I’m installing the game right now. So apparently we were both wrong.
It’s early. The official FAQ says around 1900 CET (which is 2 PM Eastern).
Ok Guys I’ve got the following possibilities planned:
Go to the cafeteria and purposely miss my chai:. “Oh my tail bone! Oh the pain is truly unbearable, must go home early!”
Slam my hand with an office door: “Broken fingers! Oh great heavenly father, looks like I’ll have to leave early today!”
Pick up stacks of paper: “Oh my goodness, death by a thousand paper cuts! Must go home to prevent further bleeding!”
One of these is bound to work, but which one?
Well don’t break your fingers on your mouse hand, that’s for sure.
Doh!
Played for a little bit on my lunch hour. Seems very much like the what latest SimCity should have been.
Pick an area to play in and connect the feeder highway to your road network.
Roads spawn little boxes showing what areas will be built up; you need to tell these little boxes if they will be residential, commercial, or industrial.
Oh, that 0/3 mods thing you see when starting the game? Those aren’t really mods and don’t limit how many are active from the Workshop. They’re more like cheats.
Annnddd, my computer has completely shit itself. I’ve been having issues with it for months (ever since my darling daughter, the light of my life, dropped a book on the tower). Now it isn’t even trying anymore.
Well that sucks man. I’d open her up and see if it’s just an issue of an unseated RAM stick or GPU or something like that. Just remove and reseat everything.
Edit: Your PC, not your daughter! If she’s anything like my son, no amount of re-seating ever helps ![]()
I was all, “that’s a bit morbid. I don’t think my wife would appreciate that.”
But yeah, I’ve disconnected and reconnected everything multiple times. I honestly have no idea what’s wrong with it. It cuts out but doesn’t shut down, sometimes doesn’t start, sometimes works perfectly until you try to shut down. It’s weird.
This comic illustrates my mental state.
I was able to play a couple of hours before everything went to hell. I was having a lot of fun. I got one city up to 10k people before I restarted to try a different initial set-up and other map types.
Almost there. Kin jr is about to say goodnight
Can’t wait!!
So what do we think of it? It looks really, really good. I’m actually considering violating my “wait on single player games” policy and picking it up from GMG for $22. I wouldn’t do it if it was $60, but I feel like they priced it at half what they could sell it for if they wanted to and I want to reward them for it.
If you liked what SimCity was then this is a no-brainer at $30. At $60 it still might be worth it if you are a #1 fan of city builders but for $30 these devs deserve our money. This is the city builder I was waiting for (I luckily dodged SimCity 5 but I was ever so close to getting Tropico and Cities XXL to feed the city builder need).
Sure it has its quirks and it is more sim than game (so no disasters to hit your city with) but I’ve played a few hours and all I can come up with are some minor quibbles.
It’s a very good city sim.
According to my Steam feed, you already took the plunge ![]()
I’m having fun but I haven’t seriously played a city sim since SimCity 2000 so I’m not the best judge of what a sim should have these days. My only quibble right now is that lack of a snap-to grid that I can see. Despite my best efforts, I invariably wind up with some roads that look as though my survey crew lacked basic equipment. I’ve just made a couple throw-away towns so far though to get the hang of the basics – haven’t even bothered to save them when I was done.
I like it. It’s actually so much like SimCity that I’m kind of mad at Maxis for sucking so badly.
Yep. This is happening over and over again. Tiny studios creating way better versions of games coming out from giant developers and publishers.
Colossal Order, the devs, are just 13 in number, and sure, there is a certain amount of glossy finish Sim City (2013) has that this game doesn’t, but in terms of pure game mechanics and the depth of the simulation, this game is lightyears beyond what Maxis under EA brought to the table. That is incomprehensible to me.
I played for like 3 hours last night and was just mesmerized by my tiny town. Spent a lot of time just following cars and people around.
Planning out your road system is fun and rewarding as you get to see the traffic flow swiftly through. There are a few things that aren’t as easy as they should be and there is some information that is hard to get at it that should be surfaced to the player at relevant times. Bus lines for example, are harder than they should be to edit.
Also, and I think this was actually improved on the pre-release update, which I guess we haven’t gotten yet? But cars are a bit finicky about lane use. They tend to get on the lane where they are going to exit or cross into an intersection very early.
You can manage this by being smart about funneling traffic in a sort of hierarchical way drawing traffic from main arteries towards smaller capillaries using one ways and avoiding intersections whenever possible. But some things just break if traffic is heavy.
The small roundabout prefab you unlock early on, for example has this issue. In a roundabout, everyone is looking to exit on the right at some point, so the left lane isn’t used. Everyone goes on the right lane until they can make that right turn out of the roundabout. BUT, they also try not to block the intersections so they stay behind at the intersection until they can continue to move forward, but if the intersection at which they’ve stopped isn’t the one they want to make a right at, they don’t try and change lanes. They stay there.
So ym small roundabout coming in from the highway just stalled as every car at the 4 intersections was looking to make a right out of the roundabout, but NOT that the intersection they were currently sitting at, blocking the flow of traffic completely.
I solved this issue by creating elevated one ways from and to the highway that bypassed the roundabout on the ground for anyone who would have had to pass two intersections to get where they were going.
That was actually fun to figure out.
I haven’t gotten to roundabouts yet (only played for an hour or so and created a “boom town” of about 2,000 residents; keeping things small until I figure out basic city upkeep and traffic) but watching quill18’s stream, it seems that they don’t really treat roundabouts as roundabouts anyway; cars just bull their way in whenever they want instead of yielding to traffic in the roundabout. I do hope that they fix the lane usage issues. There were some pretty silly traffic jams in quill’s city.
It seems like demand has swamped Steam; their Web site has been erroring-out for the past 10 minutes.
The game reached 60,000 concurrent users yesterday! Not bad! This baby will sell a million copies in under a month.
That’s a realism feature, not a bug ![]()
I really like it quite a bit. But I really need some nitty gritty intersection management. There are too many traffic jams caused by lack of control. The districting system really dictates that you lay down roads at regular intervals, but if you have one main thoroughfare going through the center of your city with roads off to either side, you can’t designate that any of the intersections by two ways stops where the side traffic gets stop signs and the main traffic can go through. So you end up getting jams on what should be fast moving streets because they have to stop at every intersection, which are spaced out very consistently and frequently.
I need to be able to set which lane does what - if I have a 6 lane street, I need the option of saying the four lanes are left turn, 1 lane is straight, and 1 lane is right. Or 2/3/1, or what have you.
Even controlling the light timing to some extent would be really helpful, even if it was a simple ratio (this way is green 4x as long as this way).
In general, it seems like they don’t have a system for yielding. And a lot of consequences come from that - not being able to have one street merge onto another without an intersection, no right on red, other odd behaviors.
Since half the game is traffic management, not having the tools to really get down into the nitty gritty is very limiting. I hope this is the sort of thing that can be added by mods, because I really enjoy the traffic management aspects of it, but you end up having to create gamey/unrealistic design to get the traffic to do what you want sometimes simply because you don’t have control over the design of the intersections and the AI can behave counter-intuitively in a lot of circumstances.
Overall, though, a lot of fun, and it’s going to be a huge hit. And well deserved.