# Sim City? No thanks, give me Cities: Skyline! New City building Sim from Paradox!

**URL:** <https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129>\
**Category:** The Game Room\
**Created:** [March 3, 2015, 8:14pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129 "2015-03-03T20:14:11Z")\
**Posts on this page:** 20\
**Page:** 15

<div class="post-metadata">

**Author:** ![BrianJ](https://avatars.discourse-cdn.com/v4/letter/b/54ee81/32.png) [@BrianJ](https://boards.straightdope.com/u/BrianJ)\
**Post date:** [May 5, 2015, 2:04am UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/281 "2015-05-05T02:04:49Z")

</div>

> [@Apocalypso](#):
>
> Ok, it’s been a couple months, some of you mind posting more impressions?  
> I’m on the low end of the specs but should be able to play it and am considering a purchase.  
> I liked the early SimCity games but haven’t played anything since 3

It’s fun and worth picking up. You can always check out gameplay videos on youtube. Lots of cool features.

Downside is yes there are problems. The main problem seems to be traffic management. The cars want to use only one lane, for some reason, so as the city grows, traffic jams are abundant.

---

<div class="post-metadata">

**Author:** ![F.Pu-du-he-pa-as](https://avatars.discourse-cdn.com/v4/letter/f/c89c15/32.png) [@F.Pu-du-he-pa-as](https://boards.straightdope.com/u/F.Pu-du-he-pa-as)\
**Post date:** [May 5, 2015, 2:55am UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/282 "2015-05-05T02:55:15Z")

</div>

> [@Jophiel](#):
>
> How’s your industry looking? As in the actual manufacturing industry, not the office building industry that doesn’t produce anything tangible.

I don’t have any. Even when the city was a third of its present size, industrial buildings were abandoned in droves because there weren’t enough workers, so I buldozed it all. I managed to supply the demand for commercial goods with outside cargo connections, but I don’t understand why that’s not working now.

---

<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [May 5, 2015, 1:46pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/283 "2015-05-05T13:46:15Z")

</div>

> [@F.Pu-du-he-pa-as](#):
>
> I don’t have any. Even when the city was a third of its present size, industrial buildings were abandoned in droves because there weren’t enough workers, so I buldozed it all.

I found pedestrian paths and public transportation to be the keys to getting workers to industrial zones.

My first stable city (haven’t played in a while but I think it topped out at 92K) has a very long riverside agricultural area. Abandoned buildings continually popped up there until I built a riverfront pedestrian path with train stations connected to the rest of the city at either end.

South of there is a small agricultural area, also near the river. Same problem with abandoned buildings. Laid two parallel pedestrian paths from the surrounding houses through there and its own train station nearby.

The entire city has several bus lines and a new metro.

---

<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [May 5, 2015, 1:52pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/284 "2015-05-05T13:52:44Z")

</div>

> [@BrianJ](#):
>
> Downside is yes there are problems. The main problem seems to be traffic management. The cars want to use only one lane, for some reason, so as the city grows, traffic jams are abundant.

There’s a traffic manager mod in the Workshop that should help. It enables the editing of intersections to specify which street has priority.

---

<div class="post-metadata">

**Author:** ![Chicken\_Fingers](https://avatars.discourse-cdn.com/v4/letter/c/51bf81/32.png) [@Chicken\_Fingers](https://boards.straightdope.com/u/Chicken_Fingers)\
**Post date:** [May 10, 2015, 7:04am UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/285 "2015-05-10T07:04:38Z")

</div>

Anyone created any buildings yet? I’ve found it easy to make parks, but apparently I need to learn to use another program to make the Pho King restaurant my city desperately needs.

I keep getting a message that my city needs an outside connection. It’s connected already via highways, train, airport, and both kinds of shipyards.

My citizens support five donut shops per block. I had to take the Moe’s Bar building mod out, as they were popping up everywhere.

My favorite mod residence someone made is a high-rise that has trees on rounded terraces. For some reason, people hang out on the roof and randomly shoot up into the air.

---

<div class="post-metadata">

**Author:** ![Shadez](https://avatars.discourse-cdn.com/v4/letter/s/90ced4/32.png) [@Shadez](https://boards.straightdope.com/u/Shadez)\
**Post date:** [May 20, 2015, 6:54pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/286 "2015-05-20T18:54:36Z")

</div>

The new update (1.1.0) is now out. This is a major update.

Quoted from this [official forum post](http://steamcommunity.com/games/255710/announcements/detail/249166664611991380):

> [@](#):
>
> So what are you getting today?
> 
> Over 50 European style buildings
> 
> - Wall-to-wall buildings enabling players to build those European streets and neighbourhoods
> - Three new starter maps
> - Tunnels, one of the community’s most requested features
> - A number of Asset Editor additions including the ability to import custom vehicles
> - A multitude of smaller cosmetic additions and bug fixes.

