure to avoid any confusion. It also allows you to play out scenarios to see what works and what doesn’t.

Grim

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**Author:** ![AClockworkMelon](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/aclockworkmelon/32/10803_2.png) [@AClockworkMelon](https://boards.straightdope.com/u/AClockworkMelon)\
**Post date:** [May 6, 2011, 4:47pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/24 "2011-05-06T16:47:38Z")

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> [@grimpixie](#):
>
> Only your home centres produce new units, and any home centre can produce either a fleet or an army, although there would be little point in me constructing a fleet in Moscow, as it can’t go anywhere…

What about other supply center regions? AKA Saudi Arabia on the modern map. Capturing them doesn’t increase the amount of units you can have per turn?

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**Author:** ![Munch](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/munch/32/5281_2.png) [@Munch](https://boards.straightdope.com/u/Munch)\
**Post date:** [May 6, 2011, 4:56pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/25 "2011-05-06T16:56:32Z")

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> [@AClockworkMelon](#):
>
> What about other supply center regions? AKA Saudi Arabia on the modern map. Capturing them doesn’t increase the amount of units you can have per turn?

Your number of units cannot exceed your number of supply centers. All new units are created at home - so your strategy must include a way to get those spaces clear when you need to use them.

Sorry - not a player in this game. I’ll get out.

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**Author:** ![garygnu](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/garygnu/32/2924_2.png) [@garygnu](https://boards.straightdope.com/u/garygnu)\
**Post date:** [May 6, 2011, 5:03pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/26 "2011-05-06T17:03:42Z")

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Can Britain build in Gibraltar?

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**Author:** ![AClockworkMelon](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/aclockworkmelon/32/10803_2.png) [@AClockworkMelon](https://boards.straightdope.com/u/AClockworkMelon)\
**Post date:** [May 6, 2011, 5:09pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/27 "2011-05-06T17:09:23Z")

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> [@Munch](#):
>
> Your number of units cannot exceed your number of supply centers. All new units are created at home - so your strategy must include a way to get those spaces clear when you need to use them.
> 
> Sorry - not a player in this game. I’ll get out.

OK, gotcha. 🙂

So when in the OP it says I’ve got a fleet in Alexandria it’s just referring to what I start with. If that fleet is destroyed I could use the Alexandrian supply center to build an army in any of my starting regions.

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**Author:** ![Scuba\_Ben](https://avatars.discourse-cdn.com/v4/letter/s/278dde/32.png) [@Scuba\_Ben](https://boards.straightdope.com/u/Scuba_Ben)\
**Post date:** [May 6, 2011, 5:20pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/28 "2011-05-06T17:20:34Z")

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> [@AClockworkMelon](#):
>
> OK, gotcha. 🙂
> 
> So when in the OP it says I’ve got a fleet in Alexandria it’s just referring to what I start with. If that fleet is destroyed I could use the Alexandrian supply center to build an army in any of my starting regions.

Or you could capture an extra SC and build a new unit in a home SC.

Non-player press: Hey Europe, would you please make sure your fight stays within Europe? Yours truly, the Americas.

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**Author:** ![John\_DiFool](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/john_difool/32/19543_2.png) [@John\_DiFool](https://boards.straightdope.com/u/John_DiFool)\
**Post date:** [May 6, 2011, 5:20pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/29 "2011-05-06T17:20:58Z")

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> [@garygnu](#):
>
> Can Britain build in Gibraltar?

Yes it is.

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**Author:** ![grimpixie](https://avatars.discourse-cdn.com/v4/letter/g/ecb155/32.png) [@grimpixie](https://boards.straightdope.com/u/grimpixie)\
**Post date:** [May 6, 2011, 6:13pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/30 "2011-05-06T18:13:05Z")

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> [@John\_DiFool](#):
>
> Yes it is.

…going to?

