SDMB Shadowrun campaign Chapter 3 - Prey To The Dark: Players only!

“You whelps sure you’re ready for this?” Pop says, casting a doubtful glance down toward Sinthia.

“Just get on with it,” Nightshade says. She’s looking around suspiciously, certainly not trusting the Punk guide. Or anyone else, for that matter.

“Right,” Pop says. He leads the group into the dingy neighborhood. Nightshade walks beside him, uploading the address of the building UO detected the surge from.

“Hmm,” Pop says as he sees the group’s destination. “Can’t say I expected vamps outta’ that place.”

“Why not?” Nightshade asks. “Our intel says it’s just an old abandoned supermarket.”

“Yeah, not exactly ‘abandoned,’ as I’m sure you figured out already. Not exactly a supermarket, either. The place was cleared out by a Punk crew a couple months ago. Remodeling for the new tenants.” Pop chuckles at the ridiculous sound of himself mimicking a real businessman. “Anyway, it’s fancy-pants high tech in there. Draws electricity like you wouldn’t believe. Not exactly what you’d expect from an undead lair.”

“Bingo,” Nail says.

A sudden movement catches Goethe’s eye. A shadow slipping out of sight around the corner ahead. Pop seems oblivious. Either he’s got the best poker-face in the world, or the person that shadow belongs to isn’t a Rot Iron Punk. Nightshade catches Goethe’s eye, and nods slightly. She’s seen it too. She gestures toward an alley. Goethe realizes he may be able to separate from the group, take the alley around the building and catch the unknown person by surprise on the other side.

4509, Sinthia, and Nail have not noticed the figure. Any verbal warning may alert the person shadowing the group, and spoil any chance to catch the suspect.

Goethe slows to get out of sight behind Pops and then gesturing so that neither Pops nor the guy shadowing them can notice, indicates to Sinthia to keep Pops distracted. He’ll then try to discretely break off from the group and sneak up on the Shadower.

Assuming he’s successful, at sneaking up at the shadow, he’ll shove his AK into its back and say:

“Make any sudden moves or sounds and you die right here. Now move forward into the open, where my crew and the gangers can both see you. It’s not wise to go skulking around in the dark in gang territory, ya know. Accidents can happen.”

Pop is keeping an eye out for trouble ahead, completely oblivious to both the person who has been shadowing the group and Goethe slipping silently away into the alley. Pop is merrily carrying on a conversation with nobody, as the rest of the crew is watching Goethe with a puzzled look, except Nightshade. She knows exactly what’s going on.

A few moments later, Goethe emerges from the corner on the opposite side of the building, his AK pressed into a person’s back, between the shoulder blades. “It’s not wise to go skulking around in gang territory, ya know. Accidents can happen,” Goethe says. Pop immediately raises his own rifle at the sneaking figure.

“Take it easy,” the sneak says. It’s an elf with a crude, low-quality cybernetic arm. “Don’t shoot the messenger.”

“What the hell’s going on here?” Pop demands.

The elf glances around at the motley crew of unlikely Shadowrunners. “I could ask the same thing from you,” he says. “Bunch of misfits with a guide in RIP turf. Smells fishy.”

Pop angrily swings his assault rifle around on its shoulder strap to a resting position at his back and advances on the elf with outstretched hands. He wraps his hands around the elf’s neck and squeezes, as the elf struggles in his grip.

“A filthy 72nd rat, huh?” Pop growls as he chokes his victim. “Wanna’ send some intel back to your fairy bosses, huh? Well, I got a message for 'em! I’ll write it on your corpse!”

“Hey, calm down,” Nail says.

But Pop ignores him. He slams the elf against a brick wall, opening a gash along the elf’s temple that immediately begins bleeding. The elf sinks to the ground, dazed. Goethe can see the elf is completely helpless, and steps in front of Pop.

“Watch it, champ,” Goethe says. “We don’t kill people for snooping, and when you’re with us, you don’t either. I don’t care who’s turf we’re on. Got it?”

For a moment, Goethe nervously considers the possibility that Pop will tear him apart. The orc certainly looks strong enough to be up to the task. But Goethe doesn’t flinch, and his nerves don’t show. Pop sizes him up, looks him in the eye, and sees nothing but steely resolve. The burly ork comes to his senses, and the moment of terrifying rage passes.

Pop’s not about to just let a rival walk away, though.

“You want to let him live? Fine. But I sure as hell 'aint gonna let him walk out of here.” With sudden, furious violence, Pop lifts his foot and brings it crashing down into the elf’s knee. There’s a gruesome snap as the elf’s leg breaks and he cries out in pain. Pop resumes his stare-down with Goethe, but now with a grin. “Problem solved, right?”