I am not entirely sure how we updated it. It might be as simple as loading the game. Check to see if you have the three new European starter maps (Cliffside Bay, Foggy Hills and Grand River). You’ll need to start a new map and pick one of those to see the European buildings. Check out the link, as there is a lot more information there.

---

<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [May 20, 2015, 6:56pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/287 "2015-05-20T18:56:59Z")

</div>

> [@Shadez](#):
>
> The new update (1.1.0) is now out. This is a major update.

That was unexpected. The way the devs were talking about it, sounded like we’d have to wait until at least June.

---

<div class="post-metadata">

**Author:** ![misling](https://avatars.discourse-cdn.com/v4/letter/m/3ab097/32.png) [@misling](https://boards.straightdope.com/u/misling)\
**Post date:** [May 20, 2015, 8:53pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/288 "2015-05-20T20:53:50Z")

</div>

Has anyone noticed if the traffic works better with the new update?

---

<div class="post-metadata">

**Author:** ![Shadez](https://avatars.discourse-cdn.com/v4/letter/s/90ced4/32.png) [@Shadez](https://boards.straightdope.com/u/Shadez)\
**Post date:** [May 21, 2015, 10:52am UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/289 "2015-05-21T10:52:16Z")

</div>

> [@misling](#):
>
> Has anyone noticed if the traffic works better with the new update?

I haven’t been able to test the update yet. There are a few mods to help with traffic, though, and since the update Traffic++ and Traffic manager are now [compatible with each other](http://www.reddit.com/r/CitiesSkylines/comments/36lvs0/traffic_works_now_with_traffic_manager/), but I don’t have any downloaded mods so I am not sure what that entails, unfortunately.

---

<div class="post-metadata">

**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [May 22, 2015, 10:03am UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/290 "2015-05-22T10:03:20Z")

</div>

I’m going to start my second city after not playing for a month. Traffic++ and traffic manager have a whole lot of the things I really wanted to start with - any other essential gameplay mods before I begin?

---

<div class="post-metadata">

**Author:** ![Shadez](https://avatars.discourse-cdn.com/v4/letter/s/90ced4/32.png) [@Shadez](https://boards.straightdope.com/u/Shadez)\
**Post date:** [May 22, 2015, 10:42am UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/291 "2015-05-22T10:42:51Z")

</div>

> [@SenorBeef](#):
>
> I’m going to start my second city after not playing for a month. Traffic++ and traffic manager have a whole lot of the things I really wanted to start with - any other essential gameplay mods before I begin?

Here are some useful mods with links, with the caveat that these posts were written during the first and second weeks, respectively, so it might be out of date. Also this is just some random person’s list…

[Week one thread](http://www.reddit.com/r/CitiesSkylines/comments/2zawkq/week_one_musthave_mods/) || [Week two thread](http://www.reddit.com/r/CitiesSkylines/comments/302rkl/week_two_musthave_mods/)

Of those, these are pretty popular:  
Automatic bulldoze, All 25 areas purchasable, Tree brush mod, Zonable pedestrian paths, First person camera.

Also you have a post with [top 5 mods for newer players](http://www.reddit.com/r/CitiesSkylines/comments/2zw3m7/what_are_your_top_5_mods_for_newer_players/).

There’s also an autosave mod and a nopillars mod to help you place objects more easily. However, the nopillars mod is also a huge culprit for bug posts which show up on the Reddit page, so be careful. Finally I would also mention that the latest update means some mods won’t work for now - not all of them were tested before the update was released.

---

<div class="post-metadata">

**Author:** ![Chicken\_Fingers](https://avatars.discourse-cdn.com/v4/letter/c/51bf81/32.png) [@Chicken\_Fingers](https://boards.straightdope.com/u/Chicken_Fingers)\
**Post date:** [May 22, 2015, 2:15pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/292 "2015-05-22T14:15:13Z")

</div>

Thanks for mentioning this update. I never see these things. Maybe the game auto-updates any time my son opens Steam to play his FPS games. I only let myself go near Cities once every few weeks, because it sucks me in for hours.

---

<div class="post-metadata">

**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [May 27, 2015, 12:12pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/293 "2015-05-27T12:12:03Z")

</div>

Alright, so I fire up the game after not playing for 6 weeks or so, and the loading times are unusually long, and I look at task manager - the game is taking up 6gb of memory usage.

What I suspect is that some old mod or asset was broken by the patch in a way that causes a memory leak. However, as far as I can see, there’s no way to see what computer resources each mod or asset is taking up, right? So is there some way to tell why the game is so bloated now except to manually de-activate hundreds of assets to see which one is at fault?

---

<div class="post-metadata">

**Author:** ![fachverwirrt](https://avatars.discourse-cdn.com/v4/letter/f/94ad74/32.png) [@fachverwirrt](https://boards.straightdope.com/u/fachverwirrt)\
**Post date:** [May 27, 2015, 1:44pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/294 "2015-05-27T13:44:00Z")

</div>

I would start by disabling mods. I think they’re more likely to break. And you’re presumably not using hundreds of mods.