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**Author:** ![Hawkeyeop](https://avatars.discourse-cdn.com/v4/letter/h/958977/32.png) [@Hawkeyeop](https://boards.straightdope.com/u/Hawkeyeop)\
**Post date:** [May 6, 2011, 6:22pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/31 "2011-05-06T18:22:39Z")

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Spain would like a clarification on that as well…

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**Author:** ![John\_DiFool](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/john_difool/32/19543_2.png) [@John\_DiFool](https://boards.straightdope.com/u/John_DiFool)\
**Post date:** [May 6, 2011, 8:44pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/32 "2011-05-06T20:44:36Z")

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…can. :smack:

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<div class="post-metadata">

**Author:** ![AClockworkMelon](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/aclockworkmelon/32/10803_2.png) [@AClockworkMelon](https://boards.straightdope.com/u/AClockworkMelon)\
**Post date:** [May 6, 2011, 9:04pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/33 "2011-05-06T21:04:05Z")

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> [@garygnu](#):
>
> Can Britain build in Gibraltar?

> [@John\_DiFool](#):
>
> Yes it is.

> [@John\_DiFool](#):
>
> …can. :smack:

> [@wevets](#):
>
> **John diFool** = **Britain**

🙂

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**Author:** ![John\_DiFool](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/john_difool/32/19543_2.png) [@John\_DiFool](https://boards.straightdope.com/u/John_DiFool)\
**Post date:** [May 6, 2011, 11:03pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/34 "2011-05-06T23:03:12Z")

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\<Churchillian Harumph\>  
For the newer players, [this article](http://www.diplom.org/Zine/W1995A/Tactics/) is an excellent primer on Diplomacy tactics-dirty tricks, sneaky moves, unexpected but useful manuevers. There are also tons of strategy articles to be found at the linked site as well.

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**Author:** ![wevets](https://avatars.discourse-cdn.com/v4/letter/w/e9a140/32.png) [@wevets](https://boards.straightdope.com/u/wevets)\
**Post date:** [May 6, 2011, 11:34pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/35 "2011-05-06T23:34:49Z")

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PROVINCE = ABBREVIATION, Supply Center?  
Atlantic Islands  
Iceland = Ice   
Ireland = Ire, Yes  
Clyde = Cly   
Edinburgh = Edi, Yes  
Liverpool = Lpl, Yes  
Yorkshire = Yor   
Wales = Wal   
London = Lon, Yes  
Scandinavia  
Lapland = Lap   
Norway = Nor, Yes  
Sweden = Swe, Yes  
Finland = Fin   
Former Soviet Union  
Murmansk = Mur, Yes  
Urals = Ura   
Siberia = Sib   
Volga = Vol   
Central Russian Plateau = Cen   
Moscow = Mos, Yes  
St Petersburg = Stp, Yes  
Gorky = Gor, Yes  
Rostov = Ros, Yes  
Caucasus = Cau   
Georgia = Geo, Yes  
Armenia = Arm   
Azerbaijan = Aze   
Kazakhstan = Kaz   
Kharkov = Kha, Yes  
Donbas = Don   
Sevastopol = Sev, Yes  
Odessa = Ode, Yes  
Podolia = Pod   
Moldova = Mol   
Kiev = Kie, Yes  
Eastern Europe  
Rumania = Rum, Yes  
Bulgaria = Bul, Yes  
Greece = Gre, Yes  
Macedonia = Mac   
Albania = Alb   
Serbia = Ser, Yes  
Hungary = Hun, Yes  
Bosnia = Bos   
Croatia = Cro, Yes  
Slovakia = Slo   
Belorussia = Bie, Yes  
Krakow = Kra, Yes  
Warsaw = War, Yes  
Gdansk = Gda, Yes  
Silesia = Sil   
Prussia = Pru   
Lithuania = Lit, Yes  
Latvia = Lat   
Estonia = Est   
Czech Republic = Cze, Yes  
Middle East  
Iran = Irn, Yes  
Iraq = Irq (or Irk)   
Saudi Arabia = Sau, Yes  
Jordan = Jor   
Syria = Syr   
Israel = Isr, Yes  
Ankara = Ank, Yes  
Adana = Ada, Yes  
Anatolia = Ana   
Izmir = Izm, Yes  
Istanbul = Ist, Yes  
Sinai = Sin   
Cairo = Cai, Yes  
Alexandria = Ale, Yes  
Aswan = Asw, Yes  
North Africa  
Eastern Sahara = Esa   
Libya = Lib, Yes  
Tunisia = Tun, Yes  
Algeria = Alg   
Western Sahara = Wsa   
Morocco = Mor, Yes  
Central Europe & Low Countries  
Austria = Aus, Yes  
Saxony = Sax   
Berlin = Ber, Yes  
Hamburg = Ham, Yes  
Denmark = Den, Yes  
Frankfurt = Fra, Yes  
Munich = Mun, Yes  
Switzerland = Swi, Yes  
Venice = Ven, Yes  
Apulia = Apu   
Naples = Nap, Yes  
Rome = Rom, Yes  
Tuscany = Tus   
Milan = Mil, Yes  
Piedmont = Pie   
Ruhr = Ruh   
Holland = Hol, Yes  
Belgium = Bel, Yes  
Western Europe & Iberia  
Monaco = Mon, Yes  
Marseilles = Mar, Yes  
Auvergne = Auv   
Lyon = Lyo, Yes  
Alsace = Als   
Picardy = Pic   
Paris = Par, Yes  
Brittany = Bri   
Bordeaux = Bor, Yes  
Navarre = Nav   
Madrid = Mad, Yes  
Portugal = Por, Yes  
Seville = Svl, Yes  
Gibraltar = Gib, Yes  
Andalusia = And   
Barcelona = Bar, Yes

