As Nail’s and McManus’ respect for each other grows, both players begin to realize that Lenny can’t hope to compete with them. Nail and McManus aren’t exactly cooperating against him, but it’s clear that taking Lenny’s chips is easier than taking from each other. The dwarf is oblivious as one “bad break” after another sets off such a vile string of profanity from him that Nail can’t help but smile. Lenny sees the smirk, and is less than pleased.
“The fuck is your problem, skinny?” Lenny says. McManus folds his arms and leans back in the chair, quietly observing as the dwarf suddenly rises, knocking his own chair down behind him. Nail’s gotten under Lenny’s skin and can’t help but push the advantage.
“Sit down, tough guy,” Nail says. “Can’t help it if the cards just happen to come right for me.”
“Wipe that grin off, or I’ll attach it to your ass,” Lenny says with a finger pointed in Nail’s face. McManus can see that Nail won’t take much more of this abuse, and intervenes.
“Lenny, sit down,” McManus says. “Been plenty of times I wanted to deck you for your damned luck at this table, but I didn’t. Know why?” McManus takes a long drag off his cigar before answering his own question. “'Cause this is a gentleman’s game, Lenny. You lose your temper again, and you’re out. Got it?”
Lenny glares at Nail for a moment before his better judgment prevails, and he sits. “I want my money back, skinny,” Lenny says. “Deal the cards.”
The rest of the game goes even more badly for Lenny, as he makes even more wildly aggressive plays than before. In less than twenty minutes, Nail and McManus have taken the last of Lenny’s chips.
“Got any more to donate, Lenny?” McManus says as Lenny fumes impotently. “Nail and I appreciate your generosity.”
Lenny opens his mouth to speak, but sighs in defeat. Wordlessly, he stands and leaves the table.
Nail is ready to finish McManus off when the elder Shadowrunner stands suddenly, deactivates the playing chip accounting program, and gathers the now worthless chips from Nail.
“What are you doing?” Nail protests as McManus cleans up the game. “I would have had you beaten in no time!”
“I know,” McManus says with an ironic grin. “Why do you think I’m quitting?”
“That’s not fair,” Nail says. “Let the cards talk. Right now, one draw, high card takes all.”
“You’re a gambler,” McManus says as he places the last of the chips into the carry case. “I’m not. Why do you think I play with these knuckleheads? You make your own luck in the world, kid. I’m not about to just hand you money for no goddamned reason. Now get back to your crew, and finish the job.”
Nail is speechless, but it’s clear McManus won’t budge. The ache Nail usually experiences from an un-scratched gambling itch is stronger than ever, and Nail realizes with sudden hopelessness that he won’t get to scratch it tonight. McManus leaves the room, and Nail feels suddenly alone and ashamed of himself.
Nail has done well in opposed rolls against McManus and Lenny, doubling his bankroll to 3,000 credits. McManus refuses to play with Nail any more tonight.
All of the characters have finished resting, and may now fully participate in the plan to find Chaggo’s hideout and rescue Arry. If Kirk confirms she wants to compile an unregistered fault sprite, and a registered machine sprite, the next post will be resolving those rolls. However, Kirk will be unavailable to participate in the last-minute planning, as registering a sprite takes all of her concentration for several hours.
I’m hoping to move along to the train station by this evening at around 7pm PST, approximately 11 hours from now. Time’s running out, crew!