The elf cries out in between his shouts of agony, “I heard everything! I know the deal your cyborg made! Don’t do it! You’re good people, not like them. They’re animals, who only want the thrill of murder.”

“Shut up, dog,” Pop says. “We have an agreement. You got nothing they want, and I do. Tough break. Har har! Tough break! Get it?” He nudges his foot against the elf’s mangled knee, causing a fresh scream of agony from the elf.

“I can get you to the vamp lair!” the elf shouts. “There’s more of us here. We’ve been watching you, waiting to see if you’d go through with the deal. We don’t have to be enemies.”

Pop glances around nervously at the news that other elves may be hiding nearby, suddenly regretting his decision to escort the crew alone. He lifts a handheld comlink transmitter to call for backup, but the device won’t broadcast.

“What the fuck did you do?” the ork screams in fury. “Fix it, monkey!”

The elf ignores Pop, and simply nods in gesture to his right. Three more elves emerge from hidden locations in the area, all with various small arms leveled at Pop and the crew. “We can help each other,” the elf with the broken leg says. “Without your cyborg, RIP can’t defeat us. We’ll lead you to the vampire lair, if you break your agreement with RIP. We don’t want anything else from you; just your word. If you decline, well…then we’ve got a whole extra set of problems…”

*“Never break a deal.” Isn’t that what you’ve always said? Sure, these RIP gangers are a bunch of low-life punks, but you’ve worked for worse in the past. The thing is, you’ve always held up your end as long as they’ve been straight with you. The only thing that matters is getting in and out of here safely. Why should you care about some meaningless gang squabbles? They’ve already got the chopper, and 4509 is their problem to deal with after this, not yours. So why break the deal you have going now?

Well, there is the matter of being caught in crossfire. Sure, your crew with the RIP gang will probably win, but once again you’re looking at wasting resources for no real gain. But can you really turn on someone you have a business deal with…?*

Goethe addresses the elf with a broken leg.

"Well, it looks like we’ve got problems either way. See, I never go back on a deal unless the other party has not kept up their end of it. Pops here has not done anything so far to indicate he plans to not follow through on his end. So I can’t in good conscience betray him. You say you ‘want my word’, but what good is my word if I break a contract arbitrarily? What makes you think I wouldn’t do the same to you if I got a better offer from yet another party?

"That being said, contracts do become void upon death of a party to the contract. Plus, none of this crew has agreed to protect the RIP gang should they encounter any problems in their turf. So if you guys want to take these the RIPers here out, none of us will get in your way. I don’t give the ass of a rat’s two shits about your gang wars. I just want to take that fucking cult down and be on my way.

“So have it out. I’ll be over here in the corner waiting to continue with whoever comes out on top here. If either of you lot harm me or the rest of this crew, though, you’ll likely find your odds of coming out on top here have just decresed dramatically if you catch my drift.”

Goethe than walks off toward a nearby building out of the way and casually leans against it watching the festivities.

If combat between the orks and elves does break out, 4509 doesn’t intervene.

Pop sneers at Goethe’s comments. “Never seen an indecisive ork before,” he mutters.

The elf on the ground with the broken leg is the first to fire, drawing a small pistol from his coat pocket. Pop sees the motion out of the corner of his eye, and turns just as the elf fires. The bullet miraculously tears a hole in Pop’s tank-top shirt without hitting flesh. Pop responds by executing the elf with a single shot to the forehead.

“Party time!” Pop shouts with murderous glee as he turns toward the other elves. The three remaining elves scatter in opposite directions, taking cover behind a car, a building corner, and garbage dumpster. Pop squeezes a short burst from his assault rifle as he runs toward the car. The burst is ineffective, serving only to put some holes in the car’s body panels.

The elf taking cover behind the building corner takes a moment to fire a carefully aimed shot at Pop’s back. The bullet pierces the mighty ork’s torso, causing a grunt of pain but otherwise little other obvious effect. The elf behind the trash dumpster also takes an aimed shot at the ork, firing a shot that crashes into Pop’s thigh, but does nothing to slow the ork’s momentum.

The elf at the car fires twice at the rampaging ork barreling toward him, but in his haste misses with both shots.

Pop’s momentum carries him directly into the elf at the vehicle, sending both men to the ground in a heap, with Pop on top. A six inch cybernetic spike emerges from the palm of Pop’s right hand, and he quickly brings it crushing down upon the helpless elf. The spike tears through the elf’s flesh and bone, and his body goes limp beneath the ork after a single strike.

Pop stands and turns to face the other two elves, but finds that they have wisely made scarce. He hears their footsteps as they flee, out of sight but not out of earshot.

“The robot’s the least of your worries! You’re finished, you goddamn fairies!” Pop shouts at the fleeing elves. After a few moments, the footsteps fade away.