SEA ZONE = ABBREVIATION  
Arctic Sea = ARC  
Barents Sea = BRN  
White Sea = WHI  
Norwegian Sea = NWG  
North Atlantic = NAT  
North Sea = NTH  
Heligoland Bight = HEL  
Skagerrak = SKA  
Bornholm Sea = BHM  
Baltic Sea = BAL  
Gulf of Bothnia = GOB  
English Channel = ENG  
Irish Sea = IRI  
Mid-Atlantic = MAT  
Bay of Biscay = BIS  
South Atlantic = SAT  
Straits of Gibraltar = SOG  
Western Mediterranean = WME  
Gulf of Lyon = GOL  
Ligurian Sea = LIG  
Tyrrhenian Sea = TYR  
Maltese Sea = MAL  
Ionian Sea = ION  
Adriatic Sea = ADR  
Libyan Sea = LBN  
Aegean Sea = AEG  
Eastern Mediterranean = EME  
Western Black Sea = WBS  
Eastern Black Sea = EBS  
Caspian Sea = CAS  
Red Sea = RED  
Arabian Sea = ARA  
Persian Gulf = PER

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<div class="post-metadata">

**Author:** ![wevets](https://avatars.discourse-cdn.com/v4/letter/w/e9a140/32.png) [@wevets](https://boards.straightdope.com/u/wevets)\
**Post date:** [May 6, 2011, 11:57pm UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/36 "2011-05-06T23:57:09Z")

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Many thanks to **Munch** , **Scuba\_Ben** , **grimpixie** , and **John diFool** for helpful answers to the questions posed… 🙂

Let’s do an example.

Russia starts with the units posted in post #2. Let’s imagine Russia orders:

_Spring 1995 Order:  
Army Murmansk to Lapland_

_Fall 1995 Order:  
Army Lapland to Norway_

(since Norway is a supply center, if Army Lapland to Norway is successful, Norway becomes an occupied supply center for Russia, adding to Russia’s 5 starting centers a 6th supply center)

_Winter 1995 Order:  
Build Fleet Murmansk_

(now Russia has both Murmansk and Norway, it can build an extra unit. Russia gets to choose whether that unit is a fleet or an army. The unit **must** be built in one of Russia’s starting supply centers; no building in Norway. Russia could have built an army in Murmansk instead. However, while Russia could build an army in Moscow instead of in Murmansk, it cannot build a fleet in Moscow because Moscow has no coastline.)  
Let’s imagine a second set of orders with another power intervening:

\*Spring 1995 Orders:  
RUSSIA  
Army Murmansk to Lapland

BRITAIN  
Fleet Edinburgh to Norwegian Sea  
Fleet London to North Sea\*  
\*Fall 1995 Order:  
RUSSIA  
Army Lapland to Norway

BRITAIN  
Fleet Norwegian Sea to Norway\*

(at this point, both Fleet Norwegian Sea and Army Lapland bounce off each other and neither gets to occupy Norway)

_Winter 1995 Order:  
neither Russia nor Britain gets a build_

\*Spring 1996 Orders:  
RUSSIA  
Army Murmansk to Lapland

BRITAIN  
Fleet Norwegian Sea to Norway  
Fleet North Sea supports Fleet Norwegian Sea to Norway\*