---

<div class="post-metadata">

**Author:** ![fachverwirrt](https://avatars.discourse-cdn.com/v4/letter/f/94ad74/32.png) [@fachverwirrt](https://boards.straightdope.com/u/fachverwirrt)\
**Post date:** [May 27, 2015, 1:52pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/295 "2015-05-27T13:52:17Z")

</div>

If it is an asset, that’s a question you might want to pose at the Paradox forums, to see if there are any old assets that are known memory hogs after the update.

---

<div class="post-metadata">

**Author:** ![Shadez](https://avatars.discourse-cdn.com/v4/letter/s/90ced4/32.png) [@Shadez](https://boards.straightdope.com/u/Shadez)\
**Post date:** [May 28, 2015, 11:20am UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/296 "2015-05-28T11:20:18Z")

</div>

> [@SenorBeef](#):
>
> Alright, so I fire up the game after not playing for 6 weeks or so, and the loading times are unusually long, and I look at task manager - the game is taking up 6gb of memory usage.
> 
> What I suspect is that some old mod or asset was broken by the patch in a way that causes a memory leak. However, as far as I can see, there’s no way to see what computer resources each mod or asset is taking up, right? So is there some way to tell why the game is so bloated now except to manually de-activate hundreds of assets to see which one is at fault?

I think there’s a limit to how many assets and mods you can subscribe to but it’s based on your computer specs. See [here](http://www.reddit.com/r/CitiesSkylines/comments/35atqg/psa_there_is_a_limit_on_how_much_modscustom/) for someone else’s thoughts on it. That thread also linked to a thread which discussed a way to remove up to 30 assets at a time (a generic Steam action, not so much tied to Skylines) which you can find [over here](http://www.reddit.com/r/Steam/comments/2cdatc/is_there_a_way_to_unsubscribe_from_all_workshop/).

---

<div class="post-metadata">

**Author:** ![Whack-a-Mole](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/whack-a-mole/32/141_2.png) [@Whack-a-Mole](https://boards.straightdope.com/u/Whack-a-Mole)\
**Post date:** [July 1, 2015, 3:04pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/297 "2015-07-01T15:04:53Z")

</div>

A [new patch is out for Cities:Skylines](https://forum.paradoxplaza.com/forum/index.php?threads/30-new-buildings-auto-save-train-fix-more-1-1-1b-is-here.867193/) that adds 30 new buildings and more.

Looks good!

---

<div class="post-metadata">

**Author:** ![Askance](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/askance/32/8281_2.png) [@Askance](https://boards.straightdope.com/u/Askance)\
**Post date:** [July 3, 2015, 4:57am UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/298 "2015-07-03T04:57:43Z")

</div>

> [@Shadez](#):
>
> I think there’s a limit to how many assets and mods you can subscribe to but it’s based on your computer specs. See [here](http://www.reddit.com/r/CitiesSkylines/comments/35atqg/psa_there_is_a_limit_on_how_much_modscustom/) for someone else’s thoughts on it. That thread also linked to a thread which discussed a way to remove up to 30 assets at a time (a generic Steam action, not so much tied to Skylines) which you can find [over here](http://www.reddit.com/r/Steam/comments/2cdatc/is_there_a_way_to_unsubscribe_from_all_workshop/).

Also, many mods need to be updated to work properly with the new patch. To test if that’s the issue: In Steam right-click on this game and choose Properties. Click on Set Launch Options, and paste this in there:  
-noWorkshop -disableMods

---

<div class="post-metadata">

**Author:** ![Revtim](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/revtim/32/1042_2.png) [@Revtim](https://boards.straightdope.com/u/Revtim)\
**Post date:** [July 17, 2015, 7:50pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/299 "2015-07-17T19:50:22Z")

</div>

It’s 33% off in the Humble Store ($19.99):

> **[The Humble Store: Great games. Fantastic prices. Support charity.](https://www.humblebundle.com/store)**
>
> Choose from thousands of games for PC, Mac, Linux, and Android while supporting a charity of your choice. New games added every day!

---

<div class="post-metadata">

**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [September 24, 2015, 5:06pm UTC](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129/300 "2015-09-24T17:06:14Z")

</div>

I see a new expansion is out. [After Dark](http://store.steampowered.com/app/369150/) adds a day/night cycle with adjusted traffic patterns and zone efficiency adjusted accordingly. Plus new specializations for Commercial zones: Leisure (which becomes more active at night) and Tourist (bars & restaurants; seaside zones also get marinas, fishing tours, and beaches).

[Previous page](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129.md?page=14)

[Next page](https://boards.straightdope.com/t/sim-city-no-thanks-give-me-cities-skyline-new-city-building-sim-from-paradox/714129.md?page=16)