Pop is panting with exertion, jamming his finger uselessly against his comlink transmitter. Finally, with an outburst of tremendous rage, Pop crushes the transmitter in his hand and tosses it aside, muttering, “fuckin’ thing.”

As he walks back to the group, Pop sneers at the crew. “You pansies ready to go?” It’s obvious that Pop has taken the group’s unwillingness to pick a side as a sign of weakness. The atmosphere is different. Pop looks upon the crew with dismissal, and seems anxious to be rid of them.

“You’ve been shot,” Synthia says. “Don’t you want healing?”

Pop looks at Synthia, and curls his lip in disgust. “Nope,” he says, and begins walking. “Let’s go. Don’t got all day to babysit.”

4509 follows Pop with his ultrasound emitter still very much active in case the elves make a return. He inconspicuously sizes the ork up in an attempt to determine the extent of his injuries.

*Figured the elves would have put up a bit more of a fight. Clearly they were expecting you to turn. Too bad for them they misjudged that. However, Pops obviously lost respect for you and thinks your crew is weaker. While this does pose the problem of him being more apt to try something if he thinks he’ll come out ahead, at the same time, it shows how shortsighted he really is. He can’t see beyond his little turf war. He can’t understand that every combat you get involved with before you reach the cult’s HQ is a waste of resources better spent taking them down. Let him underestimate your crew. It give you the upper edge. If he turns on you, he has no clue the Hell he’ll bring upon his gang. You’ve seen him in action now. He’s good, but ultimately, you and your crew are better.

But, at the same time, you likely haven’t seen the last of those elves. They know your terms. Hopefully they don’t hold your lack of helping them against you. If they do, well, they know you’ll fight back. You’ve told them as much.*

Goethe finds that the crew are in an odd position right now. They are moving among two warring factions that can’t see past their own narrow view of the world. All they care about is some useless turf that no one except companies that don’t want to draw attention to themselves even care about. But the cooler the crew plays it; the less they show their hand; the better it will turn out for them in the end. But that doesn’t mean something can’t change that calculation. The universe has a great ability to make shit go South real quick.

Nothing’s ever easy, is it?

Goethe addresses Pops:

"Indecisive? Hardly. As I said, we don’t care about your war. We have bigger fish to fry. I’m not going to waste my bullets pursuing a cause I don’t benefit from. We have a deal. If you hold to your end; we’ll hold to ours. It’s that simple. You want additional help taking the elves out, you pay us. That’s how it works. While we have no incentive to help them, we neither have any incentive to lend additional help to you beyond the cyborg’s already agreed to terms. It’s not indecisiveness, it’s business. You aren’t paying us to assist you. And I don’t break contract. I’ve never broken one, even when it’s been in my best interest to do so. From where I stand, that’s a pretty damn decisive stance to take.

“But enough jawing and wasting time. It’s time to go.”

The rest of the trip to the “abandoned” supermarket in Rot Iron Punk territory continues without event. Pop is cranky and weary from his injuries by the time he stops at the gate to the chain link fence surrounding building.

Rescigno pipes in over the comlink, to nobody in particular. “There hasn’t been any activity near the building. Nobody’s trying to escape. There’s no way they don’t know we’re coming, which means they think they’re safer inside than trying to run for it. Be careful. A cornered animal fights hardest.”

“Great advice, boss,” Nail says sarcastically. “We probably would’ve forgotten to be careful if you didn’t remind us.”

“I want everyone back in one piece,” Rescigno says, ignoring Nail’s quip.

Pop, oblivious to Rescigno’s transmission, says, “Last stop, chumps. Good huntin’. RIP will be waiting out here, ready to enforce our contract with tin-man when you’re done. Don’t get killed, tin-man.”

Pop levels his rifle at the lock holding the gate closed, and blasts it open. Then he walks away without another word.

“Charming guy,” Nail says. “Miss him already.”

Nightshade nods toward the retreating Pop. “I don’t trust him, or his gang,” she says to nobody in particular. After a moment of contemplation, she turns to the others and says, “We should post someone out here as a lookout, to watch our backs and make sure nobody else goes inside. Goethe’s got the experience, Sinthia’s got the magic, and tin-man…err…4509 has the muscle to take down The Dark. That leaves just Nail, or me. Which of us do you suppose should stay out here?”

To Nightshade (and the rest of the group):

“My vote is that you stay behind, for no other reason than I’ve run with Nail longer. It’s not a trust issue, it’s an understanding issue. He knows how I think and strategize, and I know how he does. The extra efficiency this brings to an operation can mean the difference between life and death. But it’s up to a majority here. If the other two vote that Nail stays behind, I’ll accept the majority decision. You’re both excellent runners and I’m happy to have both of you on the team.”

In case it isn’t obvious, 4509 doesn’t care either way who stays outside.