(At this point, the 2 vs. 1 advantage means Britain gets into Norway, while Russia’s army stays in Lapland)

\*Fall 1996 Order:  
RUSSIA  
Army Lapland to Norway

BRITAIN  
Fleet North Sea to Norway  
Fleet Norway to Norwegian Sea\*

(Silly Britain! Now since Britain moved out of Norway, it doesn’t get to occupy the supply center - you must occupy a supply center **during the Fall turn** for it to revert to your control. Again, no one gets to build.)  
I hope that helps. In this simple example, I’ve only showed one or two moves for each nation, but the actual game will be more complicated because every unit gets one move for every turn. So, in a real game, Russia’s Spring 1995 orders might look more like this:

Army Murmansk to Lapland  
Fleet St Petersburg to Gulf of Bothnia  
Army Moscow to Central Russian Plateau  
Army Gorky supports Fleet Rostov to Volga  
Fleet Rostov to Volga  
The abbreviations make this a little easier, so with abbreviations, the above set of orders becomes:

A Mur to Lap  
F StP to GOB  
A Mos to Cen  
A Gor supports F Ros to Vol  
F Ros to Vol

Does that help? I strongly recommend that anyone who hasn’t read the rules: [Wizards of the Coast](http://www.wizards.com/avalonhill/rules/diplomacy.pdf) and **John diFool** ’s link. 🙂

… and yes, with Gibraltar as an initial supply center for Britain, the British player can build fleets or armies in Gibraltar during the Winter turns if the British have more supply centers than they have units.

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<div class="post-metadata">

**Author:** ![wevets](https://avatars.discourse-cdn.com/v4/letter/w/e9a140/32.png) [@wevets](https://boards.straightdope.com/u/wevets)\
**Post date:** [May 7, 2011, 12:05am UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/37 "2011-05-07T00:05:29Z")

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There are also such things as invalid moves. If a player submits them, nothing happens because the action requested is impossible.

Some examples of invalid moves:

_Spring 1995  
Army Rostov to Volga_

Since there is no Army Rostov at the start of the game, this move will fail, and the fleet in Rostov will stay in Rostov.

Another example:

_Fleet Iran (north coast) to Iran (south coast)_

The fleet in Iran will stay in the same position because it is impossible for the fleet to cross the land in Iran.  
_Army Moscow to Rumania_

Army Moscow won’t go anywhere because Moscow doesn’t touch Rumania.  
**grimpixie** ’s suggestion about downloading Realpolitik (or jDip, which is a similar program) is a good idea for anyone trying to get a feel for how the game works. 🙂

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<div class="post-metadata">

**Author:** ![grimpixie](https://avatars.discourse-cdn.com/v4/letter/g/ecb155/32.png) [@grimpixie](https://boards.straightdope.com/u/grimpixie)\
**Post date:** [May 8, 2011, 5:35am UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/38 "2011-05-08T05:35:29Z")

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When’s the deadline for the initial turn?

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<div class="post-metadata">

**Author:** ![etv78](https://avatars.discourse-cdn.com/v4/letter/e/d78d45/32.png) [@etv78](https://boards.straightdope.com/u/etv78)\
**Post date:** [May 8, 2011, 5:38am UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/39 "2011-05-08T05:38:35Z")

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> [@grimpixie](#):
>
> When’s the deadline for the initial turn?

I came into the thread thinking I had missed it! :o

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<div class="post-metadata">

**Author:** ![wevets](https://avatars.discourse-cdn.com/v4/letter/w/e9a140/32.png) [@wevets](https://boards.straightdope.com/u/wevets)\
**Post date:** [May 8, 2011, 6:13am UTC](https://boards.straightdope.com/t/sdmb-modern-diplomacy-game-players-only-please/580770/40 "2011-05-08T06:13:48Z")

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Still have a little while til the deadline:

**Spring 1995 - will be due 10 PM PDT on May 10th (that’s 1 AM, May 11th, EDT or 6 AM, May 11th GMT or 8 AM, May 11th SAST)**

Extra time for the first turn is usually a good idea, since the negotiations take a little longer. 🙂

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